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Thread: Commander – The Great War Now Available!

  1. #31
    Senior Member Senior Member Fisherking's Avatar
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    Default Re: Commander – The Great War Now Available!

    Congrats!


    Education: that which reveals to the wise,
    and conceals from the stupid,
    the vast limits of their knowledge.
    Mark Twain

  2. #32

    Default Re: Commander – The Great War Now Available!

    New Open Beta Commander: The Great War v1.20 (click link) now available!


    Hello All,


    There is a new Public Beta available in the Members Club. It has a number of changes and improvements, including many effecting the naval war, and added Language support.


    Important! This build is using a test PBEM server, so you will be unable to continue your current live server games until the patch comes out of beta.


    Please give it a try, and let us know how it works for you.

    Change History:


    v1.2.0 – Feb 5, 2013
    Changes and Improvements:
    German and Italian language options added to main menu.
    Ship defense increased.
    Port & home attack bonuses reduced.
    1914 Fleet sizes increased.
    Naval upgrade costs lowered.
    Loading screens added with random gameplay tip.
    German convoys spawn if Entente naval power is broken (or disbanded).
    DOWs of Entente nations now occur during Entente turn, so they now get the first moves. France & Belgium are excluded from this change.
    Canadian corps now spawns in a UK port city.
    Higher ammo cost for Bomber & Airship attacks.
    Fighters now correctly intercept enemy strategic attacks against empty cities.
    Cities recover faster from damage.
    Disband refund is 100% in home territory (owned by unit's nation), 50% in friendly non-home territory, and none in enemy territory.
    Most nations now surrender quicker rather than fighting to the death.
    Entrenchment no longer stopped when being attacked by enemy (if not forced to retreat).
    Fighter & Armoured Car LOS increased & cost reduced.
    Better handling of pbem game creation time-outs.
    Numerous bug fixes and other tweaks.

  3. #33

    Default Re: Commander – The Great War Now Available!

    Commander: The Great War review at The Few Good Men (9/10)


    http://www.thefewgoodmen.com/thefgmf...re-9-10.16484/


    Quote:


    It is a fantastic, vast, enjoyable, addictive game to play.

  4. #34

    Default Re: Commander – The Great War Now Available!

    Hi guys,


    Commander: The Great War is now updated to 1.30, official announcement will come in next week, but you can update CTGW safely to 1.30.


    After updating CTGW to 1.30, ongoing MP games can be continued, as long as both players are updated to 1.30.



    Commander: The Great War 1.3.0 ChangeLog:


    Features:
    - OpenGL requirement to play the game has been reduced from 1.5 to 1.4
    - German, French and Italian language translations and options added to main menu
    - Loading does not "freeze" UI
    - Loading screens added with random gameplay tip


    Gameplay changes / balancing:
    - Ship defense increased
    - Port & home attack bonuses reduced
    - 1914 Fleet sizes increased.
    - Naval upgrade costs lowered.
    - German convoys spawn if Entente naval power is broken (or disbanded)
    - DOWs of Entente nations now occur during Entente turn, so they now
    get the first moves. France & Belgium are excluded from this change.
    - Canadian corps now spawns in a UK port city.
    - Higher ammo cost for Bomber & Airship attacks
    - Fighters now correctly intercept enemy strategic attacks against empty cities.
    - Cities recover faster from damage.
    - Disband refund is 100% in home territory (owned by unit's nation),
    50% in friendly non-home territory, and none in enemy territory.
    - Most nations now surrender quicker rather than fighting to the death.
    - Entrenchment no longer stopped when being attacked by enemy (if not
    forced to retreat).
    - Fighter & Armoured Car LOS increased + cost reduced.
    - Changed France's second capital to Bordeaux
    - Spread Italian PP to a more even distribution
    - Significantly increased Port defensive & offensive bonuses
    - All ships LOS reduced by 1 (not including subs)
    - Changed the Sinai desert to dunes terrain type to make it harder to cross
    - Added Petrograd & Helsinki ports


    Bugfixes:
    - Bug fix that could crash AI
    - Fix for bug which could be achieved by pressed Detach Commander
    after repairing a unit
    - Improved video decoding
    - Better handling of pbem game creation time-outs
    - Main-menu scroll crash
    - PgUp/Down unit-cycle fix



    Cheers,


    Tim aka LZ

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