The logic here is a simple one tis true. The larger problem it ignores is this: we are not dealing with unlimited development capacity. So, when you say don't buy it, you can smugly feel comfortable in the fact you believe you've said something irrefutable, while in reality you've just missed the bigger picture here. Happens to the best of us.
So, mobile gets big, your response: don't buy it. Casual gets big: response: don't buy it. FPS bloated Goliath's COD and BF waddle their fat butts down the aisle yearly like a subscription based game series that won't ever die: Yep, there it is again, don't buy it.
This industry does not have unlimited budget, unlimited developer talent. Squeeze the balloon and resources once committed one place go another.
Oh, and as a side note: the idea that we can't blame a company for what it makes because it makes money is is also awfully weak. Not only do I blame cigarette companies, for example, for making profits off killing people I have no qualms saying I consider them inherently evil. That doesn't mean I consider EA in the same league, it merely demonstrates the point that saying because a company makes money on something it's free to do as it pleases is absurd.
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