hey guys,

Sorry if a lot of this has already been discussed over the years. I had a couple of questions about EB2 on top of M2TW.

1. Unit blobbing was a real problem in M2TW. I'm not sure if this was intentionally to keep consistent with historical warfare of the period (medieval warfare carnage pit simulator 3) or if it was just the way combat worked in this new system. The warfare of antiquity had a much higher level of discipline. The question is, were we able to return that to RTW standards, or were we in any way limited by the combat in M2TW? Could someone take the time to explain how we're working through that, if at all?

2. In general, have any of the features of M2TW caused problems or concessions in gameplay, or were we able to completely overhaul the game in the way we wanted. I'm just curious if the EB team has run into any general frustration grappling with the core mechanics of M2TW.