Results 1 to 4 of 4

Thread: Hidden Resource Problem

  1. #1
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Hidden Resource Problem

    Hey guys, I wanted to make units available to all factions who control a certain region, so to test it I added the resources briton to the proper regions in descr_regions, and then added briton to the list of hidden resources in export_descr_buildings.
    To test if my hidden resource worked, I changed the entry recruit "warband sword briton" 4 requires factions { britons, } to recruit "warband sword briton" 4 requires factions { britons, } and hidden_resource briton.
    I then went into game and booted up a game as Briton, expecting to be able to recruit swordsmen only in the British isles, and not on the mainland province. Instead I could not recruit the unit anywhere any more. Any ideas what I am doing wrong?
    (I am using the Steam version of RTW BTW)
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,058
    Blog Entries
    1

    Default Re: Hidden Resource Problem

    I am no modder, but AFAIK you need to delete the map.rmw file for any map-related changes take effect in-game.

    Also (though I am not sure this applies to hidden resources), don't you need to add the resource location (the coordinates) to descr_strat?

    Link to a guide on adding resources.
    Looking for a good read? Visit the Library!

  3. #3
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Hidden Resource Problem

    I don't think you need to specify coordinates for hidden resources, but I may be wrong. I'll give it a try and see if it works.
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

  4. #4
    In the shadows... Member Vuk's Avatar
    Join Date
    Jul 2006
    Location
    R.I.P. TosaInu In the shadows...
    Posts
    5,992

    Default Re: Hidden Resource Problem

    Tested and now it is giving me a new error. lol I am not sure if that was it or not, but if it is I got more errors still. lol
    Hammer, anvil, forge and fire, chase away The Hoofed Liar. Roof and doorway, block and beam, chase The Trickster from our dreams.
    Vigilance is our shield, that protects us from our squalid past. Knowledge is our weapon, with which we carve a path to an enlightened future.

    Everything you need to know about Kadagar_AV:
    Quote Originally Posted by Kadagar_AV View Post
    In a racial conflict I'd have no problem popping off some negroes.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO