Greetings one and all! I've been promising this for a while and I'm glad that I can finally offer something concrete. The mod is still progressing in the background, even if things seem a bit quiet, hopefully this will demonstrate the team is still at work. Furthermore, here's something you can all do to help which doesn't require much more effort than installing this change and trying it out (and reporting back).
Partly as a result of the previous thread, I'm now Ibrahim's EDU-sidekick, implementing stuff for testing before they make the next release. Thanks to some assistance from Voice of Treason, I haven't wasted four weeks of work and now have a functional, updated export_descr_unit.txt and new descr_projectiles.txt to trial. The former is an update of my own work with a lot of changes that feature in the current build's EDU, including many balancing fixes, consistency checks, a complete reworking of fatigue and some new ideas on how to model things like levy spearmen.
Cavalry formations have been tightened generally, all but horse archers now have close formations. There should be a very noticeable different in fatigue - both from increases in stat_heat across the board and the removal of hardy/downgrading of very_hardy to hardy for many units.
The descr_projectiles.txt is the new one from the current build, which should fix the unimpressive default javelins from 2.01. I've also carried over slightly longer ranges for javelineers, though infantry now default to 60m and cavalry 55m (it was 70m and 60m in my unofficial fix). Let me know how that works out - are javelineers still throwing them at those ranges?
This is fairly close to the final version, so it's relatively safe to use for a campaign, but beware any future edits won't be savegame compatible. Generally EDU changes should be, but since 2.01 I've never found them to be, so to save yourself a lot of restarted campaigns, either don't start one or use any subsequent updates for custom battles only. I'll try to keep re-issuing an updated EDU for major edits/fixes, rather than tweaking stats or correcting omissions.
On to the goods.
Here are the two files you need (install both in [Your M2TW directory]\mods\EBII\data, overwriting what's there - backup your originals first):
EDIT12 (3/5/15): export_descr_unit.txt - a host of little tweaks all over the place:
- Numerous sword/knife discrepancies resolved
- Carthaginian Sacred Band, KH Bodyguard and Epilektoi Hoplitai now equal in attack stats to Hypaspistai
- A few more morale tweaks
- The two Kretan units now have the correct secondary weapon stats
- Some stat_ground changes for Celtic and Germanic units
EDIT3 (22/4/15): descr_projectile.txt - complete overhaul with new projectiles, all with regular names - "medium_arrow" instead of "arrow160".
Make sure you install them both; if you forget the second you'll get an error or CTD given the first refers to it.
One more associated file everyone should be using that is linked to the EDU and D_P changes is the battle_config.xml. Kill rates for missiles has been increased (from 0.35 to 0.75), and for melee slightly decreased (from 0.35 to 0.3): EDIT: battle_config.zip (unzip into the same location as the other files - this should be savegame compatible).
I'd highly recommend everyone use z3n's updated pathfinding, BAI and CAI. The pathfinding in particular will be important with the next update.
Enjoy! Please make sure you report back what you find with it. What's good, what's not so good, what looks funny and so on. All feedback welcome.
OPTIONAL: Campaign updates including Bosporan recruitment fix
I'm now in a position to start thinking about campaigns. This is not officially endorsed, though it's a change the team is experimenting with in the next release. That being the removal of the scripted boosts to troop replenishment the AI Hellenistic factions get in 2.01 (which may be reponsible in part for the "Pergamon has one province, but four full stacks" issue.
In addition, the Bosporans were forgotten about in an update of the Hellenistic Poleis building, meaning they lose out on a load of recruitment options in settlements featuring them (including their capital). I've fixed that so they should have a lot more troops to choose from, both as player and AI.
If you want to try a campaign with both of these updates, download this: EDIT: export_descr_buildings.txt.
Lastly, I've been tinkering around with the options in the Hellenistic Poleis, making them give all the levy Greek troops, but no phalanxes. If you want to try all of the above, but with my completely unofficial tweak, download this instead: EDIT: export_descr_buildings.txt.
In both instances, NOT savegame compatible, and you need to delete your map.rwm before starting a new campaign.
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