In the RTW engine, and thus in EB too, blitzing was an optimal strategy. Move your armies fast and snap up whatever you could get, as quickly as possible. Scrape up some mercs to replace your losses and do the same again in the next province along. The AI was often too slow to respond to a blitzkrieg, and thus it was an easy way to defeat them. For some factions, it was the only viable strategy because they were in regions which were quite poor, and so slowly developing your empire was a downward spiral to bankruptcy and eventual domination.
I personally find blitzing tedious and uninteresting. "Beating" the game fast isn't a goal of mine, I want to be able to play out more than 50 turns before it's effectively over. Growing too fast is no real challenge and invalidates playing a historical mod when that sort of growth was rarely possible. Besides which, it gets you into the province-management phase of the middle game, where you spend most of your turn doing administration, that much faster.
Are things any different in the M2:TW engine? Are you still left in a situation where if you don't expand, you'll simply go deep into the red unless you happen to have some rich provinces with good ports and mines?
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