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Thread: Mini Guide: Getting started with Rome II

  1. #61
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: Mini Guide: Getting started with Rome II

    Quote Originally Posted by Bad213Boy View Post
    These province builds are busts. I don't know what you've done, but I'm pretty sure you've confused yourself with some of the training and workshop buildings having -10 PO and -10 food. If you move your Workshop buildings to new province all together, this will work then. You can't have all barracks, 2 training, and 2 workshops in one province. No matter how you do, it's impossible.
    Sure you can. Two training fields in the capital. One barracks and one aux camp in two minors. Two workshops in two minors. Minors get 2 slots each. Having 3 minors means you get 6 slots, so you have 2 to spare for temples.

    The numbers were tweaked in the patches, I might have to do a revision again.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #62

    Default Re: Mini Guide: Getting started with Rome II

    Is this still considered up to date?

  3. #63
    Member Member Stuie's Avatar
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    Default Re: Mini Guide: Getting started with Rome II

    Quote Originally Posted by AntiDamascus View Post
    Is this still considered up to date?
    You can't 10-turn-rush to Cohort Organization any more because it is much later in the tech tree. The rest of it still holds true for the most part I believe. Even without a rush to legionaires, you should be able to steamroll Carthage with a mix of Hastati/Principes/Triarii/Equites/Velites... I like 5/5/3/2/4 plus your general; nice balanced somewhat historic army.

  4. #64
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: Mini Guide: Getting started with Rome II

    Quote Originally Posted by Stuie View Post
    You can't 10-turn-rush to Cohort Organization any more because it is much later in the tech tree. The rest of it still holds true for the most part I believe. Even without a rush to legionaires, you should be able to steamroll Carthage with a mix of Hastati/Principes/Triarii/Equites/Velites... I like 5/5/3/2/4 plus your general; nice balanced somewhat historic army.
    I did it on patch 10. What changed?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  5. #65
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Mini Guide: Getting started with Rome II

    Quote Originally Posted by Myth View Post
    I did it on patch 10. What changed?
    Cohort organization now is on Level 3 of military tech research (since patch 11 I believe): impossible to rush in 10 turns.

    Actually, a lot has changed since the earlier patches. Many of the early guides no longer apply; especially the ones dealing with faction specific campaign tips. Severe reduction of maritime move points has a noticeable impact on how early campaigns play out as well.
    Last edited by Slaists; 04-16-2014 at 15:27.

  6. #66

    Default Re: Mini Guide: Getting started with Rome II

    "In Neapolis get as high a Barracks as possible and get as high an Auxiliary Garrison as possibe"


    Myth, what is the advantage of the Auxiliary Garrison in Italia?!... I usually take the Barracks only! In fact, I only built the Auxiliary Garrison in Provinces that has some usefull/cool units (Cretan Archers in Knossos, in example!)

  7. #67
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Mini Guide: Getting started with Rome II

    Quote Originally Posted by zizzurry View Post
    "In Neapolis get as high a Barracks as possible and get as high an Auxiliary Garrison as possibe"


    Myth, what is the advantage of the Auxiliary Garrison in Italia?!... I usually take the Barracks only! In fact, I only built the Auxiliary Garrison in Provinces that has some usefull/cool units (Cretan Archers in Knossos, in example!)
    Short answer: Auxilia cavalry [the best Romans can get for quite a while] with all the military upgrades from the rest of the infrastructure you build in Italia :)

    For Cretan archers you don't need Knossos, btw, any of Hellas regions will do (Athens, Sparta, Knossos)
    Last edited by Slaists; 06-16-2014 at 15:43.

  8. #68
    Member Member Sp4's Avatar
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    Default Re: Mini Guide: Getting started with Rome II

    Italia always turns out to be a pretty rich region for me though (peace and all that growth I guess) I try to do my recruitment far away from there and just focus Roma on printing gold. In my current campaign, Italia is making more than 3 times as much as my second richest province.

  9. #69
    Strategist and Storyteller Member Myth's Avatar
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    Default Re: Mini Guide: Getting started with Rome II

    The richest province is Africa. It has the most resources and 4 coastal settlements. With the right temple choices and infrastrucutre it should produce the most gold for you. Rome is good because it's one of the more easily accessible and consolidatable 4 settlement provinces. You don't really want your main infantry recruitment center to not be stationed in a 4 settlement province. Also, Rome has only 2 resources so you are not forced into losing PO by upgrading minor settlements, and a full fledged military training center has tons of PO issues (unless you're Rome with a Circus Maximus)
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  10. #70
    Member Member Sp4's Avatar
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    Default Re: Mini Guide: Getting started with Rome II

    Don't have all of Africa. Pesky Egyptians keep sending 2-3 stacks to attack me. My second richest province is Hercynia, with its gold mines and industry. I'm kind of being left alone there at least because the Germans are having a war with the Gauls and the 'guys on the other side' are fighting the Scythians and no one cares about a bunch of Romans sitting there min(d)ing their own business.

  11. #71
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Mini Guide: Getting started with Rome II

    Quote Originally Posted by Sp4 View Post
    Italia always turns out to be a pretty rich region for me though (peace and all that growth I guess) I try to do my recruitment far away from there and just focus Roma on printing gold. In my current campaign, Italia is making more than 3 times as much as my second richest province.
    If I play Rome, I use Italy as the troop production center same as Myth. This is historical too. Rome did not start to recruit legions outside of Italy until the time of Caesar, auxilia fodder is a different matter.

    Same regarding Africa: I'd make it a priority to take that cash cow. Build several temples that boost port income + a dignitary + a tax edict and you're "golden". Add some slave markets for even a bigger "bang". Again, that role for Africa is historical, the province was a significant tax provider for Rome (tax and grain) all the way until the eventual collapse of the empire.

    I'd build Italy up as a commercial province if I was playing as a different nation and conquered it.

    p.s. As much as possible I go for upgraded city centers: this gives extra recruitment slots and also improves road network which adds significantly to troop mobility.

    My stetup would be: Italy: Mars temples everywhere (maxed out); 1 legion barracks (max), 1 auxilia barracks (max), 1 armor boosting workshop (max), 2 training fields in Rome + anything I can get for happiness. I'd build a weapon boosting workshop in Northern Italy to upgrade troops as they march out from Italy.
    Last edited by Slaists; 06-18-2014 at 20:07.

  12. #72

    Default Re: Mini Guide: Getting started with Rome II

    Myth, you made this guide compatible with the mission objectives?!...

  13. #73

    Default Re: Mini Guide: Getting started with Rome II

    This is my military center (Italy) configuration:

    Rome (Capital):
    (1) City (lv 3/4)
    (2) Basilica Exercitoria (Lv 4 Training Center)
    (3) Circus Maximus (I find the sword wielding gladiators to be an able shock troop, due to their ungodly high attack rating) xD
    (4) Temple of Mars (lv 4)
    (5) Armidoctor (Lv 4 Training Center)
    (6) ??? -> I really don't know what put in this slot! xD

    Neopolis:
    (1) Town (lv 2)
    (2) Trading Port (I should have built a military port here instead, but even still, the early income from this port was helpful)
    (3) Cohort Barracks (will upgrade to Legion Barracks)
    (4) Temple of Mars (lv 3)

    Ariminium:
    (1) Town (lv 2)
    (2) Docks (lv 3) or Portus Classis
    (3) Fabrica (lv 3)
    (4) Auxiliary Garrison (Socii Equites Extraordinarii, Auxilary Cavalry and battalions of war dogs) xD

    Velathri:
    (1) Town (lv 2)
    (2) Armourer (lv 3)
    (3) Temple of Mars (lv 3)
    (4) Siege Engineer's Workshop (lv 3)


    That's how I did mine. Feel free to critique and/or share your own builds.

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