Quote Originally Posted by JMRC View Post


This is a very interesting question. Surely it can be done easily: the tribal building produces unrest when an "unsatisfaction" event is active AND the generals with that tribe's ethnicity acquire an "unsatisfaction" temporary trait which reduces their loyalty. The thing is what leads a tribe to become "unsatisfied"? Being in the lower rank of the Achievements, perhaps?
The idea is interesting, I'll think more about it. Thanks. :)


The non-tribal factions have other mechanisms at their disposal: trading/settler colonies, cultural reforms, etc. There is still a lot of room for improvements, so we will get very cool features for the non-tribals.
Couldnt the same system be used to represent different families for the romans, cities for the greek, ethnicities like in EBI for the successors, etc...?