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Thread: State of the Mod Address, Fall 2013: We're Almost There

  1. #31
    Minister of Useless Tidbits Member joshmahurin's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    ^ what he said



  2. #32
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    We will be in touch with both of you as soon as we have clarified what we want from a website.



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  3. #33
    Member Member RawPower's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Congratulations EB Team, this is such good news and im sure it will be as good as the legendary EB1:))

  4. #34
    Counter-Revolutionary Member BerkeleyBoi's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I have never played any game as much as I played EB when it first came out. I look forward to playing the sequel!

  5. #35
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    EB2 might beat Rome2 to Gold...
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #36

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Splendid news indeed :)


  7. #37

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Outstanding and much appreciated!

  8. #38

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    One suggestion: release a commentary video on Youtube showcasing a battle including new units from EBII. Just to placate the masses.

  9. #39
    Member Member I_damian's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    This would make an amazing Christmas Present, even if it's buggier than Rome 2 at first. I remember the first Europa Barbarorum was released very near to Christmas, I think it was 2007. Best Christmas ever.
    EBII has finally released. All hail the EBII team!

  10. #40
    Guest Member Populus Romanus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Time to reinstall Medieval 2!

  11. #41
    Hellpuppy unleashed Member Subedei's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Can´t wait! EB is my favourit game of all times...and most the played one! While waiting i will finish my Roman camapign in RTW II....and the Nomadic pack....Oh the joy of the ancient world.....
    “Some may never live, but the crazy never die” (Hunter S. Thompson)

  12. #42
    Member Member Bonny's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Just saw this thread. This is awesome News!

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  13. #43

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Been following EB since the originals beta and am very excited to see this. Congratulations on all your hard work! EB has been one of my all-time favorites, can not wait for EBII! :)

  14. #44
    HopeLess From Humanity a World Member Empire*Of*Media's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    1. is this mod again concentrating in Hellenistic faction!?? i mean only be very detailed for Roman & Hellenistic factions or for example Eastern too?!?!

    2. and why still not Eastern Asia has not been added!?!? it would be very great !!

  15. #45

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by EasternSpartakus View Post
    1. is this mod again concentrating in Hellenistic faction!?? i mean only be very detailed for Roman & Hellenistic factions or for example Eastern too?!?!
    The aim is to representa all factions equally. We're putting just as much effort into our Celtic, North African, Eastern and Steppe factions as we are into our hellenistic ones. There is, however, a lot more sources from the hellenistic world, but the goal is to represent the entire area covered by our map as exactly as we possibly can, and I think we're doing that quite well.

    Quote Originally Posted by EasternSpartakus View Post
    2. and why still not Eastern Asia has not been added!?!? it would be very great !!
    There are simply not enough provinces or faction slots to represent all of asia in sufficient detail. Just adding China would require at leat 100 provinces, and 10 faction slots. Remember that we are in the middle of the Warring States period. The map does extend from the mediterranean to India, though, which is rather a lot for a M2TW mod.
    Last edited by Mithridates VI Eupator; 10-26-2013 at 17:26.

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  16. #46
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I don't want to spend 30 turns moving across the Tarim Basin and Pamir to get a domination victory.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  17. #47
    Uergobretos Senior Member Brennus's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Mithridates VI Eupator View Post
    We're putting just as much effort into our Celtic... factions as we are into our hellenistic ones.
    OH YEAH BABY!



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  18. #48
    HopeLess From Humanity a World Member Empire*Of*Media's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Mithridates VI Eupator View Post
    The aim is to representa all factions equally. We're putting just as much effort into our Celtic, North African, Eastern and Steppe factions as we are into our hellenistic ones. There is, however, a lot more sources from the hellenistic world, but the goal is to represent the entire area covered by our map as exactly as we possibly can, and I think we're doing that quite well.



    There are simply not enough provinces or faction slots to represent all of asia in sufficient detail. Just adding China would require at leat 100 provinces, and 10 faction slots. Remember that we are in the middle of the Warring States period. The map does extend from the mediterranean to India, though, which is rather a lot for a M2TW mod.
    u mean it is not available in totalwar basis 7 resources?!
    because many strategic games have done that.
    well i know they didnt have the totalwar's scale of campaign & battle map!

  19. #49

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    It just isn't feasible.

    In m2tw max province limit is 199+1 (1 is the sea region)

    To represent all of East Asia imo you need a minimum of 200 provinces. There's this WIP mod of the Imjin War mod and just Korea plus Japan alone surpass 100 provinces. In my thoughts of adding the whole entire east Asia to that mod even if I were to decrease the settlement amounts I would get around 300, that's by making a ton of compromises that the EB team probably have done for EB2. (The rest look a little empty compared to China)

    If the EB team where to cover all of East Asia w/ Europe and the Near East then the whole map would look empty due to pre Warscape settlement limits.
    Last edited by BroskiDerpman; 10-28-2013 at 11:45.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  20. #50
    ΤΑΞΙΑΡΧΟΣ Member kdrakak's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    What is not stressed enough is what little point there would be in having a campaign that stretches from the Lusotannan to the Qin.
    Last edited by kdrakak; 10-29-2013 at 11:25.
    -Silentium... mandata captate; non vos turbatis; ordinem servate; bando sequute; memo demittat bandum et inimicos seque;
    Parati!
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    -...DEUS!!!

    Completed EB Campaigns on VH/M: ALL... now working for EBII!

  21. #51
    Krusader's Nemesis Member abou's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    And why the hell can't you people just be happy with what you've got?

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  22. #52

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by abou View Post
    And why the hell can't you people just be happy with what you've got?
    Indeed. From what I have seen in previews and the hints dropped regarding the game mechanics I am more than happy with what is on the table. The biggest problem I can see is in picking which of the already many and varied* factions to play with first. Gimme, gimme....


    * I get the impression that while conquest is always the aim, the path to conquest will be differentiated depending upon the faction - adding even more immersion to the gameplay. And if there is one thing that can be said of EB1 it is that the immersion, based upon the differentiation between factions and culture, is startling - especially when compared to the vanilla R:TW.

  23. #53

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by abou View Post
    And why the hell can't you people just be happy with what you've got?
    Have you considered entering politics?

  24. #54

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Was that directed at me? I was simply saying how the proposal was not feasible.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  25. #55
    Krusader's Nemesis Member abou's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by Rex Somnorum View Post
    Have you considered entering politics?
    Yes.
    Quote Originally Posted by BroskiDerpman View Post
    Was that directed at me? I was simply saying how the proposal was not feasible.
    No, it was at Spartakus.

  26. #56

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    You either trust the team or you don't.

    To assume they haven't explored every possible thread of extending the game-play is ridiculous and smacks of a large dollop of self aggrandizement.

    Also you are assuming that CA are delivering a l33t game which is extensible in every manner and has the architecture to allow it to be modable in any direction. This is CA we are talking about.

    Take your hand made, organic, known source vanilla icecream without the hundreds and thousands and appreciate it for what it is, smooth vanillary gorgeousness.

  27. #57

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I love you. I hope my face has been added as a skin. If this is the case I will spam post amazing screenshots of me performing act of valour ang gore on fb

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  28. #58

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    I really love you.

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  29. #59

    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    Quote Originally Posted by kaptainplanet View Post
    I love you. I hope my face has been added as a skin. If this is the case I will spam post amazing screenshots of me performing act of valour ang gore on fb

    What is love, baby don't hurt me, don't hurt me, no more.

    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

  30. #60
    Member Member HopliteLegion's Avatar
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    Default Re: State of the Mod Address, Fall 2013: We're Almost There

    You know what truly sucks?

    I lost M2TW + Kingdoms when my old laptop bit the dust...and the one I'm using now will barely run EB1 on the RTW.exe. And even if I had a computer that would run it, Direct2Drive got bought out by demon GameFly, and now my validation keys and downloads are no longer available.

    I didn't care much for some of the things from M2TW (such as two years per turn, or merchant characters, or how boringly slow cavalry seemed in comparison to RTW), but the ability to recruit multiple units from a single MIC per turn, special guild buildings I liked....oh, and the battles. Used to love finding a cinematic camera angle and watching as two units clashed on the battlefield.

    Perhaps I could talk my wife into trading laptops with me, then I could not only play EBII, but I could also get Rome II (although I hear it's a major disappointment...I still want those gorgeous graphics).

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