On my part: after a few (too many) hours of late-night play: I am pleased. Of course, jumped in with Carthage on VH.
Relations map at start, 272:
Within the first few turns, Syracuse, Edetani, Celtici, Garamantia, Morocco, Rome, and some other desert tribe declared war. Keeping allies and client states alive was quite a challenge.
So, here's relations map in some 20 or so turns, Punic war in full swing:
Seems like not much but it took some doing. At some point, Carthage itself was in danger (garrison led by a single general, besieged by a full stack). For one, the AI no longer blindly storms into your walled settlements. At times, they just decide to lay siege and starve your garrison out; very different from patch 10 (and before). Given the stretched out position of Carthage and money problems of Barcids (barely any trade) this can result in scary situations as Carthage is not always able to send reinforcing armies in time.
The fixed replenishing pool of faction mercenaries (and the extra replenishing mercenary slots in terms of the 5 new units) is a lifesaver for Carthage though: now, can recruit crucial troops in crisis situations. Thumbs up for that. This definitely gives extra flavor to playing as Carthage.
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