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Thread: Age of Chivalry: Hegemony Total War for Medieval 2 Total War

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    Rocker Member Arnulf Floyd's Avatar
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    Arrow Age of Chivalry: Hegemony Total War for Medieval 2 Total War

    Age of Chivalry Hegemony Total War is a total modification for Medieval 2 Total War Kingdoms 1.4 based on mod of same name for Age of Empires 2 The ConquerorsClick image for larger version. 

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    Last edited by Arnulf Floyd; 10-27-2017 at 12:37.

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    Rocker Member Arnulf Floyd's Avatar
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    Default Re: Age of Chivalry: Hegemony Total War for Medieval 2 Total War

    Adventure begins in 2011 when planning make Age of Chivalry: Hegemony Total War for RTWALX. i leaving project this year and starting for Medieval 2 Total War.

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    Rocker Member Arnulf Floyd's Avatar
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    Default Re: Age of Chivalry: Hegemony Total War for Medieval 2 Total War

    Factions are same as in latest version of Age of Chivalry: Hegemony but many are out of that mod:
    1: Duchy of Austria
    2: Duchy of Bavaria
    3: Kingdom of Bohemia
    4: Duchy of Brittany
    5: Duchy of Burgundy
    6: Kingdom of Denmark
    7: Kingdom of England
    8: County of Flanders
    9: Kingdom of France
    10: Electorate of Brandenburg
    11: Friesland
    12: Republic of Genoa
    13: Duchy of Guelders
    14: Helvetia,
    15: Kingdom of Poland
    16: Principality of Savoy
    17: Duchy of Saxony,
    18: Kingdom of Scotland,
    19: Republic of Venice,
    20: Republic of Florence
    21: Kingdom of Wales
    22: Bishopric of Liege
    23: Kingdom of Hungary
    24: Kingdom of Sicily
    25: Kingdom of Norway
    26: Turks(emergant)
    27: Papal States
    28: Mongols(emergant)
    29: Duchy of Milan
    30: Romanian Voievodships
    31: Independent Peoples.

    Are three main campaigns - Early(1100), High(1220) and Late(1300), and nine provincial campaigns - Hundred Years War, Italian Wars, Hussite Wars, Central Europe, Western Europe and Scottish Wars of Independence

    A important feature is policy decision: you can builid two builidings, every presents a different policy decision and enable new effects such as improving public order and increase of happiness of people - for example if playing with Scotland can choose between Gaelisation which increase experience and armour of Scottish units or Normanisation which enable recruitment of English units such as Armoured Sergeants and English Knights.

    Venice and Genoa are republics and not have family tree nor princessess as reflecting history of these maritime powers
    Last edited by Arnulf Floyd; 10-27-2017 at 12:39.

  4. #4
    Rocker Member Arnulf Floyd's Avatar
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    Default Re: Age of Chivalry: Hegemony Total War for Medieval 2 Total War

    Credits:

    Kor Bosch and Andrew Dunn for Age of Chivalry: Hegemony, best mod ever released for Age of Empires 2
    Last edited by Arnulf Floyd; 10-23-2017 at 08:06.

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