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Thread: Pirate Ninja Robot Zombie Mafia IN SPACE [Concluded]

  1. #31
    Member Member atheotes's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    In ...it must be said i know nothing of the pokemon universe

  2. #32
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Quote Originally Posted by atheotes View Post
    In ...it must be said i know nothing of the pokemon universe
    A brief introduction, as I imagine these relate to this game-

    Essentially, pokemon are trained monsters which are stored in little devices known as "pokeballs". A trainer commands his or her pokemon during duels with other trainers. The trainer is usually allowed up to six different monsters per duel, usually only one monster is allowed to duel another, but there is a version where you can duel 2 versus 2 and so on.

    The first thing you should know about pokemon is that the premise here is largely rock paper scissors. Pokemon have different "elements" or types. Example:

    • Fire beats Grass, Grass beats Water, Water beats fire.



    As such, no one type has a dominating advantage. And there is more than three types of pokemon. There are a couple dozen different types. There's a type chart which allows you to see the various match-ups. Already posted in the OP, but let's continue-

    Type advantage is not necessarily enough. If your pokemon is particularly strong or experienced, it will be able to endure the disadvantages of type differences in poor matchups and be able to defeat rivals which would ordinarily defeat them. This is usually because the opposing pokemon is not experienced enough, or is a particularly fragile breed of pokemon.

    There is more than one species of pokemon per "type". There are many different fire pokemon, for example. Some are considered much stronger than others due to base stats such as attack, defense, special attack, special defense, hit points, and so on.

    The game gets more complex than that, but as this game is a mafia game, much of that will likely not be simulated in this mafia game.

    The most you will likely care to know is the current level of your pokemon (as covered in the OP) and the type, which will likely be all that is simulated during our match-ups in this game, or at least, the most information that we will be privy to.

    Also, of interest is that pokemon of one type may be able to learn moves of another type, for example, Fire beats Ice pokemon, but the Ice pokemon may be able to use a Water type attack, and if the Ice pokemon is stronger or faster than the Fire type, the Ice type (normally at disadvantage) will win easily.

    I do not know if this aspect will be simulated. But the game will likely not be as straightforward as Fire Beats Ice.

    Also, as this is a mafia game, in all probability, you can win the game without knowing a thing about pokemon, assuming we simply lynch the anti-town parties.

    Since outright lynching requires a stupidly massive bandwagon in this game, and will also cut down on the fun of dueling, and also eliminate advantage (if any) of dueling to raise our experience, I might suggest thinking of this as a mafia-pokemon hybrid game rather than straight mafia. I'll be interested in who I think is scummy but honestly, that's not all we might discuss in a given round.

    I would offer my opinion that the anti-town parties in this game will be armed with legendaries, or something similarly strong, to enable them to withstand a typical duel. But, I would also opine that the town will have a few gym leaders/elite four type people who are simply really strong trainers. Having really impressive pokemon is interesting but, I would hope, not necessarily render someone guilty.

    I bet the game host will have more accurate information than I would, but as he's hosting, would need to be impartial with his answers and may not be able to answer all your questions. I've played a game of the pokemans or two, and yes, I've thumped a level 100 Mewtwo with things like a Chansey or a bug pokemon, so my level of skill is not novice.

    Mewtwo was the Big Bad pokemon of the first game(s). Its stats were higher than all other pokemon in most categories and could single-handedly thump most any team of six, including legendary pokemon, simply due to its very fast speed and almost unbeatable special attack and defense, and not too shabby defense. It could also learn most any move.

    Beating a level 100 mewtwo with any single generation I pokemon is extremely difficult.

    Unless you like to cheese with the one-hit-KO almost never hits the target attacks, and just restart the battle until you manage to hit it. In which case, you pokesuck.
    Last edited by Askthepizzaguy; 06-27-2012 at 09:56.
    #Winstontoostrong
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  3. #33
    Member Member atheotes's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    thanks Pizza. That is very helpful

  4. #34
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    I played BattleTech, hoes
    Baby Quit Your Cryin' Put Your Clown Britches On!!!

  5. #35
    winston 4 champs Member Zack's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Methinks it's time to send out invites.

  6. #36
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Quote Originally Posted by Zaccino View Post
    Methinks it's time to send out invites.


    I sent out at least 150 invites on Saturday, to everyone on the invite list as well as everyone who was in Capo IV.

    If even a quarter of them had responded, I'd have enough to start right now. Unfortunately, it seems the Org has hit a slow period, and even the Gameroom is taking a hit because of it. I'll wait till Sunday, and if we've still made no significant progress till then, I'll switch to the secondary game and wait for a more active period to host Unova Rising. The show must go on, after all.
    Keep your friends close, and your enemies closer: The Gameroom

  7. #37
    Member Member dcmort93's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Quote Originally Posted by Chaotix View Post


    I sent out at least 150 invites on Saturday, to everyone on the invite list as well as everyone who was in Capo IV.

    If even a quarter of them had responded, I'd have enough to start right now. Unfortunately, it seems the Org has hit a slow period, and even the Gameroom is taking a hit because of it. I'll wait till Sunday, and if we've still made no significant progress till then, I'll switch to the secondary game and wait for a more active period to host Unova Rising. The show must go on, after all.
    Try advertising on CFC and TWC. I have a link in my sig on all three sites but I'm not too sure how much good that will do.


  8. #38
    Senior Member Senior Member Jarema's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Maybe advertise at some pokemon fan-sites?

  9. #39
    Handler of candles Member Xehh II's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    I am so keen for pokemon mafia! Sign me up please
    A ha ha! Rainbows and unicorns! Rainbows and unicorns!

  10. #40
    Member Member classical_hero's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    I will join, but like some I have never played Pokemon.
    Last edited by Chaotix; 07-02-2012 at 00:14. Reason: removed image

  11. #41
    Desynchronized Member robbiecon's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    I played Mewtwo's Retribution, which was a lot of fun. So definitely in.

  12. #42
    Prince of Maldonia Member Toby and Kiki Champion, Goo Slasher Champion, Frogger Champion woad&fangs's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    IN if you are still accepting signups. . Thank you for the invite.
    Why did the chicken cross the road?

    So that its subjects will view it with admiration, as a chicken which has the daring and courage to boldly cross the road,
    but also with fear, for whom among them has the strength to contend with such a paragon of avian virtue? In such a manner is the princely
    chicken's dominion maintained. ~Machiavelli

  13. #43
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Unfortunately I really needed at least 30 players at the bare minimum to start this game. There are too many power roles to play it as is, it would throw the balance out of whack.

    So without further ado, I am changing this game to my secondary concept:

    Pirate Ninja Robot Zombie Mafia IN SPACE!

    Including Pirates, Ninjas, Robots, Zombies, and Pirate Ninja Robot Zombies.

    And Mafia. And it's all... IN SPACE!

    See, I can make some very self-explanatory game titles.

    Since this is technically not the game you signed up for, I'm sending out confirmation PMs to everybody to make sure they are still in the game. I know some people said they only wanted to play the Pokemon game, so I'll respect that.
    Last edited by Chaotix; 07-01-2012 at 16:39.
    Keep your friends close, and your enemies closer: The Gameroom

  14. #44
    Desynchronized Member robbiecon's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Yeah, I'm up for some Pirate Ninja Robot Zombie Mafia in Space. Hopefully Unova Rising can be played in the near future.

  15. #45
    Senior Member Senior Member Jarema's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Chaotix, maybe some details?
    Will there be teams/sides other than mafia/town? would there be reveal at death? any special, complicated mechanic?
    Last edited by Jarema; 07-01-2012 at 17:11.

  16. #46
    Italian stallion Member edse's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Oh, I haven't seen this before. In

  17. #47
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Quote Originally Posted by Jarema View Post
    Chaotix, maybe some details?
    Will there be teams/sides other than mafia/town? would there be reveal at death? any special, complicated mechanic?
    I am usually loathe to explain too much of my games, as I like them to be a surprise for all players involved.

    I can tell you that there will be reveal upon death. It will make the write-ups more fun.

    As for the other two questions: I'm gonna have to respectfully say no comment. Maybe there is, maybe there isn't, and maybe it's somewhere in between.
    Keep your friends close, and your enemies closer: The Gameroom

  18. #48
    Senior Member Senior Member Yeti Sports 1.5 Champion, Snowboard Slalom Champion, Monkey Jump Champion, Mosquito Kill Champion Csargo's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Still in.
    Quote Originally Posted by Sooh View Post
    I wonder if I can make Csargo cry harder by doing everyone but his ISO.

  19. #49
    Member Member dcmort93's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    I'm still here


  20. #50
    Senior Member Senior Member Jarema's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Quote Originally Posted by Chaotix View Post
    I am usually loathe to explain too much of my games, as I like them to be a surprise for all players involved.

    I can tell you that there will be reveal upon death. It will make the write-ups more fun.

    As for the other two questions: I'm gonna have to respectfully say no comment. Maybe there is, maybe there isn't, and maybe it's somewhere in between.
    I get the answer that was most important to me. Still in.

  21. #51
    Member Member BSmith's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Still in.
    Always meet on the level, act by the plumb and part on the square.
    2B1ASK1

  22. #52
    Member Member Plasmanaut on Fire Champion Memnon's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    I'm still in as well.

  23. #53
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Sorry about the other game, but I'm still in and prefer this setting muahahahhaha XD

  24. #54
    winston 4 champs Member Zack's Avatar
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    Default Re: Pirate Ninja Robot Zombie Mafia IN SPACE [SIGN-UPS]

    Of course I'm still in.

  25. #55
    Vindicative son of a gun Member Jolt's Avatar
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    Default Re: Pirate Ninja Robot Zombie Mafia IN SPACE [SIGN-UPS]

    But, but I wanted to use my Pokemans... ;_;

    Ok, still in.
    BLARGH!

  26. #56
    Member Member atheotes's Avatar
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    Default Re: Pirate Ninja Robot Zombie Mafia IN SPACE [SIGN-UPS]

    still in

  27. #57
    Masked Man Member autolycus's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    I am still In.
    My game on Civfanatics could use a few more!: MNOTW XVII: The Cursed Blade!

  28. #58

    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Still in, and your sig needs updating.

  29. #59
    <Insert Joke Here> Member Choxorn's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Still in.

  30. #60
    Mayor Member Seon's Avatar
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    Default Re: [Council of Villains] Unova Rising [SIGN-UPS]

    Pirate Ninjas and zombies....

    Where's Jesus?

    BOOOOOOOOO

    In.

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