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Thread: Pilum Mechanics?

  1. #1
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Pilum Mechanics?

    It's been awhile since I gamed as the Romans. What's the latest on pilum mechanics?
    "Après moi le déluge"

  2. #2
    Member Member hoom's Avatar
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    Default Re: Pilum Mechanics?

    Uh, they fly through the air & stick into stuff/people?!
    maybe those guys should be doing something more useful...

  3. #3

    Default Re: Pilum Mechanics?

    Same mechanics as all other melee units that lead with a quick toss.
    Tho' I've belted you an' flayed you,
    By the livin' Gawd that made you,
    You're a better man than I am, Gunga Din!
    Quote Originally Posted by North Korea
    It is our military's traditional response to quell provocative actions with a merciless thunderbolt.

  4. #4
    Member Member hoom's Avatar
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    Default Re: Pilum Mechanics?

    Um btw they did enable Fire at will/not fire button in patch 15 for Emperor edition if that was the question.
    maybe those guys should be doing something more useful...

  5. #5
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Pilum Mechanics?

    OK TY. Thought there was something more to it.
    "Après moi le déluge"

  6. #6
    Member Member hoom's Avatar
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    Default Re: Pilum Mechanics?

    Like what?
    I really don't understand the damage mechanics much but I think they did do some rework of the interaction between missiles & shields as well.
    maybe those guys should be doing something more useful...

  7. #7

    Default Re: Pilum Mechanics?

    By animation everything is the same, by mechanics I think the pilum does a little more damage than a normal spear toss. It's a weak compromise considering the pilum was a pretty ingenious weapon design with a focus on armor penetration. The game could have done a much better job of representing them.
    Tho' I've belted you an' flayed you,
    By the livin' Gawd that made you,
    You're a better man than I am, Gunga Din!
    Quote Originally Posted by North Korea
    It is our military's traditional response to quell provocative actions with a merciless thunderbolt.

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  8. #8
    Senior Member Senior Member Barkhorn1x's Avatar
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    Default Re: Pilum Mechanics?

    Quote Originally Posted by hoom View Post
    Like what?
    I really don't understand the damage mechanics much but I think they did do some rework of the interaction between missiles & shields as well.
    Like what? Like Rome I. You could do major damage w/ a well timed Pilum volley - two in fact - and then charge home. The player had more control and now they have none.
    "Après moi le déluge"

  9. #9
    Member Member hoom's Avatar
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    Default Re: Pilum Mechanics?

    Well they always did an excessively long pause before throwing in Rome1.
    Rome2 precursor throw is smoother than the Rome1 ever was.

    As I said before there is now a 'Fire at will' button so they can fire on the defense.
    maybe those guys should be doing something more useful...

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