Hello,
Played with many factions like 2 days now and i can say i am not impressed. Maybe you guys did nothing with combat and balancing units. It is clear to me and other not ignorant people who have online 1v1 experience that some unit types do not deliver combat feeling at the battle map. So i decided to write those things that make me worry about the actual combat.
1) I noticed that you wanted battles to be prolonged. Witch is a good thing, but for that some unit types like skirmishers, HA, Elephants, skirmishing chariots and jav cavalry does not deliver their effectiveness to the player. Examples are very obvious :
2) Elephant morale is very weak, and their effectiveness is really lacking, charge is lacking, high upkeep cost( 2500 ) for a bad unit that cannot even do some real damage to inf units while charged from behind is ridiculous. Their not worth recruiting and even placed at the battle lines.
3) Foot skirmishers, javelin throwers. All i can say they do not have their place in the battlefield. Why? cause they suck, and a lot. There is no real advantage to have them there. Not sinchronized projectile throw by all the unit models in the unit is really terrible. They supposded to be your armor piercing unit from behind off phalanx, but their not, they do not pierce armor and they do no damage to the enemy. Why ? because they throw javs like 5 in 2 minutes, and the damage effectiveness is really lacking in that regard, not to mention how they bug out and do not throw anything at all, just imitating, or just running arround and fails to attack the enemy. There is not even good reason why you as a player should tech to elite skirmishers, cuz they do no damage asvell. What is the point , of better morale or melee? They need to be changed. I suggest throw speed like you did with other units, like spearmen throwing spears to enclosing enemy really fast. I know you wanted battles to be prolonged with units dealing less damage overall, but jav throwers do no damage in that regard, my suggestion do not leave them as cannon fodder as they are now, make them less missiles to throw but a lot faster, and then they just fill the gaps on the melee and support the heavies. Because now they only good for cannon fodder or throw them away, and really feels that they do no impact on the battlefield, just running arraund and do no shit.
4) Next is javelin throwing cavalry. They suck at the same reason they attack very slow. This is simillar situation with foot javelineers. And most of them just rout when they see heavy cavalry unit approaching them. You need to do their morale higher and javelin throwing speed much faster, after javelins thrown out, they just go and act like light cavalry. The morale with helenes javelin cavalry is really lacking not even engaged in melee they rout form simple medium cav. This should not be like this. They hardly throw any javelins at the enemy, and you can hardly call them harrasers !
5) Slingers and foot archers. Now those deal no damage at all if you compare them to rome1 and EB1. Atleast in rome1 if you run with the archers and slings on the enemy's infantry sides where there is no shields or even in the back, they were dealing like 50% or 100% more projectile damage, that was logical, cuz enemy were fighting your infantry body and was not prepared to raise the shield to defend. Slingers do not pierce armor at all or even do so real work on damaging enemy's. This need to be done in other way. When in battle you should feel their role and effectiveness as a player, otherwise, battles for me are like dead. Slingers asvell might do fatigue damage if you do not want them to be killing too fast. These units should be effective and make the feel like you need them on the battlefield. And now it feels like cannon fodder with no real impact on battlefield.
6) Horse archers. You made them with such small ammunition capacities that if you summon like 10 hoplite unit you would loose almost emmediatly to every hellenic faction being as HA faction. I tested HA with Sarmation. AI had like 8-9 classical hoplite units and i had like 14-16 HA with like 6 elite HA. SO Ammuniton went down really fast and aproximetly out off 81 men in a squad of hoplites there were dead like 11 unit models, so about 70 hoplites were alive in a squad. This is a death wish to HA faction campaigns. In rome1 or EB1 for instance, you were microing your HA that they appear on the backs of the enemy or sides where there is no shields, and do some real work. But now, there is no such factor at this mod, it means you have to rely on heavy cav, witch at the start you do not have. And it feels like HA combat is bold now, with no reason to micro and do stuff on the battlefield.
7) Chariot archers and javelineers. Pathing problems, javelin throw speed too slow, really not effective.
I HOPE YOU READ THIS POST, i love what you do, but at the moment the game is lacking, and i have no interest to play battles when there is no tactics just plain slaughter.
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