Even aside from cohesion and formation problems, there's a general issue with mass and the physics in the game at present. In EB1, everything was fairly credible; heavy infantry slammed into lighter troops and slowly pushed them aside. Heavy cavalry would almost sweep away skirmishers, and on hitting with a proper charge would penetrate deep into a unit. Skirmishers could not hold heavier infantry, and if in a loose formation would barely affect the passage of cavalry.
In EBII at present, everything gently brushes against each other like they have no momentum or mass; I saw my cavalry halt just short of the impact point, then trot in to the final contact, and most of those behind the lead units switched to their swords before they'd even hit. One man is enough to halt an entire unit and cause an attack to fail as everyone blobbily swarms around the sole impediment. Heavier troops are incapable of pushing lighter ones out of the way.
I don't get a sense that there's any force behind anything in the way I did in EB1. I don't think this is a "bug", but rather some settings in the myriad text files. Does anyone know what I mean?
Bookmarks