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Thread: Resident Evil 2: DISCUSSION THREAD

  1. #31
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Choxorn View Post
    They built an Elementary School right across the river from an Asylum? What the heck were they thinking?
    They built the asylum after the built the school. Parents were pissed. But hey, Syntech labs pays ever so well. They got over it.

    Quote Originally Posted by Zack View Post
    Not to mention the prison is right next to the hospital. Hopefully the Joker isn't in that prison.
    People would rather it be across from the hospital than near their homes. NIMBY and all.

    Also, that is either a humongous elementary school or a tiny university.
    The University is made up of many buildings, not just the icon depicted.

    The circle of buildings all around the grassy area are all the university.
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  2. #32
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Doing Prologue now.

    Be back when it's done.
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  3. #33
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Here we go. First part of the Prologue is up.

    Everyone, meet Cindy.

    Spoiler Alert, click show to read: 
    Now, everyone....

    say good-bye to Cindy.


    More to come, momentarily.
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  4. #34
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Next: Our nation's governing officials and the press corps have a cordial tete-a-tete.
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  5. #35
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    The Prologue continues, with several updates to the story, until post 13 of the Story thread, followed by this announcement:



    ANNOUNCEMENT:

    The Prologue Phase has begun.

    Prologue Phase ends on Wednesday the 27th of November, 2013.


    Instructions:

    I need your finalized allocated stats sent in to me by then.

    You may use this time to get completely familiar with the rules and mechanics of the game, as well as contemplate your circumstances.

    I will use this time to finish the map aesthetics, and answer your questions, and accept your orders for your stat point allocation.

    If you do not send in your stats by the deadline, your stats will be what they were by default.




    Last edited by Askthepizzaguy; 11-24-2013 at 13:11.
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  6. #36
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Host is logging off to take a nap. Be back to answer questions as soon as I regain consciousness.
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  7. #37

    Default Re: Resident Evil 2: DISCUSSION THREAD

    This is my first game like this, I am sure I will screw it up somehow

  8. #38
    Sultry Gangster Babe Member Diana Abnoba's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Okay, Okay, I'm here, reading threads, rules...RL is kicking my butt right now, but I'll try my best to keep up with the game. Hello to everyone here.
    Sultry Mafia Babe
    Diana Abnoba- Goddess of the Hunt

  9. #39
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    All questions PM'ed to me should have been responded to. If not, smack me upside the head.

    You have a day to send me your stats. If there are extenuating circumstances I may be lenient and grant you the right to modify your stats by the end of the first movement phase, but we aren't delaying that phase. You absolutely need those stats in by then, because it affects everything. Your search, your combat, your stealth... I gotta know. Otherwise it's default.

    STATUS:

    Working on map now.
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  10. #40
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    More fodder for the FAQ

    Quote Originally Posted by Player
    Hi,

    I guess it's possible to move in the subway and elevated railway? And I guess if I decide to move using the elevated railway then the only way to get on it or off of it is using the elevated railway stations?
    You can move from subway station to subway station in a certain loop. I'll explain that one publicly.

    You can move back and forth between elevated rail stations as well. Correct.

    So, it should be possible to move over a large zombie horde using the elevated railway and they can't touch me?
    Think of it like a teleportation device from station to station.

    If there are zombies at the station, however, you're not safe.

    Also, is it possible to get from one subway station to all the other stations?
    Only the next one in line.


    Subway Station at D7 leads to S6
    Subway Station at S6 leads to M16
    Subway Station at M16 leads to E18
    Subway Station at E18 leads to D7
    (one way only, Looping counterclockwise direction)

    Elevated Rail stations leads to the adjacent station or stations, but the tracks are broken at F3 and U17, so you can't escape the city that way.
    They function like the subways, but in both directions instead of one-way



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  11. #41
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Q) whats the thing in R22

    A) R22 is the Stadium entrance. That oval thing is the Stadium.
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  12. #42
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Q) How long is a round in minutes? My gun says that when it reloads it is 'useless for the next 15 minutes'. How many rounds is that?

    A) each movement phase is 15 minutes, each interactive phase is 15 minutes.
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  13. #43
    still making Bowser jokes Member Roach Kill Champion, Donkey Rocket Champion Double A's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by AntiDamascus View Post
    This is my first game like this, I am sure I will screw it up somehow
    I was in the first Dark Falls and I think I already screwed up for this game. PIZZA JUST IGNORE MY MOVEMENT ORDERS IF I DON'T NEED THEM OKAY

    OKAY

  14. #44
    Host Member Maeda Path Champion, Arkanoid Champion, 3D SuperBall Champion, Simon Champion, Disc Dash Champion, Breakout Champion Zain's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Excellent story Pizza, enjoyed the read

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  15. #45
    The Legislator of Lol Member Stildawn's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Random question ATPG

    Is Mr Gigante affected by movement styles/points like the rest of us slobs lol? Like if he is heading towards one group, or after he kills one group lol like does he have to run or walk etc to the next? Or is he used solely as a balancing process and simply spawns to his next target??

    Cheers :)

  16. #46
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Stildawn View Post
    Is Mr Gigante affected by movement styles/points like the rest of us slobs lol? Like if he is heading towards one group, or after he kills one group lol like does he have to run or walk etc to the next? Or is he used solely as a balancing process and simply spawns to his next target??
    No I'm not.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
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  17. #47
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Stildawn View Post
    Random question ATPG

    Is Mr Gigante affected by movement styles/points like the rest of us slobs lol? Like if he is heading towards one group, or after he kills one group lol like does he have to run or walk etc to the next? Or is he used solely as a balancing process and simply spawns to his next target??

    Cheers :)
    El Gigante has special movement rules, but he is limited in the distance he can travel in 15 minutes. It's the same as sprinting, but without the negative effects of sprinting.

    One notable difference he has that no one else has, is that if he hasn't clobbered someone in the movement phase, he can continue moving in the interactive phase.

    That means he will get someone. It also makes him technically twice as fast as everyone else if he hasn't engaged in combat.

    You cannot outrun El Gigante. You can only scatter in different directions and hope for the best. He does have a defined location on the map and is limited by that. His movement is also dictated by the players. Your collective actions determine where he moves. I serve as the person who pushes the piece, but this group as a whole is controlling where it lands.

    Bunching up when he's not dead is the same as asking him to step on your face.
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  18. #48
    Semi-Corruptible Member White_eyes:D's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Askthepizzaguy View Post
    El Gigante has special movement rules, but he is limited in the distance he can travel in 15 minutes. It's the same as sprinting, but without the negative effects of sprinting.

    One notable difference he has that no one else has, is that if he hasn't clobbered someone in the movement phase, he can continue moving in the interactive phase.

    That means he will get someone.

    Bunching up when he's not dead is the same as asking him to step on your face.
    El Gigante had to be one of the most entertaining/hilarious monsters in "Dark Falls". I see it well be no different here...can he also attack you if your underground?

  19. #49
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    We can simply use a few rocket launchers on him, I guess. Maybe bunch together and set him a trap.
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
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  20. #50
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Host was not expecting to be working back to back 11 hour shifts.

    Host was not expecting sales to be 900 dollars more than forecast.

    Host is exhausted and now has to drag his butt back to work at the ungodly hour of 2pm. (When you work past 2am, you don't sleep at night, if you're me)

    Thanksgiving is here. Therefore, there will be a short, Thanksgiving Day recess, and the game will return the day after Thanksgiving.

    Prologue Phase is over, but I'll be kind and allow you to sneak in your stats before the game returns on Friday.
    #Winstontoostrong
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  21. #51

    Default Re: Resident Evil 2: DISCUSSION THREAD

    sup

  22. #52
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    MAP HAS BEEN FINALIZED


    Map, no grid.




    Map, with grid




    KEY BUILDINGS
    Cyberdrive Manufacturing Plant- (B1 to D4)
    SynTech Systems Research Facility- (B21-C25)
    Church of the Holy Savior- (J13-K14)
    Mercy Hospital- (G11-H12)
    United States Army Base- (E23-J25)
    Southgate Arena- (R22-S24)
    Mall of Montana- (L23-O24)
    Southgate University- (S17-U19)
    Southgate elementary- (T8-U9)
    Sanitarium for the mentally ill- (R8-S9)
    Maximum security prison- (K8)
    KILM Radio Broadcast Station- (N8-O9)
    Police Station- (E15-F15)
    City Hall- (K18-L18)
    Water treatment facility- (B13-B14)

    KEY LOCATIONS
    Gas station- (K6)
    South Gate (EXIT) - (V16)
    Graveyard- (N4-O4)

    BARRIERS
    Weapons testing range-
    (A1-A25 + A1-E1)
    South River-
    (Only passable via bridge)
    Burning Train-
    (E1-V1 are impassable)
    More of the City
    (A25-V25 is impassable- just leads to more of the city)
    Quarantine Zone
    (V2-V15, and V18-V24 is impassable- there is a federal quarantine zone)

    TRANSPORTATION
    Subway stations-
    (S6 + M16 + E18 + D7)
    Elevated rail stations-
    (S16 + M11 + G4)
    Ferry-
    (V24)

    DISTRICTS

    Gated community- (R2-V5)
    Townhouse district- (U6-V23)
    Downtown office district- (H15-O22)
    Downtown shopping plaza- (P15-R21)
    Warehouse district- (B2-I9)
    Industrial Park- (I2-I5-M3)
    Residential apartment district- (M5-U16)
    Parks and riverfront district- (By the river)
    Last edited by Askthepizzaguy; 11-29-2013 at 00:49.
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  23. #53
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    So, what are we waiting on, hostest with the mostest?

    Now that you FINALLY have a finished map, complete with information about your key buildings and whatnot, and I have finally gotten the hidden data for the map finished (Such as locations of rare and ultra-rare items, and information about the structural integrity of the buildings on every tile in the game versus zombies, and versus el gigante) that means I can actually proceed with the actual game.


    • Your stat choices are locked in if you have already sent them.
    • If you have not, you have until END of MOVEMENT PHASE ONE to send them in.


    Next up: The tutorial on how to properly format your orders and send them in each round.
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  24. #54
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    TUTORIAL: HOW TO SEND IN ORDERS FOR MOVEMENT PHASES



    Please read this, and ensure your orders are properly formatted. This helps me and my co-hosts out greatly!


    I can process improperly formatted orders, but this risks confusion, and delay of the game, as I may have to clarify something with you before continuing.

    If all 51 players send in properly formatted orders, that reduces delay of game.


    _________________


    During a movement phase, you have a limited number of options. You can choose to move, or choose to not move.

    You can also freely choose to communicate with people in same/adjacent tiles only, and anyone you have radio contact with or have host permission to contact. All other private or public communication is illegal.

    Free actions:

    1) Communicate with people in same or adjacent tiles
    Next, your choices for how to behave.

    This is how far you can move, if you choose to walk, run, or sprint:

    (Click to see distances)
    https://i.imgur.com/1dvBLqK.png


    YOUR CHOICES
    Spoiler Alert, click show to read: 
    Player Movement Choice:

    • A) Walk (4) Max 2 diagonal, 1 straight ; Max 4 straight
    • B) Run (6) Max 4 diagonal ; Max 6 straight
    • C) Sprint (8) Max 5 diagonal, 1 straight ; Max 8 straight
    • D) Ambush (0) - Only applies to those who have already prepared an Ambush.
    • Successful Ambush allows FIRST STRIKE
    • Walk = +1 combat due to extra caution


    Diagonal = 1.4 movement points
    Straight = 1 movement point

    Player Action Choice:

    • 1) Defend (+1 combat)
    • 2) Hide (Stealth mode) = Allows you to Ambush those who have failed to spot you in the next Interactive Phase.
    • 3) Search


    Player Combat Choice:

    • X) Escape (Flee Combat Immediately)
    • Y) Non-Lethal (Fight until sustain X amount of damage, then Flee)
    • Z) Lethal


    Player Target Choice:

    • 1) Attack All
    • 2) Attack Strangers
    • 3) Attack Non-Humans only
    • 4) Attack Zombies only
    • 5) Self-defense only
    • 6) Attack X (specific known target)


    Movement rules:

    You cannot move through river tiles (that is to say, crossing through them) you must move around them. If you send an order that is illegal, I'll move you as close to your target location as legally allowed.

    Note that your movement can be interrupted by a successful ambush that causes you to flee. Often times, you'll flee in the opposite direction. Maybe you get lucky and flee in the right direction. The trouble is, it's not up to you which way you flee! It is random.

    If you move into the zone of control of someone who has prepared an ambush, and they elected to engage you, and you don't spot them, the ambush is successful.

    If their ambush fails, you gain the first strike, and if you flee immediately, you'll flee in the correct direction (where you intended to go). If you do not flee immediately, but later flee from battle, it means your opponent gained the upper hand and you lost your chance to move in the correct direction. Your flee direction is randomized.

    If you do not flee and your opponent does flee or is defeated by you, you'll move in the right direction.


    So those are your options.

    Please, format your orders in the following manner:

    1) Movement choice: Walk (Combat+1), Run, Sprint, or do not move, to the following location: (Indicate which game tile you're moving to)
    PLEASE NOTE: IF YOU SPRINT, YOU HAVE NO ACTION CHOICES.


    2) Escape choice: Escape from combat immediately, Escape when you take "x" amount of damage, or Fight to the Death!

    3) Attack the following targets: (None, Self-defense only, Attack specific player (indicate which player), Attack Zombies only, Attack Non-Humans only, Attack Strangers, Attack All)

    4) Action choice: Search [Search Mode], Hide [stealth walk mode], Defense [Combat+1, Defense mode]
    PLEASE NOTE: IF YOU SPRINT, YOU HAVE NO ACTION CHOICES.


    5) Specific additional instructions, such as your preferred weapon: (Up to you, I may or may not accept these customized instructions, they may or may not be legal)



    SAMPLE ORDERS:

    1) Walk to H17 (Combat +1)
    2) Escape when take any amount of damage
    3) Attack Zombies only
    4) Defense Mode (Combat +1)

    5) Use my Red9 until I run out of bullets, switch to my shotgun after, flee if I run out of ammo.
    1) Run to H17
    2) Fight to the Death
    3) Attack All
    4) Defense Mode (Combat +1)

    5) Use my Axe to cut everyone to pieces, bwahahaha.
    1) SPRINT to H17
    2) Escape from combat immediately
    3) Attack no one
    4) Not applicable, I'm sprinting

    5) Use my First Aid kit if I drop below 3 vitality

    Okay? Did you see what specific instructions you can put for number 5? You can tell me what weapon to use, when, against what enemy, what items to use, under what circumstances, etc.

    You can even send me detailed combat instructions:

    ....continued:

    5) Use my Pistol if I am attacked, on the first combat round. If my attacker does not flee, switch to the Shotgun. If my attacker is clearly not human, and I drop below 2 vitality, use my hand grenade! Flee if there are more than 3 zombies! Use my first aid spray if I reach 1 vitality!


    Also, please send all orders to the following Account: Resident Evil

    Do not send orders to Askthepizzaguy.



    ..........
    Questions? Comments?
    Last edited by Askthepizzaguy; 11-28-2013 at 20:48.
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  25. #55
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    More FAQ Fodder

    Quote Originally Posted by Player
    If A1-V1 are impassable, does that mean I can't get into the Cybernetics Factory by going north from where I am?

    Specifically, those tiles are impassable going from west to east- you cannot escape the city through these tiles.

    All other directions are allowed.


    Please note: Presently, No One can escape the city via the edges of the map. At all.

    This may change due to finding certain items or by accomplishing certain objectives.
    #Winstontoostrong
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  26. #56

    Default Re: Resident Evil 2: DISCUSSION THREAD

    What constitutes a stranger? All non-player (i.e. non-self) humans? Can anyone become a non-stranger to a player?
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



  27. #57
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    START OF MOVEMENT PHASE ONE

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  28. #58
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Quote Originally Posted by Montmorency View Post
    What constitutes a stranger? All non-player (i.e. non-self) humans? Can anyone become a non-stranger to a player?
    Anyone you have not met previously.

    So, if you have bumped into someone, and they weren't hostile to you, they're automatically excluded from the list of strangers. Of course, unless you specify, if they were hostile to you, they're still not a stranger anymore. So you'd have to specifically name them as a target, if so.



    __________


    Back in a couple hours. I know there are a number of questions in the quicktopics I have to get to. That's next.
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  29. #59
    syö minun šortsini Member Space Invaders Champion, Metal Slug Champion, Bubble Trouble Champion, Curveball Champion, Moon Patrol Champion, Zelda Champion, Minigolf Champion El Barto's Avatar
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    Default Re: Resident Evil 2: DISCUSSION THREAD

    Can someone be restrangerised?
    good lord| if you're telling the truth you're setting new records for scumminess as a townie -Renata on IM, 16/09/2011
    Feles deliberatissimae subiugare humanitiati sunt, et res solae quae eas desinunt canes sunt.
    I see I've been sigged yet again -Askthepizzaguy, 02/08/2012
    Hindsight is 20/20 Askthepizzaguy, 10/07/2013

  30. #60

    Default Re: Resident Evil 2: DISCUSSION THREAD

    You mean, like, unfriended? That's pretty rude.
    Vitiate Man.

    History repeats the old conceits
    The glib replies, the same defeats


    Spoiler Alert, click show to read: 



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