Results 1 to 16 of 16

Thread: Warhammer 40,000: Armageddon release date announced!

  1. #1

    Default Warhammer 40,000: Armageddon release date announced!




    After a period of waiting, we are finally ready to share with you that the highly anticipated Warhammer 40,000: Armageddon is releasing on the 26th of this month!


    With the beta well underway, we are currently making the final changes to the game based on community feedback. Developed by Flashback Studio and the Lordz Games Studio, Warhammer 40,000: Armageddon is designed to bring the Warhammer 40,0000 universe to life in a deep and rewarding strategy gaming experience.


    In “Armageddon”, you will be able to take part in the brutal second war for the planet in a fully narrated campaign, or one of the many multiplayer skirmish challenges. Fans will finally be able to lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.


    Click here to find out more on Warhammer: 40,000: Armageddon.



  2. #2

    Default Re: Warhammer 40,000: Armageddon release date announced!


  3. #3

    Default Re: Warhammer 40,000: Armageddon release date announced!

    Warhammer 40,000: Armageddon trailer revealed!

    Get ready to fight for the planet of Armageddon. Follow closely the words of the Imperial Inquisitor Horst. In his transmission, he introduces you to the Warhammer 40,000 universe and the mineral-rich planet of Armageddon. This is indeed a well protected planet, but how will the Steel Legion fare against a massive Ork invasion?

    Warhammer 40,000: Armageddon is releasing next week on the 26th of November.

    https://www.youtube.com/watch?v=g-xd...lLzi6fSRfXodyQ


    The gameplay trailer will include the gameplay. Coming soon!

    We had to get the final impact explosions in to record that and we only integrated them a couple of days ago


    Last edited by Lord Zimoa of Flanders; 11-21-2014 at 19:08.

  4. #4

    Default Re: Warhammer 40,000: Armageddon release date announced!

    First Warhammer 40,000: Armageddon Preview (Beta build):


    http://www.wargamer.com/article/3731...ageddon-awaits

  5. #5

    Default Re: Warhammer 40,000: Armageddon release date announced!

    Hi guys,


    Here are some teaser videos about the different weapon systems we have in the game Warhammer 40,000: Armageddon.


    Units can have a maximum of three different weapons systems in this game, each with their own combat statistics and characteristics.


    We have given each weapon it`s own unique visual, sound and impact effect. And this has all been done with approval and guidance by Games Workshop.


    So the weapon systems should sound, fire and explode as intended within the fantastic lore of Warhammer 40,000 created by Games Workshop.


    Chosing to use the right weapon system against your foe is a big part of gameplay, especially as we have ranged weapons, mastering the game will require to study this more closely.


    Not everybody may have a big knowledge of all the main weapon sytems used within the Warhmmer 40,000 fantasy lore, so also for them these videos might be useful.


    Underneath two weapon system video`s:




    https://www.youtube.com/watch?v=rI4W...lLzi6fSRfXodyQ


    and


    https://www.youtube.com/watch?v=ewyj...lLzi6fSRfXodyQ




    Next we are working on some cool ingame gameplay video`s and some more stuff is coming prior to release upcoming November the 26th 2014!




    Have fun watching,


    Tim aka LZ

  6. #6

    Default Re: Warhammer 40,000: Armageddon release date announced!

    The Warhammer 40,000: Armageddon PC game manual can already consulted on Steam here:


    http://cdn.akamai.steamstatic.com/st...f?t=1416839211


    Or hit the link direct from the Warhammer 40,000: Armageddon Steam store page:


    http://store.steampowered.com/app/312370






    Have fun reading,


    Tim aka LZ

  7. #7
    Needs more flowers Moderator drone's Avatar
    Join Date
    Dec 2004
    Location
    Moral High Grounds
    Posts
    9,276

    Default Re: Warhammer 40,000: Armageddon release date announced!

    Quote Originally Posted by Lord Zimoa of Flanders View Post
    The bolt guns sound a little wimpier than I would have expected. And everyone knows lasguns go "pew pew". Otherwise very nice.
    The .Org's MTW Reference Guide Wiki - now taking comments, corrections, suggestions, and submissions

    If I werent playing games Id be killing small animals at a higher rate than I am now - SFTS
    Si je n'étais pas jouer à des jeux que je serais mort de petits animaux à un taux plus élevé que je suis maintenant - Louis VI The Fat

    "Why do you hate the extremely limited Spartan version of freedom?" - Lemur

  8. #8

    Default Re: Warhammer 40,000: Armageddon release date announced!



    Join us for the Warhammer live stream!On the 26th of November, the day of its release, we will be playing Warhammer 40,000: Armageddon live during our weekly Twitch streaming session!

    Our very own Iain McNeil, will guide you through the game, playing one of the over 30 nail biting scenarios as he tries to save Armageddon from the Ork invasion. This will be the first time we are showing live gameplay of the game, so be sure to drop by on the 26th at 20:00 CET / 14:00 EST!

    The stream will be live here:

    http://bit.ly/RqB5FT




  9. #9

    Default Re: Warhammer 40,000: Armageddon release date announced!

    The gameplay trailer is now live! We didn't have as much time to polish it as we'd like but it gives you the basics! Check the store page

    http://store.steampowered.com/app/312370

    For more details watch Iain`s Live Twitch stream today at 7pm GMT / 2pm EST.

    http://www.twitch.tv/slitherinegroup
    Last edited by Lord Zimoa of Flanders; 11-26-2014 at 12:03.

  10. #10

    Default Re: Warhammer 40,000: Armageddon release date announced!




    "Humies is all weak scum that deserve ta get stomped.” (Ghazghkull Mag Uruk Thraka – Prophet of the Waaagh!)




    A massive Space Hulk is drifting towards Armageddon with a fearsome Ork army on board. Led by the infamous and megalomaniacal Ork Warlord of Waaagh! Ghazghkull, the Orks are prepared to land on the planet and invade this precious Imperial Hive World. This colossal conflict for dominance of the planet is known as the Second War for Armageddon! In Warhammer 40,000: Armageddon, you have the opportunity to relive this epic fight between the Orks and Imperial forces including the troops of the Armageddon Steel Legion and three chapters of Spaces Marines: the Salamanders, Blood Angels and Ultramarines.




    Today we are overjoyed to announce that the game is finally released and available on both our sites and Steam! In this hex-based, turn-based strategy game developed by Flashback Games and The Lordz Games Studio, players will fight alongside iconic characters such as Commander Yarrick and Lord Dante to repel the Ork invasion, protect the hives, and eventually liberate the planet from this perfidious alien attack. But the Orks are well equipped and hard-boiled soldiers, therefore only those commanders able to expertly combine their units, take advantage of their special traits and abilities, and understand the assets and dangers of their environment will have a chance to save Armageddon!




    Thanks to its epic story-driven campaign with more than 30 scenarios, over 300 unit types, a multiplayer mode in which players can command both Ork and Imperial forces, and a powerful map editor, fans of Warhammer 40,000 should prepare themselves for a long and heroic journey across the surface of Armageddon!




    We are offering a $10 discount to the early adopters during the week of the launch! We are also going to offer a free Steam key to anyone who bought a copy of the game from the Matrix Games or Slitherine store. You can grab your steam key by registering your copy here (Slitherine account required).




    Get more information on Warhammer 40,000: Armageddon from the official website.

  11. #11

    Default Re: Warhammer 40,000: Armageddon release date announced!

    This made me smile this morning.

    Thank you guys was great to watch this, as you understand the game, love, research and work we all put into it:

    Last edited by Lord Zimoa of Flanders; 11-28-2014 at 21:02.

  12. #12

    Default Re: Warhammer 40,000: Armageddon release date announced!

    Hi guys

    we are pleased to announce v1.02 is now available. It contains a very long list of fixes. More than we though and were planning! The update is propagating so if your update button doesn't work now it should in 30-60 minutes!

    I will be playing 1.02 in my Live Stream in 1 minute at http://www.twitch.tv/slitherinegroup/

    Please note that some balance changes will only take effect when you start a new campaign. For example infantry unit size changes. If you want to continue an existing game you can work around this by upgrading your infantry to a different type and then back again and it will reset all your stats and you can continue with new fully sized squads.

    You can see the full list below.

    1.01 to 1.02 Changelog

    Fixed bugs:
    • Game screen sometimes goes black after Alt-Tabbing out of the game, changing desktop resolution or suspending the PC.
    • Upon exiting and restarting the game, the voice volume slider resets to default.
    • Some edit boxes miss caret.
    • The description for Max Hit Points is missing.(IDS_HELP_MAX_HIT_POINTS)
    • On square monitors main menu background image is cropped correctly now, but in Loading screen it is still distorted
    • Killed unit list does not work
    • The game now correctly displays custom scenarios from %My Documents%\My Games\ Warhammer 40,000 Armageddon\Scenario folder in scenario list. Both in single player and multiplayer mode.

    New Features:
    • Changes in unit panels in main UI:
    o Added unit’s faction icon
    o Added tooltip to experience bar
    o Added health bar (like in unit list)
    o Improved name and type presentation: now, if unit name includes type (as in all auto-generated names), type is not shown and name occupies two lines, and so is never truncated.
    o Range now always shown as Min-Max.
    o Replaced strength and health stats with cover and morale
    o Combat prediction is indicated with blinking red on attacker’s and defender’s health bars.
    o Added per-weapon combat prediction (weapon status, firing accuracy and damage).
    • Unit which will provide support fire is marked on the map with “support” symbol next to its strength plate.
    • Melee impact animations and audio effects have been integrated.
    • Added hot seat mode via MP interface (accept your own challenge)
    • Added chat screen (accessible via Enter key, also appears automatically at the end of the turn and at the beginning if there are new messages)
    • Added FPS limitation (50 FPS max)
    • Setting volume to zero disables sound completely, not just sets volume to zero
    • Mouse cursor no longer depends on game frame rate – should move smooth on all systems
    • Mouse cursor is confined to game’s window (on multi monitor systems)
    • Mouse cursor turns to arrow with ? on icons which can be clicked for more info.
    Editor changes:
    • Added automated tile placement (Tools->Generate Tiles)
    • Added firing effects editor (Edit->Efx Editor…)
    • Fixed Tools->Validate Scenario command
    • Fixed Tools->Show Statistics command
    • The Editor should no longer display “invalid scenario” message when saving valid playable scenarios.
    • Removed Tools->Options command as it is not used by the Editor.

    Unit Balance Changes:
    Many infantry teams with only one range weapon have gained increased formation sizes for all factions.
    Hive Militia units defense lowered.
    Bomber units now have a new 'bomb' weapon to help them destroy Ork Siege weaponry.
    Steel Legion support units no longer have 2 HP each, but have gained increased squad size.
    Lasgun secondary weapon removed from all Steel Legion support teams.
    Leman Russ Demolisher gained a heavy flamer weapon and a slight price increase
    Sentinel units have had their base accuracy ratings raised.
    All Titan units for all factions price raised again
    Nobz are now 2 HP units, but squad size has been reduced
    Gretchin returned to size 50 formation
    Squiggoth and Gargantuan Squiggoths have had their HP values increased
    Several Ork Mechanized units gained increased formation sizes
    Ork Weirdboyz have gained a new weapon called Deff Wave
    Added Deathrolla weapon and Assault Trait to BattleFortress with Supa Kannon
    Space marine bike units now have more varied stats
    Basic land raiders are now transport units for heavy space marine infantry
    Centurion squad size reduced to 8 maximum.
    Increased movement speed for all space marine transports

    Weapon file changes:
    Flamer Rate of Fire reduced from 4 to 3
    Bomb weapon added for Bomber units
    Deff Wave weapon added for Ork Weirdboyz
    Shoota armor piercing rating reduced to 10

    Scenario Changes:

    Campscen2B.
    Scenario can only be played from the Imperial side in single scenario mode.

    Campscen3B.
    Blood Angel flags no longer appear on this map.

    Campscen4.
    Scenario can only be played from the Imperial side in single scenario mode.

    Campscen5.
    Mannheim's Titan unit is now named Steel Hammer.
    Message to retreat has extra text to help guide the player and now reads:
    " Multiple Ork Gargants detected inbound, evacuate your forces from the area immediately! Mannheim's Steel Hammer Titan must continue towards the Victory Hex alone!"

    Campscen11
    Name of all units to destroy in this scenario set as 'Ork Siege Battery' to better match the briefing
    Bomber units have transports and a new weapon to make them more useful when destroying Ork Siege Battery units
    A pop up message now appears when you have destroyed the first Ork Siege battery
    " First Ork Siege Battery Destroyed!"
    A pop up message now appears when you have destroyed the second to last Ork Siege Battery
    " Almost all Ork Siege Batteries have been destroyed! Find the last one take it out!"

    Campscen12
    Von Strab's Former Bodyguards AUX unit returned to scenario.
    Triggers changed so that Von Strab's Former Bodyguards unit does not break the scenario.

    CampScen17
    Two auxiliary helper titans have been added to this scenario to compensate for the loss of player owned Titans
    Tu'Shan and several Salamander Space Marine units added as auxiliaries to assist in this battle

    Campscen19
    Von Strab unit AI settings
    changed Von Strab's Titan forces have abandoned him and have been replaced by extra Baneblade tank variants

    Campscen24
    Adjusted some terrain for better graphical appearances

    CampScen25
    Thraka's personal unit has been made bigger and stronger


    Other Changes:
    Fixed availability file issues so that units available during the tutorial are now also available at the start of Act 1
    Imperial titan availability has been significantly pushed back. Scout titan only available from the middle of act2, reaver titan only available from the start of act3.
    Sound files have been added for Assault Impacts
    Attack file has been updated for Assault Impact graphics and audio
    Leman russ Demolisher gained a flamer weapon
    Hive wall turret has animation and sound
    Bombers, Ork Weird Boyz, and kommandos had entries added for their new weapons
    Stormeagles had entries added for their missing weapons
    Changed deathstrike and grot launcher animations
    Deathrolla battlefortress entry added for melee weapon





  13. #13

    Default Re: Warhammer 40,000: Armageddon release date announced!

    Warhammer 40,0000 Armageddon update 1.03 coming soon! With unit details and unit history! And much more details to be revealed soon.


    See here:


    http://www.slitherine.com/forum/view...?f=235&t=54943

  14. #14

    Default Re: Warhammer 40,000: Armageddon release date announced!

    Hello All!

    Slitherine have not made an official announcement yet (I'm sure this is coming soon), but the 1.03 patch is available. Steam version will update automatically, and for non-Steam version you can use this link to download or use the check for update option within the game launcher:


    ftp://ftp.matrixgames.com/pub/Warham...eComp-v103.zip

    Before all offices close for the holidays and patching becomes very difficult, please post in this topic any critical issues in the new patch (critical means "makes playing impossible"). Time is very short, but we may still have a chance to fix them.




    PS. Change log for the new patch.


    Issues fixed:
    - Fixed zero range weapons showing 48 as their range.
    - Fixed combo box in Options screen.
    - Changed FPS limit to 60 fps
    - Fixed wrong strength of unit if it ended previous scenario in transport.
    - Fixed AI issue where AI units remained stationary and did not attack player’s positions.
    - Fixed handicap slider not working correctly in Multiplayer
    - Added manual writer to Credits

    New features:
    - Added unit details screen. Right-click a unit on the map or in unit list to invoke.
    - Map can be zoomed using +/- and PgUp/PgDown hotkeys. * restores 1:1 zoom level.
    - WASD can be used to scroll the map in addition to arrow keys. Disband has been rebound to Del hotkey.
    - Added Ctrl+S/L hotkeys for save/load
    - Added quick save/quick load via F5/F8 hotkeys
    - Each UI button tooltip now includes the corresponding keyboard combination.
    - In confirmation popups it is now possible to use Enter for OK/Yes and Escape for Cancel/No.
    - Added tooltip to Replacements showing replacements count, cost and experience change.
    - Added tooltip to Rest and Refit button, showing hit points and morale effect.
    - Added tooltip to health bars showing numbers for current/max strength and hit points.
    - Added unit rename: select a unit and click its name.
    - Added cheat interface (single player only). Press Alt+Ctrl+Shift+C to invoke cheat box.
    - Added final credits screen.
    Unit Balance Changes:
    Imperial units:
    Re-introduced Ogryn squads and Veteran Ogryn squads to help fill the gap in early game, Imperial assault troops with decent durability and staying power
    Price of the Hive Militia Autopistol and Autogun squads reduced
    Price of Leman Russ and Leman Russ (armor upgrade) reduced
    Leman Russ Conqueror price lowered and speed reduced to better represent the Conqueror cannon with less firepower but more perks like increased speed and accuracy
    Basic models of Imperial Super Heavy tanks made slightly cheaper (Macharius, Baneblade, Banehammer, Shadowsword, Stormsword, Stormblade, Bandesword)

    Space Marine units:
    Venerable Dreadnoughts have gained the Leadership trait, increased stats, and increased prices
    Salamander Firedrakes now behave like Terminator units for transportation purposes.
    Ultramarine Terminators in Act2 have access to proper Land Raider transports.
    Damocles unit reduced in price considerably
    Price of normal Land Speeders, armed only with 1 heavy bolter, reduced considerably
    Price of all Ironclad Dreadnoughts reduced
    With all the infantry team improvements, Space Marine Assault teams no longer need their 3 HP per strength point bonus so it has been reduced to 2 HP




    Weapon file changes:
    Added Ripper Weapon
    Added Ripper Club
    Vanquisher Cannons and Baneblade Cannons now have Rate of Fire of 2 up from 1
    Medusa Siege gun minimum and maximum range both increased by 1 (2-3 now 3-4)
    Medusa Siege gun rate of fire increased from 2 to 3
    Medusa Siege gun gained the trait 'bulky'
    Ork Zzap gun gained 20 penetration rating (up from 0)
    2 Big Lobba increased from 3 to 5 rate of fire
    Gargant Soopa gun redesigned for better artillery type stats: Range is now 2-4, power is 50, penetration is 0, rate of fire is 4


    Scenario Changes:
    Scen3B
    Added a hint message to help explain this mission's mechanics.
    "IDS_MESSAGE7 Scenario Hint: To determine if a location contains any survivors, move one of your units on top of the Victory Hex markers. Not all of these locations will contain survivors and generate an ownership marker, so be prepared to inspect more than one location!"
    Removed some invisible cliffs.
    Triggers have been changed to check at different intervals for survivor presence

    Scen4:
    "Scenario Objective: Control all three Victory Hexes while and wait for additional orders."
    changed to read
    "Scenario Objective: Control all 3 Victory Hexes until new orders arrive."
    Scen6B:
    Added a few Ork scout units to incite the advancing Orks to continue their assaults
    Added a few Ork infantry to the attack waves
    Changed an attack trigger from 'all map' to 'zone 2' to better control Ork behavior
    Greatly expanded the size of zone 2

    Scen12:
    Objective text updated to match victory triggers:
    " IDS_MESSAGE0 Scenario Objective: Control at least 5 Victory Hexes at the end of the scenario."
    Fixed space marines drop pods which could switched using Mount button and get to zero strength when switched. This fix will only appear in new games, not saved old ones.
    Scen13: Updated mission text to reflect 3 Victory Hexes present on the map, not 4

    Other Changes:
    Wyvern mortars no longer appear to aim horizontally. Attack graphic adjusted to match.
    Ogryn weapons graphically configured.
    Updated tiles for Editor have been integrated
    Ogryn unit added from tutorial 5 through act3
    Ogryn veteran unit added from midpoint act1 through act3
    New Ogryns veterans added to \UI\unit_images folder for purchase menu appearances

  15. #15

    Default Re: Warhammer 40,000: Armageddon release date announced!

    Digitally Downloaded review of Warhammer 40,000: Armageddon gives it 4/5 stars!


    http://www.digitallydownloaded.net/2...geddon-pc.html

  16. #16

    Default Re: Warhammer 40,000: Armageddon release date announced!

    Armchair General gives Warhammer 40,000: Armageddon an 88/100 review:


    http://www.armchairgeneral.com/warha...ame-review.htm

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO