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Thread: Kerbal Space Program

  1. #1
    Just another Member Yankee Go Home Champion rajpoot's Avatar
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    Default Kerbal Space Program

    Interesting little game about building your own spacecraft and then flying it into space.
    It's still in alpha stages but you can pre-order it and get each new version for free ala Minecraft.
    It also has a growing mod community, so it's a win win.

    There's a also a free demo which is an earlier version (but it has everything you need to get into orbit and land on the moon and stuff).

    Been messing around with it for hours. After half a dozen failed attempts at moon landing, I made a three stage thruster system and inadvertently managed to launch myself into an orbit around the sun. Never made it to the moon though.

    Website

    Website for mods
    Last edited by rajpoot; 04-22-2012 at 16:17.


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  2. #2
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Kerbal Space Program

    Ha ha.. that looks like a fun game!

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Kerbal Space Program

    Ok, I've played it for a while and it really is very fun game. So far I have only killed 6 kerbalnauts(?) out of 7 launches. The Moon still looks too far but not for long.

    @rajpoot - Any advice on how to build a good spaceship? ~:P

    Edit: It seems the right term would be kerbonaut..
    Last edited by Ibn-Khaldun; 04-22-2012 at 18:15.

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    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Kerbal Space Program


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    The Abominable Senior Member Fall Down Champion, Hexxagon Champion Monk's Avatar
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    Default Re: Kerbal Space Program

    I remember playing with this way back when the version was .6 or something. It was utterly hilarious to build rockets and have them critically fail on the launch pad. The game strikes a really fun balance between legitimate rocket science (yeah, seriously) rocket design and simple silly fun.

    It's amazing to see how far the game's come. The newest version in the video kekvit post actually has orbit paths and a moon. While you could always achieve orbit, it looks significantly "easier" to do so now.

    If you've never had the fun of KSP then you really owe it to yourself to check it out.

    @The King

    Check their forums and ask there. When i last visited there were tons of helpful people who could give you all kinds of advice, and the devs love throwing math and formulas around and showing off how deep the mechanics of their game are. I don't know if it's still there but in the old versions there were tons of mods available for more engines, rocket types and different stage separation devices. That's where the real fun came from imo.
    Last edited by Monk; 04-22-2012 at 18:42.
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  6. #6
    Just another Member Yankee Go Home Champion rajpoot's Avatar
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    Default Re: Kerbal Space Program

    @The King

    I'm pretty much a novice myself but a few things I've learned by hit and trial is that you need considerable amount of fuel to provide enough acceleration (say 6 cylinders) to merely make it out of the planet's gravity well.
    The solid thruster seems useless. Also you need multi-staged thrust system. Like you use up the first stage to get into orbit, then drop that off. Then use second stage to get to Mun.

    I haven't been able to control flight in space as yet, or even make it to any orbit on purpose. When I did make it to the orbit around sun it was accidental. I just made a 15 cylinder ship with three thrusters in the first stage and one in the second using the three way connector thing. Then I just put it on full throttle and let it fly. Made a few adjustments in order to achieve what I felt was an optimum path to Mun, when suddenly Mun flew by and zooming out I found that the trajectory plot now went around the sun in a full circle.
    If you're in orbit and you run out of fuel you're stuck see.

    There's also a wiki. haven't had time to read it yet, but I'm sure you can find some advanced stuff there.
    Last edited by rajpoot; 04-22-2012 at 19:38.


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    Official Defender of the ORP Moderator Hooahguy's Avatar
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    Default Re: Kerbal Space Program

    This really is a cute, fun little game. Still have no idea how to get into orbit, I dont even make it out of the light blue area of the atmosphere classification at the top.

    One of my doomed launches:

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    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Kerbal Space Program

    I found that it's good to use SAS. Just put it on when you launch the ship and it goes straight up. Later you can just adjust your trajectory when you want. The furthest I have managed to get is about 220000 m(?).

  9. #9
    Just another Member Yankee Go Home Champion rajpoot's Avatar
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    Default Re: Kerbal Space Program

    Quote Originally Posted by The King View Post
    I found that it's good to use SAS. Just put it on when you launch the ship and it goes straight up. Later you can just adjust your trajectory when you want. The furthest I have managed to get is about 220000 m(?).
    Exactly. Add the Advanced SAS module to your ship right below the command module and enable it as soon as you launch. The bigger/longer the ship gets the more likely it is to get unbalanced during launch so SAS helps immensely.

    Also add 4 RC thrusters with a RC fuel tank. That helps in making minor adjustments.

    @Hooahguy

    Use liquid fuel thrusters. Lot better.
    Last edited by rajpoot; 04-22-2012 at 21:55.


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  10. #10
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Kerbal Space Program

    A little oops moment..



    Edit: How big is the planet anyway?

    Edit2: Never mind.. found my answer.
    Last edited by Ibn-Khaldun; 04-22-2012 at 23:39.

  11. #11
    Official Defender of the ORP Moderator Hooahguy's Avatar
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    Default Re: Kerbal Space Program

    Well, some progress has been made....



    EDIT: Finally got into orbit, though I had no fuel left. Oh well.

    Last edited by Hooahguy; 04-23-2012 at 00:50.

  12. #12
    Iron Fist Technical Administrator Husar's Avatar
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    Default Re: Kerbal Space Program

    Heh, we've discussed and played this some months ago in the chat, might be worth checking how far it has come.

    It's indeed a neat game that allows you to do spaceflight without too much button pushing.
    That screen with the "orbit lines" looks interesting, don't remember that from the last version I played, need to check...

    Woops, 15$ for the full version by now, will have to wait a bit.
    Last edited by Husar; 04-23-2012 at 10:01.


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    Just another Member Yankee Go Home Champion rajpoot's Avatar
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    Default Re: Kerbal Space Program

    Passed within a hair's breadth of Mun and got launched into another orbit around the sun. Somehow, no matter how much fuel I carry or how many stages I make, it all seems to get used up before I get near Mun, and then I watch as it passes by with no way to steer the ship towards it.


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  14. #14
    Official Defender of the ORP Moderator Hooahguy's Avatar
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    Default Re: Kerbal Space Program

    Alright so I got into orbit, but how do I get to the moon? I just run out of fuel and then Im stuck.

  15. #15
    Just another Member Yankee Go Home Champion rajpoot's Avatar
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    Default Re: Kerbal Space Program

    You can either get into orbit around the planet (haven't managed it yet) then redirect yourself towards Mun, or you can just launch and try to set an approximate path towards it and keep going.
    I always get out of atmosphere, and then run out of fuel and simply glide past Mun, with no way to redirect myself, eventually getting stuck in an orbit around the sun.

    I think the trick is to try and plot a course such that the path in the space-map shows the ship going all the way around the planet and then veer off at the point when you're closest to Mun. Very hard to manage fuel though.


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  16. #16
    The Abominable Senior Member Fall Down Champion, Hexxagon Champion Monk's Avatar
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    Default Re: Kerbal Space Program

    Quote Originally Posted by rajpoot View Post
    I think the trick is to try and plot a course such that the path in the space-map shows the ship going all the way around the planet and then veer off at the point when you're closest to Mun. Very hard to manage fuel though.
    Welcome to rocket science
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  17. #17
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Kerbal Space Program

    I can manage to get into orbit around the planet. And I have managed to get very very close to Mun... and then my fuel ran out and I was stuck in this elliptical orbit around the planet. Those engines in the demo are not powerful enough I think. If I get more fuel with me then it very very slowly gets off from the planet(and about 75% of the case around 3000m the rocket makes a U-turn and head right back towards the land) and if there is less fuel I don't get too far from it. Very frustrating..

    Need to check some mods now.

  18. #18
    Arena Moderator Crazed Rabbit's Avatar
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    Default Re: Kerbal Space Program

    Sounds like what you guys need is some atomic rocket science: http://www.projectrho.com/rocket/mission.php

    This game looks pretty neat.

    CR
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  19. #19
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Kerbal Space Program

    Quote Originally Posted by Hooahguy View Post
    Alright so I got into orbit, but how do I get to the moon? I just run out of fuel and then Im stuck.
    http://www.youtube.com/user/trydyingtolive

    There are quite a few good rocket plans in there, as well as in-depth guides on how to safely land on Mun.

    Try: http://www.youtube.com/watch?v=a8SfnFGyDh8
    or the original: http://www.youtube.com/watch?v=bGd_BFu9e10

  20. #20
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Kerbal Space Program

    Update 0.22 came out and the game now actually have a "career" mode!

    http://www.youtube.com/watch?v=_6vZiH6Xt_A

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  21. #21
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Kerbal Space Program

    Saying "Hello!" from the North Pole (with Mun in the background)

    Spoiler Alert, click show to read: 

  22. #22
    Dragonslayer Emeritus Senior Member Sigurd's Avatar
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    Default Re: Kerbal Space Program

    OrgCraft server went down a few weeks before Christmas and I took interest in this game without knowing it had a thread here on org.
    0.22 was my entry version and I have restarted the campaign with the release of 0.23

    Searching the game folders, I only found this screenshot (most likely from the 0.22 version), which apparently was taken by a mistake (why not take the screen of the actual successful landing?).

    I remember using too much fuel to land and get back into orbit which resulted in a Jeb lost in space scenario and in an non-circular Mun orbit to boot. Launching a rescue ship (with a towing cable) ended in frustration and two kerbals lost in space.
    (Rendezvous in space is perhaps the most difficult part of this game - and mechJeb smart assistance for this is not available early in the game).

    0.23 came as a savior.

    I use these mods:
    Kethane (only scanned the mun for the stuff, not utilized in a refuel mission yet)
    KSP Interstellar (late tech tree stuff.. not there yet).
    MechJeb2 (a must have SAS help)
    chatterer (seriously cool)
    Enhanced nav ball (just makes the nav ball more "transparent" as you can see the retro grade/prograde/target indicators through the ball).
    KW Rocketry (Fairings and other extra "stuff" - spreads logically on the tech tree)
    Flight Engineer (nice extra info)
    KAS (winches, cables etc.. kerbalnauts can work in space - e.g. install hooks for towing on ships lost in space).
    Joint Reinforcement (removes structural wobbliness)
    Kerbal Alarmclock (if you have many missions running simultaneously - this is a must)
    Nova Punch 2 (another extra rocketry stuff mod - which spreads on the tech tree)
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