It's been awhile since I gamed as the Romans. What's the latest on pilum mechanics?
It's been awhile since I gamed as the Romans. What's the latest on pilum mechanics?
"Après moi le déluge"
Uh, they fly through the air & stick into stuff/people?!
maybe those guys should be doing something more useful...
Same mechanics as all other melee units that lead with a quick toss.
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
Um btw they did enable Fire at will/not fire button in patch 15 for Emperor edition if that was the question.
maybe those guys should be doing something more useful...
OK TY. Thought there was something more to it.
"Après moi le déluge"
Like what?
I really don't understand the damage mechanics much but I think they did do some rework of the interaction between missiles & shields as well.
maybe those guys should be doing something more useful...
By animation everything is the same, by mechanics I think the pilum does a little more damage than a normal spear toss. It's a weak compromise considering the pilum was a pretty ingenious weapon design with a focus on armor penetration. The game could have done a much better job of representing them.
Tho' I've belted you an' flayed you,
By the livin' Gawd that made you,
You're a better man than I am, Gunga Din!Originally Posted by North Korea
Well they always did an excessively long pause before throwing in Rome1.
Rome2 precursor throw is smoother than the Rome1 ever was.
As I said before there is now a 'Fire at will' button so they can fire on the defense.
maybe those guys should be doing something more useful...
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