It always bugged me slightly in EB that there was an endless supply of mercenaries willing to die for my cause.
In fact they were so numerous and so quickly replenished that whole campaigns could be conducted with them. (And my limited knowledge indicates this might even be accurate). However I wanted Mercs. to have a role of providing some capability that was not available to the faction through the usual native and faction recruitment options. As such I felt they should be sufficiently rare that that the player would usually seek to preserve them if recruited.
So to give Mercs. some value I edited the relevant file slightly to reduce their availability by a factor of 10. (I would have preferred 5 but this was the easiest to implement using search/replace to insert a 0 and then manually editing the few exceptions.) I would have raised their cost too but I thought this might seriously nobble the AI.
Now I have no real idea just how available Mercs. were in the time frame of EB, so I trust that the availability in game in EB was the result of considerable research. (Hence my little homemade mod made them grossly unhistorically rare).
So I am curious whether Mercs. in EBII will be as prevalent and cheap as in EBI? Also will their casual extermination by the player make them rarer or more expensive?
Finally, among the new units, will we see a lesser spotted Boeotian camel slinger? :)
Regards
Vermin
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