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Thread: Are Averni and Aedui bodyguards same unit in edu?

  1. #1

    Default Are Averni and Aedui bodyguards same unit in edu?

    I was going to switch the Aedui bodyguard to something else, but it looks like they share the same spot in the edu as Arverni. If I change Aedui bodyguards will it also change Arverni? I have no problems switching Casse and Lusotonnan bodyguards, but those have individual spots. What do I do?

  2. #2

    Default Re: Are Averni and Aedui bodyguards same unit in edu?

    I'm not sure, but probably will work,

    open the EDU
    Code:
    ;27
    type             celtic cavalry chieftain brihentin
    dictionary       celtic_cavalry_brihentin      ; Gallic General's Bodyguard
    category         cavalry
    class            heavy
    voice_type       General_1
    soldier          celtic_cavalry_brihentin_remimairepos_lavotuxri_marhathegnoz, 10, 0, 1
    officer          ebofficer_celtic_officer
    officer          ebofficer_celtic_standardbearer
    mount            heavy horse
    mount_effect     elephant -4, chariot +2
    attributes       sea_faring, general_unit, hide_forest, hardy, ;no_custom
    formation        1.5, 4, 3, 6, 4, square
    stat_health      1, 1
    stat_pri         5, 30, no, 0, 0, melee, simple, piercing, spear, 160 ,0.33
    stat_pri_attr    ap
    stat_sec         11, 15, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    stat_sec_attr    no
    stat_pri_armour  11, 13, 2, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      0, 0, -3, -1
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 2017, 0, 38, 178, 2017
    ownership        gauls, scythia, slave
    and paste, at the end of file
    Code:
    type             celtic general solduros
    dictionary       celtic_general_solduros      ; Solduros General's Bodyguard
    category         infantry
    class            heavy
    voice_type       General_1
    soldier          celtic_infantry_arjos_rycalawre_solduros_kuarothoroi, 30, 0, 1.2
    officer          ebofficer_celtic_standardbearer
    mount_effect     elephant -4
    attributes       sea_faring, hide_forest, hardy, general_unit, ;no_custom
    formation        0.85, 1.2, 1.8, 2.6, 3, square
    stat_health      1, 1
    stat_pri         13, 8, no, 0, 0, melee, blade, slashing, sword, 0 ,0.225
    stat_pri_attr    no
    stat_sec         18, 8, no, 0, 0, melee, simple, piercing, spear, 0 ,0.13
    stat_sec_attr    light_spear
    stat_pri_armour  12, 12, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      0, 0, -1, -2
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3193, 798, 80, 130, 3193
    ownership        gauls, slave
    I don't think it will edit the starting FM bodyguards (I'm not sure, but I think those are preordered), but probably the following ones will be Solduros (or whatever unit you like)
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    ====================

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  3. #3
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Are Averni and Aedui bodyguards same unit in edu?

    Quote Originally Posted by Ryoga84 View Post
    I don't think it will edit the starting FM bodyguards (I'm not sure, but I think those are preordered), but probably the following ones will be Solduros (or whatever unit you like)
    Yes, starting FM bodyguards are determined by the map file, not the unit files.

    There is one potential problem, though. The battlefield engine is restricted to one unit per model per faction; i.e. you cannot bring two different units with the same model to the battlefield, or else it will crash. In this case, you will encounter the problem when you bring an army containing this unit and a unit of Solduros. (This doesn't happen when your opponent brings Solduros: the limit is one unit per model per faction.)

    There is a workaround: if one (not both) of the units has the mercenary attribute, the crash won't occur. However, since Solduros share their model with Arjos, Rycalawre and Kuarothoroi, I guess the team already used this trick.

    Can the Aedui recruit any of these? If not, you could try adding the mercenary attribute to the general's unit and see if that works.
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  4. #4

    Default Re: Are Averni and Aedui bodyguards same unit in edu?

    Quote Originally Posted by Ludens View Post
    Yes, starting FM bodyguards are determined by the map file, not the unit files.

    There is one potential problem, though. The battlefield engine is restricted to one unit per model per faction; i.e. you cannot bring two different units with the same model to the battlefield, or else it will crash. In this case, you will encounter the problem when you bring an army containing this unit and a unit of Solduros. (This doesn't happen when your opponent brings Solduros: the limit is one unit per model per faction.)

    There is a workaround: if one (not both) of the units has the mercenary attribute, the crash won't occur. However, since Solduros share their model with Arjos, Rycalawre and Kuarothoroi, I guess the team already used this trick.

    Can the Aedui recruit any of these? If not, you could try adding the mercenary attribute to the general's unit and see if that works.
    you sure?
    recently I've modded a little EB (for my mod) and, among the changes, I added a couple of mercenary general units and they work fine

    maybe the battle engine treat the general_unit in a similar way to the mercenary_unit tag?
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    ====================

    Uchronia Barbarorum 1.05 , an ahistorical mod for Europa Barbarorum 1.2
    WiP

  5. #5
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Are Averni and Aedui bodyguards same unit in edu?

    My R:TW modding skills are very rusty, but I am sure there was an issue with units in the same faction sharing a model. It only occurs during battles, though, so maybe that's why you've never noticed it?

    It could be that general_unit works similar to mercenary_unit, but it would be strange that nobody has noticed it before.
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  6. #6

    Default Re: Are Averni and Aedui bodyguards same unit in edu?

    No, I fought a fair amount of battles with those new units (as I'm beta-testing the mod) so I can say that's not a definite issue. Maybe it's an irregular problem that pop-up from time to time.

    I'll go look on the EDU and search for similare cases



    EDIT: Blame Vlad-Tudor if I'm here quarrelling
    Last edited by Ryoga84; 01-28-2014 at 19:49.
    ====================
    Winner of the "Worst English User Award" 2014 , Running for the 2015 one.
    ====================

    Uchronia Barbarorum 1.05 , an ahistorical mod for Europa Barbarorum 1.2
    WiP

  7. #7

    Default Re: Are Averni and Aedui bodyguards same unit in edu?

    Apparently, some units, like Ambakaro Epones and Lusotannan Bodyguards or the Epilketoi Hoplitai and the Greek General (Infantry) Bodyguards share the same model.
    So, I think we can safely assume the general_unit tag works like the mercenary_unit
    ====================
    Winner of the "Worst English User Award" 2014 , Running for the 2015 one.
    ====================

    Uchronia Barbarorum 1.05 , an ahistorical mod for Europa Barbarorum 1.2
    WiP

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