Hello everyone
Can anyone please advice me on how to 'silent' generals, diplomats, assassins and spies for certain culture (HUN in this case) ? I also would like to know where you are changing General voices for a culture/faction, because it definitely doesn't work in export_descr_unit - the moment a named character from campaign is add to the unit, it changes the unit voice over back to the general (which i cannot get to change). Also descr_character doesn't have any option for this, and neither the actual models in - descr_model_battle and descr_model_strat.
I already tried to go through - export_descr_sounds_prebattle, export_descr_sounds_soldier_voice, (here i assigned a separate culture list - with own voice for class General_1 - which doesn't have any effect at all), export_descr_sounds_stratmap_voice (i removed HUN from here, again it has no effect and they still have voices on strategic map, i also tried to create empty entities - again no success), export_descr_sounds_units_battle_events (this is advisor) , export_descr_sounds_units_voice (again i created a separate Culture Hun, with own class General_1 - without any effect )
I used original BI (from gold edition) as base, and went on from there. I actually want to first silence them and then add own sounds, but none of this .txt files seems to have any effect, no matter what i do. Also there is a sound folder (from BI), with files - bi.dat, bi.idx, events.dat and events.idx - but when i remove it i get error within ambient sound and something about Indian Elephants missing, so i am not sure if i should go ahead and remove it (if its overwriting some .txt files?)
Any help in this would be appreciated, thanks.
Bookmarks