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Thread: Mechwarrior

  1. #31
    The Anger Shaman of the .Org Content Manager Voigtkampf's Avatar
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    Default Re: Mechwarrior

    This is still closed beta, right? Or is it open now? And is there any word on the release date?




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  2. #32
    The Black Senior Member Papewaio's Avatar
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    Default Re: Mechwarrior

    Open Beta.

    Fairly fun as is. It isn't 1:1 with tabletop.

    First tabletop turns are ten seconds. When you are running at 100km an hour you don't want to shoot that slow. So rate of fire is much faster, hence armor is stronger. You get 32 PTA of standard armor per ton.

    Also it is modeled stronger on standard TT and the standard layouts. So it doesn't use the arena/tournament rules or custom made mechs. So you have set weapon type hard points and locations for these based on the mech variant. Ammo is done by the ton and engine size goes up by the half ton. In the more detailed tabletop these could be done in 0.25 ton adjustments.

    Gameplay is currently 8 vs 8 generally all random. There are lances (4 player) teams that turn up from time to time. But since PUGs greatly outnumber premades it creates a problem where you are twice as likely to face an organized lance then have one on your team. If more organized premade lances existed then both teams would have even chances.

    Long term they are going to enable companies (12 vs 12) and hopefully a strategic layer.
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  3. #33

    Default Re: Mechwarrior

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