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Thread: EB2 Dev Blog discussion

  1. #61
    amrtaka Member machinor's Avatar
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    Default Re: EB2 Dev Blog discussion

    I second the request for some Armoured Horse-Archers or some ballsy armoured Eastern Horsemen in general!
    Quote Originally Posted by NickTheGreek View Post
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  2. #62

    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by machinor View Post
    I second the request for some Armoured Horse-Archers or some ballsy armoured Eastern Horsemen in general!
    Hmm ...

  3. #63
    Member Member Tuuvi's Avatar
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    Default Re: EB2 Dev Blog discussion

    I'd like to see more of Massylia. There hasn't been any word on them since they were announced.

  4. #64

    Default Re: EB2 Dev Blog discussion

    I want to see some campaign map pics. It doesn't even need to have the factions on it. I just want to see some city locations and some PSF's so I can start plotting out some expansion plans. But really, any preview is a welcome sight.

    Keep up the good work and don't rush it....I've got a Bactrian campaign to finish in EBI anyway.

  5. #65
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: EB2 Dev Blog discussion

    Thank you Tux!!! :O

    The Bouiroi sure expand fast lol
    I know understand the hinted "White Death", the team was dealing with XD
    I particularly like the winter trees ^^
    The cavalry kopides look amazing aswell!

    Plus scales armoured HAs: YES!!!
    Last edited by Arjos; 03-06-2013 at 10:06.

  6. #66

    Default Re: EB2 Dev Blog discussion

    Gorgeous. I like some cool details like the mines almost atop mountain peaks in Spain, and much more...

    Damn, I'm getting my hopes up again.

  7. #67

    Default Re: EB2 Dev Blog discussion

    Very nice!!! Thanks for the campaign pics Tux. I'm really liking the mountains around Medilanon, very imposing. Also, is that 2 PSF's I see around Pantikapaion?

    The units look top-notch as always. Can't wait to see more.

  8. #68
    Bored Member Tux's Avatar
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    Default Re: EB2 Dev Blog discussion

    No, those are watchtowers. PSF's aren't currently integrated in that area, we're currently placing them and deciding which and where to add.

  9. #69

    Default Re: EB2 Dev Blog discussion

    Great stuff, I have to say, apart from Rivers, fords and water in general the Map really looks much like later(than M2TW) Total war games. The elevation, the scarcely farmland texture, really looks much more realistic than many M2TW mods.
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  10. #70
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: EB2 Dev Blog discussion

    Awesome stuff! Thanks for the first info on the Bosporans since they were revealed Small little bonus, I like the way the border has been redrawn around Ak-Ink. It was a very strange province in EB.
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  11. #71
    mostly harmless Member B-Wing's Avatar
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    Default Re: EB2 Dev Blog discussion

    Thank you guys so much for the great screenshots! Really like what you're doing with the campaign map; it looks beautiful. I do find it curious that there are two settlements in Gaul (Lugdunon and Uiennos) practically next to each other, as seen in the Alps screenshot. I'd personally rather have another settlement in Iberia, but I can't pretend to be an expert.

  12. #72
    amrtaka Member machinor's Avatar
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    Default Re: EB2 Dev Blog discussion

    Those Eastern cavalry units look awesome! I planned to start my very first EB2-campaign as Carthage or Boii but I'm afraid I'll have to switch to Baktria instead.

    Great stuff al around, you guys!
    Quote Originally Posted by NickTheGreek View Post
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  13. #73
    RABO! Member Brave Brave Sir Robin's Avatar
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    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by B_Ray View Post
    Thank you guys so much for the great screenshots! Really like what you're doing with the campaign map; it looks beautiful. I do find it curious that there are two settlements in Gaul (Lugdunon and Uiennos) practically next to each other, as seen in the Alps screenshot. I'd personally rather have another settlement in Iberia, but I can't pretend to be an expert.
    Well note that some of the Alpine settlements are no longer located there anymore so you may still get some extra settlements in Iberia.
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  14. #74

    Default Re: EB2 Dev Blog discussion

    Well to me it makes an awful lot of sense to have both Lugdunum and Viennos.

  15. #75

    Default Re: EB2 Dev Blog discussion

    The campaign map looks great. I like how dispersed the cities are in many areas. It gives more room for land battles. Oh, and the mountain ranges look absolutely fabulous!

  16. #76

    Default Re: EB2 Dev Blog discussion

    I'm liking the previews and sneak-peaks so far. If I would request anything other than what has already been requested it would be some sort of sneak-peak at some of the gameplay mechanisms; a little more about how government and associated buildings will work, for example, of PSFs etc.

  17. #77

    Default Re: EB2 Dev Blog discussion

    Love the campaign map, but...

    1) I notice that Jerusalem has disappeared? What gives with that?

    2) Is the central, mountain part of Sardinia under "Eremos"-control?
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  18. #78
    mostly harmless Member B-Wing's Avatar
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    Default Re: EB2 Dev Blog discussion

    Personally, I think they've gone overboard with permanent stone forts. Looks too clustered, and I fear that field battles (i.e., fun battles) are going to be extremely rare in certain regions. Welcome to siegeworld.

    Quote Originally Posted by Jaertecken View Post
    2) Is the central, mountain part of Sardinia under "Eremos"-control?
    Yeah, they stated a while back that certain parts of the map that historically no one really bothered to conquer would be regulated to Eremos. Central Sardinia, western Ireland, and parts of Russia were amongst those areas. Not sure what purpose it serves in terms of gameplay, but I guess it's intended to be more accurate.

  19. #79
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by B_Ray View Post
    Personally, I think they've gone overboard with permanent stone forts. Looks too clustered, and I fear that field battles (i.e., fun battles) are going to be extremely rare in certain regions. Welcome to siegeworld.
    Not at all. All those PSFs will have non-siege battles. Imagine them as settlements that the armies will move against, but then clash in a open field.

    The big advantage of this is that now you can have "real" battles. Instead of having small-size stacks roaming the campaign map, we can make the AI consolidate in these positions, so when the players attack them, he will face enormous armies in a open battlefield.



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  20. #80
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by Jaertecken View Post
    1) I notice that Jerusalem has disappeared? What gives with that?
    Because during most of EB's time period, the Ptolemaioi ruled this area, and their administrative center was the old city of Acre (which they called Ptolemais-Akko). We will have Jerusalem (Hyerosolima) and other important cities in this area, as PSFs.



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  21. #81

    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by JMRC View Post
    Not at all. All those PSFs will have non-siege battles. Imagine them as settlements that the armies will move against, but then clash in a open field.

    The big advantage of this is that now you can have "real" battles. Instead of having small-size stacks roaming the campaign map, we can make the AI consolidate in these positions, so when the players attack them, he will face enormous armies in a open battlefield.
    That sounds like a really well worked out solution. And the PSFs also offer economic benefits, I take it?

  22. #82

    Default Re: EB2 Dev Blog discussion

    Not at all. All those PSFs will have non-siege battles. Imagine them as settlements that the armies will move against, but then clash in a open field.

    The big advantage of this is that now you can have "real" battles. Instead of having small-size stacks roaming the campaign map, we can make the AI consolidate in these positions, so when the players attack them, he will face enormous armies in a open battlefield.
    GENIUS!! - tho sicily still really looks VERY crowded indeed.

    I also like the idea of more "eremos" around the world, for gameplay this will probably mean, more reb... eleutheroi and not being able to build Guardtowers there. Will there be more regions like Sardina with a "mini-Eremos" that are not shown on the Map(you uploaded)?
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  23. #83
    mostly harmless Member B-Wing's Avatar
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    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by JMRC View Post
    Not at all. All those PSFs will have non-siege battles. Imagine them as settlements that the armies will move against, but then clash in a open field.
    Fascinating! I'm very much relieved to know this, thank you.

  24. #84
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Dev Blog discussion

    Quote Originally Posted by Gaius Sempronius Gracchus View Post
    And the PSFs also offer economic benefits, I take it?
    Indirectly, perhaps. The engine doesn't recognize them as separated from the region's settlement economy, so if by chance we had a region with the settlement in faction X and a PSF in faction Y, any economical benefits would be directed to faction X and not Y. So, we'll need to consider another solution.



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  25. #85

    Default Re: EB2 Dev Blog discussion

    so no invisible immovable merchants in PSFs?
    "Who fights can lose, who doesn't fight has already lost."
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  26. #86
    mostly harmless Member B-Wing's Avatar
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    Default Re: EB2 Dev Blog discussion

    From what I can remember of the British Isles campaign in the Kingdoms expansion pack, PSFs gave free upkeep to a limited number of units stationed there. Is that particular form of indirect economic benefit going to apply to EB2?

  27. #87
    Member Member M to the A's Avatar
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    Default Re: EB2 Dev Blog discussion



    So would these be the starting positions? Anything should be different?
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  28. #88
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: EB2 Dev Blog discussion

    Almost. Pritanoi start in Arduon now, you need to move the Lusotanann into the province to the north of the one you have them in, and Aedui and Arverni are restricted to one province each.

    EDIT: Also, the Bosporans only start with one half of the Crimea.
    Last edited by Brennus; 04-02-2013 at 21:29.



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  29. #89

    Default Re: EB2 Dev Blog discussion

    IIRC Sweboz only hold the upper province, Averni and Aedui territories do not touch, Pritanoi start in arduon, Boii do not have a province in northern italy also, you sure about Nabateans starting there? I thought they started in Edom. other than that good work!
    "Who fights can lose, who doesn't fight has already lost."
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    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
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  30. #90
    EBII PM Member JMRC's Avatar
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    Default Re: EB2 Dev Blog discussion

    Almost there.
    It wouldn't be fun if we tell all the starting positions accurately. It would spoil the pleasure of discovery.



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