Wasn't necessarily a terrible game by itself... with it being the sequel to probably my favourite ever SP game I was left very disappointed though. Probably much like the 2nd and 3rd Matrix films, they are actually entertaining but after the first one I was disappointed.
Last edited by LittleGrizzly; 08-09-2014 at 06:59.
In remembrance of our great Admin Tosa Inu, A tireless worker with the patience of a saint. As long as I live I will not forget you. Thank you for everything!
i generally remember RTW as RTW:EB so that may be why i remember RTW1 more fondly. But even in the original RTW i dont remember fights being over that fast, and i know i had fights where i had to manoeuver and hold my ground and even fought off 20k troops in multiple clashes with 1 stack. that was so epic :P
We do not sow.
Didn't like it at first either, but it's hilarious to break the game and see what happens. You can have a lot of fun with doing stupid things. But the storytelling is of course not as good as in the first, Maggie Chows appartment was tense as ' one of the many wtf moments in genuine storytelling
What I didn't like about the tactical battles is that half the time the units have a mind of their own. You would say "Attack the 3rd column!" then they do a 90 degree turn and attack the first, whilst the 3rd flanks them in the rear and you are sat there thinking "Why-o-why are you doing this to me.."
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
- Bioshock: Infinite. I loved the original as well as the sequel. A utopean world that went down into ruin and you are supposed to make something of that. Early demo's showed us Columbia would be similar, but somewhere along the way the developers decided to make it into a overreligious, patriotic place that was basically living in the past. The story didn't make it any better.
- Rome II. I was really looking forward to this one. CA stated the game would be very historically accurate(or something along those lines anyway), but I didn't see anything of that. The AI barely did anything in my short playthroughs, there was little variety in units in my opinion, battles were over too quick and I just couldn't make sense of them. The family system seemed to have no purpose at all. This may be due to me playing less popular factions(Macedonia, Pontus), but it was no fun for me.
- Company of Heroes 2. I love CoH1. It's mechanics allows players who had been dealt huge blows in the early game to bounce back if they managed to play flawlessly from then on. CoH2? Not so much. The designers decided to remove all the little elements that made the game so fun in the first place.
- Brink. This game I had been looking forward to from 2009 on. It was supposed to be a objective-based FPS with lots of customisation: you could and can still customize your character and weapons. The major mechanic that made it stand out was free-running. However, the released game had lots of bugs, bad multiplayer networking and free-running didn't work well.
rickinator9 is either a cleverly "hidden in plain sight by jumping on the random bandwagon" scum or the ever-increasing in popularity "What the is going on?" townie. Either way I want to lynch him. - White Eyes
Interesting choice on Bioshock Infinite, this is the only one in the series I found interesting. I found the others tiresome, over rated and the philosophical under pinning of Ayn Rand sophomoric (but then you can't really rise above the source material, and Rand is a moron).
I think you may have missed a great deal of what was going on in the story of Infinite. The gameplay is just meh (true of all of them), but the story and ideas embedded are quite possibly some of the deepest "take the red pill" ideas in any game I've ever played.
We do not sow.
Bravo Stranger.
Speaking of Mass Effect 3, Kasey "Red Green or blue equals diverse" Hudson has left bioware.
I wish this made me as happy as I feel I should be to see the back of him.
Still, it increases my hopes for Dragon Age 3.
Hate to break it to you, but bioware stopped being bioware a long time ago, even before the dear ole Docs sold out to EA.
I don't know what exactly to call ME or DAO, but I do know what not to call them, RPGs.
On the Path to the Streets of Gold: a Suebi AAR
Visited:
Hvil i fred HoreToreA man who casts no shadow has no soul.
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Last edited by easytarget; 08-13-2014 at 02:01.
Same here, I enjoyed it a lot, in fact a great deal more than everything coming out at the time, and certainly more than anything that has come out since that is so dumbed down it makes my head hurt. Which naturally is why I've enjoyed Divinity: Original Sin so much.
I will concede the point made by Cube that even at this stage for bioware the signs of the wheels coming off were already evident in the game design decisions made between NWN1 and NWN2. It was as if the game development had been handed over to someone who had never played DND live, failed to see what the central point of NWN1 was and then had at it anyway, couple that with the first signs of DLC (which as I recall they may have instead called modules or something) which was the also the antithesis of player made core of the NWN1 and you in hindsight can see what was looming on the not too distant horizon.
Well, they released the public beta for Rome 2 in September 2013. Now, in August 2014, they updated the AI to be somewhat competent at sieges, which, despite CA's best efforts to make it not so (according to their own advertising anyways), is the situation in which you load up/have to load up the battle map the most.
It looks to me like Rome 2 was released about 6-8 months ahead of time and all the patching and community service we got in the beginning was just CA finishing off things they already were working on when the 'game' was released.
So yeah, buy the next TW game a year after release. It should be somewhat completed then.
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No argument there GC. I'd rather a game release be delayed to get it right than rushed out the door broken. But my point is that a game developer isn't going to issue 14 patches for a game that isn't successful.
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I never saw this coming: http://www.rockpapershotgun.com/2014...s/#more-227139
1776
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
Education: that which reveals to the wise,
and conceals from the stupid,
the vast limits of their knowledge.
Mark Twain
Heres your CoH2 comback. 100 Popcap, you build KT and spam sturmpioneers and laugh as everything dies before you. Any other faction is S.O.L.
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
Speaking of SPI, I saw a copy of Strategy & Tactics magazine in a store a couple of weeks ago. My jaw hit the floor as I thought S&T went the way of the dinosaur 2-3 decades ago.
Never played an SPI game, but their rep for making "monster" games intrigued me for years.
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They had some interesting ideas, but some of their games were so complex in practice that going through basic would've been less of a burden.
The Mag
"The only way that has ever been discovered to have a lot of people cooperate together voluntarily is through the free market. And that's why it's so essential to preserving individual freedom.” -- Milton Friedman
"The urge to save humanity is almost always a false front for the urge to rule." -- H. L. Mencken
Are you talking about 1v1, 2v2, or 3v3 and 4v4? On 3v3 and 4v4, you're probably right. They don't bother to balance the game for larger team games - sad, but that's how it is. I wish they'd rethink that.
As for 1v1 and 2v2:
OKW has a strong late game, sure, but a King Tiger costs around 250 fuel, and requires you to fully tech out everything, on a faction with a 2/3 fuel penalty. Sturmpios costs 320 MP. If they have a King Tiger and are spamming sturmpios, you really have not been pressuring them that whole time at all, despite allies having an early-mid game advantage.
Also, even end game, the same amount of fuel and MP invested in Jacksons and riflemen can wreck a KT and sturm pios.
Last edited by Mongoose; 09-12-2014 at 17:01.
Empire Total War.
I was a bit young to really appreciate STW and MTW, but as a n00b I loved RTW, and as I matured I came to really appreciate what the mods offered. Looking back, RTW wasn't great, but its game engine had the potential to create something truly phenomenal - things like EB which have given me endless gaming joy.
M2TW was a very solid game, and Kingdoms was IMO the best expansion for a TW game to date. Of course it took modding to get it they way I really like it, but the base game was IMO a fair bit better than RTW - battles were longer and thus more tactical, graphics were significantly improved, more variety in terms of agents etc - all in all it felt a bit deeper than its predecesor.
And then came ETW - this title came for me to represent the death of the TW series. Somehow it just didn't feel like TW, it wasn't enjoyable. The game didn't play smoothly with all the different maps. And yet despite having a more global scope, somehow the factions all seemed kind of generic. The game didn't have much of an atmosphere to it. Things like forts didn't work at all. Naval battles were gimmicky and lacked the complexity of land battles. It just wasn't up to much.
I skipped NTW, but I did try S2TW. S2TW for me was OK - it had a good character to it, but battles were over far too quickly and there was no tactical element to them. I would say the campaign and the feel of the game was enjoyable, but battles were a let down.
As for R2TW, I didn't buy it, but played it a little on my brothers PC, and it felt like a mess. My brother said it is rubbish and I should stick to EB. So I did.
At the end of the day politics is just trash compared to the Gospel.
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