It's coming. And oh god is it glorious.
EUIV was announced a couple months back and since then the paradox team has apparently been hard at work. Here, a few paradox devs provide a few video walkthroughs for Gamespot, hoping to answer any questions you might have. What do they say? Oh my goodness, quite a bit! Here's a few links, and a list of everything I saw/heard confirmed.
video 1
video 2
http://www.gamespot.com/europa-unive...-game-6391927/
Features confirmed in the videos:
Video 1:
- Complete system of Trade Routes which covers the entire world. Trade routes now respond to a faction's "home node" and "flow" to them, over land and over seas. This new system looks to replace the old Centers of Trade system.
- Passive indication of said routes as well as the more obvious trade map. Passive indications are ships moving on the routes letting you see them at a glance (Reminds me of CA's campaign maps)
- Trade system seems to be a true focal point of the game. Trade routes "feed" into nodes, and capturing land along the trade route makes it more valuable.
- Merchant system overhaul. Merchants are no longer currency to spend, but actual characters who are sent on various jobs.
- Terra Incognita makes its return. The entire world looks to be represented on the game's map.
- Engine is an updated version of the CKII engine. Very aesthetically pleasing if I do say so.
- New Rebellion system which gives a HUGE amount of information at a glance. You can see rebel factions as they begin to form "beneath the surface" of your nation, and can negotiate with them before it comes to hostility.
- New Stability system. Stability rises and falls like it used to, however, it is now increased by spending something called "Administration Points," you no longer drop gold into stability research. No information on what those points are, how you get them, or what else you do with them.
- Dev speculates that while the game is not yet in alpha state, it is indeed close, and release will happen "6-8 months" after they get to alpha. This would put release sometime close to next Summer/Fall.
Video 2:
- Diplomacy screen completely revised and has a Vicky II feel. Instead of lots of text which explains who is allied to what, each category (at war, truce, alliance, ect) is filled with the relevant nation's flag.
- More news on Merchants. Merchants are sent directly to other faction's trade nodes and are used to divert money and trade to your trade routes.
- Map features dynamic seasonal effects. Snow and ice forms in the winter months and will melt in the spring.
- Teases a post release CK2 DLC that allows you to export your saves from one game to another as something they are considering
Any one of those things would get me seriously interested in the next installment of EU. That they've already got such ambitious design ideas implemented and are not even in alpha yet? I can't wait.
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