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Thread: where can I download the patch 1.12 for shogun total war gold edtion?

  1. #1

    Question where can I download the patch 1.12 for shogun total war gold edtion?

    where can I download the patch 1.12 for shogun total war gold edtion?

  2. #2

    Default Re: where can I download the patch 1.12 for shogun total war gold edtion?

    The v1.12 patch is only for STW original - do not install it.

    For STW/MI / STW/WE one only needs the 1.02 patch - Gold Edition should be already at this version, but I believe it actually reports v1.00 instead of v1.02 for some reason.

    To check, try starting a custom battle and at the map selection see if you have the Togakushi and Ironing Board maps. If you do, then I'm sure it's up to date.

    Member thankful for this post:



  3. #3

    Default Re: where can I download the patch 1.12 for shogun total war gold edtion?

    Quote Originally Posted by caravel View Post
    The v1.12 patch is only for STW original - do not install it.

    For STW/MI / STW/WE one only needs the 1.02 patch - Gold Edition should be already at this version, but I believe it actually reports v1.00 instead of v1.02 for some reason.

    To check, try starting a custom battle and at the map selection see if you have the Togakushi and Ironing Board maps. If you do, then I'm sure it's up to date.
    Sorry,I have not seen the Togakushi and Ironing Board maps.
    and i see the vision of the game is 1.00.
    Last edited by issac920; 11-09-2012 at 12:00.

  4. #4

    Default Re: where can I download the patch 1.12 for shogun total war gold edtion?

    Ok check the following files exist and are the correct file size and also check the executable version:

    X:\<path to STW>\

    26/11/2001 14:01 34,304 drvmgt.dll
    26/11/2001 12:17 822 Projectiles.txt
    23/11/2001 09:39 39,553 ReadMe(Patch v1-02).htm
    23/11/2001 09:35 6,301 ReadMe(Patch v1-02).txt
    09/11/2012 09:37 <DIR> SaveMaps
    26/11/2001 14:01 27,440 secdrv.sys
    26/11/2001 11:17 8,346,119 ShogunW.exe - Version: 1.0.0.1
    23/11/2001 09:23 2,768 TroopStats.txt

    (ShogunW.exe may be named something else - e.g. on mine it's ShogunM.exe but still the same file)

    X:\<path to STW>\SaveMaps\

    10/09/2001 16:32 27,469 The Ironing Board.jjm
    14/11/2001 12:14 95,739 The Ironing Board.tga
    09/11/2001 14:49 65,661 Togakushi.jjm
    24/10/2001 19:10 213,752 Togakushi.jpg
    14/11/2001 12:29 105,394 Togakushi.tga

    1.02 TroopStats.txt
    Code:
    Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5
    Unroutable: true = 1, false = 0
    Marching speed: 1 - 24
    Running speed:  1 - 24
    Charging speed: 1 - 24
    Minimum turning speed: 2 - 8
    Maximum turning speed: 2 - 8
    Max turning angle whilst in motion: 8 - 256	
    Speed at which soldier turns towards the direction of motion 8 - 8
    Space between neighbours left and right: 30 - 125
    Space between neighbours back and front: 30 - 125
    Enemy engagement proximity threshold: 500 - 2000
    Charge  bonus: -6 - 12
    Melee   bonus: -6 - 12
    Defence bonus: -6 - 12
    Armour  level: 1 - 12
    Honour  level: -4 - 8
    Ammo ( arrows or bullets ): 0 - 255
    Unit size (based on 60)
    
    
    SamuraiArchers
    {
    	1, 1, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 500, 2, 0, 0, 1, 0, 28, 60
    }
    
    YariSamurai
    {
    	0, 1, 5, 8, 9.5, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 2, 2, 2, 0, 60
    }
    
    Naginata
    {
    	0, 1, 5, 8, 8, 2, 8, 8, 256, 75, 75, 1500, 2, -1, 8, 6, 4, 0, 60
    }
    
    Nodachi
    {
    	0, 1, 5, 10, 12, 2, 8, 8, 192, 75, 75, 1500, 8, 5, -2, 1, 8, 0, 60
    }
    
    CavalryArchers
    {
    	2, 1, 8, 23, 27.6, 2, 8, 8, 64, 115, 125, 2000, 10, 0, 1, 3, 2, 28, 60
    }
    
    HeavyCavalry
    {
    	0, 1, 8, 20, 24, 2, 8, 8, 8, 115, 125, 2000, 9,  2, 7, 6, 6, 0, 60
    }
    
    YariCavalry
    {
    	0, 1, 8, 24, 28.8, 2, 8, 8, 8, 115, 125, 2000, 15, 1, 2, 3, 4, 0, 60 
    }
    
    YariAshigaru
    {
    	0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 0, -4, 0, 60
    }
    
    Phantoms
    {
    	0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 2, -4, 0, 1
    }
    
    Arquebusier
    {
    	3, 0, 5, 7.5, 9, 2, 8, 8, 128, 75, 75, 500, 0, -6, -3, 1, -4, 15, 60
    }
    
    Musketeer
    {
    	4, 0, 5, 8.4, 10, 2, 8, 8, 192, 75, 75, 500, 0, -6, -3, 1, -4, 20, 60
    }
    
    WarriorMonk
    {
    	0, 1, 5, 10, 12, 2, 8, 8, 256, 75, 75, 1500, 4, 5, 2, 1, 8, 0, 60
    }
    
    A_Ninja
    {
    	5, 1, 8, 10.9, 13, 2, 8, 8, 256, 75, 75, 300, 8, 8, 4, 2, 10, 10, 12
    }
    
    A_SwordsMan
    {
    	0, 1, 5, 10.9, 13, 0, 8, 8, 256, 75, 75, 2000, 8, 18, 7, 3, 8, 0, 1
    }
    
    A_Mongol_Javelin_Thrower
    {
    	6, 0, 5, 8, 10, 2, 8, 8, 192, 75, 75, 400, 0, -1, -1, 5,  0, 4, 60
    }
    
    A_Mongol_Spearman
    {
    	0, 0, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 1, 2,  1, 0, 60
    }
    
    A_Mongol_Polearmsman
    {
    	0, 0, 5, 7.5, 9, 2, 8, 8, 256, 75, 75, 1500, 4, 2, 4, 4, 4, 0, 60
    }
    
    A_Grenadier
    {
    	7, 0, 5, 9.2, 11, 2, 8, 8, 256, 100, 100, 100, 0,-6, -3, 2, 4, 3, 30
    }
    
    An_Ashigaru_Xbowman
    {
    	8, 0, 5, 9.2, 11, 2, 8, 8, 96, 75, 75, 500, 0, -6, -3, 1, -5, 16, 60
    }
    
    A_Nijinata_Cavaleryman
    {
    	0, 1, 8, 22, 26.4, 2, 8, 8, 8, 115, 125, 2000, 11, 4, 1, 4, 8, 0, 60
    }
    
    A_Mongol_Light_Cavaleryman
    {
    	2, 0, 8, 24, 28.8, 2, 8, 8, 128, 125, 140, 2000, 11, 2, 2, 4, 4, 28, 48
    }
    
    A_Mongol_Heavy_Cavaleryman
    {
    	0, 0, 8, 22, 26.4, 2, 8, 8, 128, 125, 140, 2000, 10, 3, 3, 5, 8, 0, 48
    }

    1.02 Projectiles.txt

    Code:
    Projectile-type related stats:-
    
    	Length, Frequency, Range, Speed, Accuracy, Power, Reload, Is a gun?, Is Waterproof?
    
    Longbow
    {
        25,     11,        5000,  150,   0.6,     0.5,   6,      0,	        1
    }
    
    Mounted Longbow
    {
        25,     11,        5000,  150,   0.4,     0.5,   6,      0,		1
    }
    
    Arquebus
    {
        0,      15,        4000,  230,   0.12,    8.0,   33,     1,		0
    }
    
    Musket
    {
        0,      15,        5000,  230,   0.17,    4.0,   24,     1,		1
    }
    
    Ninja Star
    {
        0,      5,         1200,   100,   0.8,    1.0,   3,      0,		1
    }
    
    Javelin
    {
        0,      5,         2000,   90,    0.13,   1.0,   5,      0, 	1
    }
    
    Grenade
    {
        0,      5,         1500,    90,   0.03,   6.0,   6,      0,		0
    }
    
    Crossbow
    {
        10,     5,         4000,   250,   0.15,   3.0,   15,     0,		1
    }

  5. #5

    Default Re: where can I download the patch 1.12 for shogun total war gold edtion?

    Quote Originally Posted by caravel View Post
    Ok check the following files exist and are the correct file size and also check the executable version:

    X:\<path to STW>\

    26/11/2001 14:01 34,304 drvmgt.dll
    26/11/2001 12:17 822 Projectiles.txt
    23/11/2001 09:39 39,553 ReadMe(Patch v1-02).htm
    23/11/2001 09:35 6,301 ReadMe(Patch v1-02).txt
    09/11/2012 09:37 <DIR> SaveMaps
    26/11/2001 14:01 27,440 secdrv.sys
    26/11/2001 11:17 8,346,119 ShogunW.exe - Version: 1.0.0.1
    23/11/2001 09:23 2,768 TroopStats.txt

    (ShogunW.exe may be named something else - e.g. on mine it's ShogunM.exe but still the same file)

    X:\<path to STW>\SaveMaps\

    10/09/2001 16:32 27,469 The Ironing Board.jjm
    14/11/2001 12:14 95,739 The Ironing Board.tga
    09/11/2001 14:49 65,661 Togakushi.jjm
    24/10/2001 19:10 213,752 Togakushi.jpg
    14/11/2001 12:29 105,394 Togakushi.tga

    1.02 TroopStats.txt
    Code:
    Projectile type: NONE = 0, LONG = 1, MTLG = 2, ARQB = 3, MSKT = 4, NINJ = 5
    Unroutable: true = 1, false = 0
    Marching speed: 1 - 24
    Running speed:  1 - 24
    Charging speed: 1 - 24
    Minimum turning speed: 2 - 8
    Maximum turning speed: 2 - 8
    Max turning angle whilst in motion: 8 - 256	
    Speed at which soldier turns towards the direction of motion 8 - 8
    Space between neighbours left and right: 30 - 125
    Space between neighbours back and front: 30 - 125
    Enemy engagement proximity threshold: 500 - 2000
    Charge  bonus: -6 - 12
    Melee   bonus: -6 - 12
    Defence bonus: -6 - 12
    Armour  level: 1 - 12
    Honour  level: -4 - 8
    Ammo ( arrows or bullets ): 0 - 255
    Unit size (based on 60)
    
    
    SamuraiArchers
    {
    	1, 1, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 500, 2, 0, 0, 1, 0, 28, 60
    }
    
    YariSamurai
    {
    	0, 1, 5, 8, 9.5, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 2, 2, 2, 0, 60
    }
    
    Naginata
    {
    	0, 1, 5, 8, 8, 2, 8, 8, 256, 75, 75, 1500, 2, -1, 8, 6, 4, 0, 60
    }
    
    Nodachi
    {
    	0, 1, 5, 10, 12, 2, 8, 8, 192, 75, 75, 1500, 8, 5, -2, 1, 8, 0, 60
    }
    
    CavalryArchers
    {
    	2, 1, 8, 23, 27.6, 2, 8, 8, 64, 115, 125, 2000, 10, 0, 1, 3, 2, 28, 60
    }
    
    HeavyCavalry
    {
    	0, 1, 8, 20, 24, 2, 8, 8, 8, 115, 125, 2000, 9,  2, 7, 6, 6, 0, 60
    }
    
    YariCavalry
    {
    	0, 1, 8, 24, 28.8, 2, 8, 8, 8, 115, 125, 2000, 15, 1, 2, 3, 4, 0, 60 
    }
    
    YariAshigaru
    {
    	0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 0, -4, 0, 60
    }
    
    Phantoms
    {
    	0, 0, 5, 10, 12, 2, 8, 8, 96, 75, 75, 1500, 0, -1, -1, 2, -4, 0, 1
    }
    
    Arquebusier
    {
    	3, 0, 5, 7.5, 9, 2, 8, 8, 128, 75, 75, 500, 0, -6, -3, 1, -4, 15, 60
    }
    
    Musketeer
    {
    	4, 0, 5, 8.4, 10, 2, 8, 8, 192, 75, 75, 500, 0, -6, -3, 1, -4, 20, 60
    }
    
    WarriorMonk
    {
    	0, 1, 5, 10, 12, 2, 8, 8, 256, 75, 75, 1500, 4, 5, 2, 1, 8, 0, 60
    }
    
    A_Ninja
    {
    	5, 1, 8, 10.9, 13, 2, 8, 8, 256, 75, 75, 300, 8, 8, 4, 2, 10, 10, 12
    }
    
    A_SwordsMan
    {
    	0, 1, 5, 10.9, 13, 0, 8, 8, 256, 75, 75, 2000, 8, 18, 7, 3, 8, 0, 1
    }
    
    A_Mongol_Javelin_Thrower
    {
    	6, 0, 5, 8, 10, 2, 8, 8, 192, 75, 75, 400, 0, -1, -1, 5,  0, 4, 60
    }
    
    A_Mongol_Spearman
    {
    	0, 0, 5, 9.2, 11, 2, 8, 8, 256, 75, 75, 1500, 0, 0, 1, 2,  1, 0, 60
    }
    
    A_Mongol_Polearmsman
    {
    	0, 0, 5, 7.5, 9, 2, 8, 8, 256, 75, 75, 1500, 4, 2, 4, 4, 4, 0, 60
    }
    
    A_Grenadier
    {
    	7, 0, 5, 9.2, 11, 2, 8, 8, 256, 100, 100, 100, 0,-6, -3, 2, 4, 3, 30
    }
    
    An_Ashigaru_Xbowman
    {
    	8, 0, 5, 9.2, 11, 2, 8, 8, 96, 75, 75, 500, 0, -6, -3, 1, -5, 16, 60
    }
    
    A_Nijinata_Cavaleryman
    {
    	0, 1, 8, 22, 26.4, 2, 8, 8, 8, 115, 125, 2000, 11, 4, 1, 4, 8, 0, 60
    }
    
    A_Mongol_Light_Cavaleryman
    {
    	2, 0, 8, 24, 28.8, 2, 8, 8, 128, 125, 140, 2000, 11, 2, 2, 4, 4, 28, 48
    }
    
    A_Mongol_Heavy_Cavaleryman
    {
    	0, 0, 8, 22, 26.4, 2, 8, 8, 128, 125, 140, 2000, 10, 3, 3, 5, 8, 0, 48
    }

    1.02 Projectiles.txt

    Code:
    Projectile-type related stats:-
    
    	Length, Frequency, Range, Speed, Accuracy, Power, Reload, Is a gun?, Is Waterproof?
    
    Longbow
    {
        25,     11,        5000,  150,   0.6,     0.5,   6,      0,	        1
    }
    
    Mounted Longbow
    {
        25,     11,        5000,  150,   0.4,     0.5,   6,      0,		1
    }
    
    Arquebus
    {
        0,      15,        4000,  230,   0.12,    8.0,   33,     1,		0
    }
    
    Musket
    {
        0,      15,        5000,  230,   0.17,    4.0,   24,     1,		1
    }
    
    Ninja Star
    {
        0,      5,         1200,   100,   0.8,    1.0,   3,      0,		1
    }
    
    Javelin
    {
        0,      5,         2000,   90,    0.13,   1.0,   5,      0, 	1
    }
    
    Grenade
    {
        0,      5,         1500,    90,   0.03,   6.0,   6,      0,		0
    }
    
    Crossbow
    {
        10,     5,         4000,   250,   0.15,   3.0,   15,     0,		1
    }
    all files under savemaps are exsited,but some files like ReadMe.txt,secdrv.sys are not exsited.

  6. #6

    Default Re: where can I download the patch 1.12 for shogun total war gold edtion?

    So you're confirming that the Togakushi and Ironing Board maps exist? If so then the game is up to date.

  7. #7

    Default Re: where can I download the patch 1.12 for shogun total war gold edtion?

    Quote Originally Posted by caravel View Post
    So you're confirming that the Togakushi and Ironing Board maps exist? If so then the game is up to date.
    just i have jioned into the game,i am sure that the Togakushi and Ironing Board maps are not exsited.

  8. #8

    Default Re: where can I download the patch 1.12 for shogun total war gold edtion?

    Previously you said:
    Quote Originally Posted by issac920 View Post
    all files under savemaps are exsited
    Never mind whether you can see them in game - if the files exist they are there...

    Also check that your ShogunW.exe is the 1.0.0.1 version.

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