Now, I first had the idea for a game based on Skyrim in the last quarter of last year. I wanted to host another game, and I wanted it to be something different. Skyrim was an obvious choice, one that a few of you would enjoy the theme of at least, and there was plenty of variety in regards to characters and settings. So whilst I decided on the base idea (mafia in Skyrim), I then moved onto a core theme, what would be the premise/setting of the game, why would they be doing this and so on. Whilst attempting to think of an idea, I actually came up with the idea for Yoyoma's character (the Draugr) first. I was browsing the wiki, and I did some reading on them, and I thought to myself, wouldn't that be a cool role to play, an undead skeleton guy, who isn't actually evil. And so thus Yoyoma's role was born, with a quick bit of backstory which led me to set the game in a cave/underground area where Draugrs are found in the game.
Then I branched out and started to create the other characters. I have always wanted to see a thief type role in action, so I put one of those in (as fortune would have it, silvertongue himself got the role), and decided to make it neutral, not a third party. I didn't want to make it too hard on the neutral, who have a hard enough time anyway at the Org. Next was the Daedra (of course they had to be in the game). And I decided to make him evil of course. I considered having the legendary sword change VC's of the character, but I scrapped that idea. After that I created the Stormcloak, who was designed to take a lot of punishment (and did), but have his own goal of killing a Thalmor agent who had killed his father. (It makes more sense if you know in game lore by the way). After I made those two characters (altmer/stormcloak), I realised I should make the opposite and I put in an Imperial role, who was less of a tank, but had investigatory powers (had to scan multiple times to get any kind of half decent inno/guilty scan) and was actually a brother to the Stormcloak (they chose opposite sides in the war, if the Imperial scanned the Stormcloak, he would realise they were brothers and his PG would change). I gave the Stormcloak Elfbane to help his quest (also help to kill Arjos). Arjos's role came from the altmer, always need a dark elf. I gave him magic powers as well as the regular sword/shield, as I wanted some variety. I then proceeded to need a leader and a second in command, which were Jarema and Riedquat respectively. Both were vigilants, however I wanted one a real vigilant, and the other just a soldier for hire kind of guy (Jarema's role). I enjoyed Riedquat's roleplay as the Vigilant and was hoping for him to be attacked when he chose to defend himself as he specified using everything to defend himself, including his pillow, which I would've included.
After those roles, I went to the other races, edse the breton, Chaotix the Khajiit, Autolycus the Argonian, BSmith the Redguard, LazyMcCrow as the Vampire and Classical/Johnhughthom as the Werewolf. The vampire and werewolf roles were designed to sound guilty when they were quite pro town. Lazy had a roleblock ability which would work on most roles (not on the daedra, ishmael, and a few others IIRC) as well as a feed which would do a slight amount of damage (but not kill) and give a temporary buff to his defence and the werewolf was a very powerful town role possible of a base 28 damage (Stronger then the daedra) twice in the game, and could oneshot every role in the game with the legendary sword. Lazy also made a town vampire hunter role PM which I was impressed with.
The last two roles were Ishmael the veteran merc who was fairly powerful with his greatsword and Andres (Aragorn) who was able to forage for food, etc and was the only archer in the game. Both fairly powerful roles in their own right. Ishamel couldn't be backstabbed, and Andres/Arjos/edse did reduced damage to him. What was interesting in the game, was that I had installed a mechanism towards people who had been caught attacking getting votes against them, which seemed to deter them from attacking each other, even though considering the night actions, no-one got caught, and it was fairly rare I think for a person to get caught. No-one would be implicated by a writeup saying they were mafia for being caught, they would just have the two votes against them. I also think the defending mechanic was pretty good. It saved Chaotix's life and was a good risk/reward option I feel. I would love to hear any opinions you guys have on this.
The balance of the game I feel was town sided, there was some powerful town roles, and the fact that scum attacks weren't one hit kills, and there were bulletproofs, and a roleblocker, etc, I feel the mafia played an extremely good game to come up with a perfect victory. I would've changed the balance in game if it was going too much in the town way.
A final note on the writeups, I know they weren't good, but I found it hard to write things that weren't really bland in this game. I enjoyed Autolysis man and the final writeup though. I also enjoyed putting little easter eggs in it, such as Andres being Aragorn (Viggo Mortensen, the actor of Aragorn in LOTR, Autolysis man, Arjos being The Emperor in the final writeup and so on.)
In regards to the choose your own adventure system, I blatantly stole that off of Chaotix and I consider that to be a great mechanic though I did it rather poorly. I was also rather lax with my hosting which I will apologise for, though most of you seemed to enjoy the game, which I take great pleasure in. I do enjoy hosting games, and as long as there is interest, I don't mind continuing to host them.
All in all I consider this game to have turned out quite well, and I am glad that you guys had fun.
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