I just wanted to share a couple of interesting points about the various missile units in TW:A, some of which are perhaps not known or appreciated...
1) Cheap archers seem to kill hard anything unless under close to perfect circumstances like light horse standing around or a secure position on a wall shooting into unshielded light infantry. However a couple even cheap archers are almost as efficient at attacking the morale of the enemy troops by stacking flaming arrows and whistling shot.
Indeed a single cheap archer with whistling arrows can help a great dealt to break enemy units or reducing the rate of fire of a high quality ranged unit for 20 seconds. Keep in mind that the arrows cover often quite a large area, affecting thus more then one. This is especially valid if the targets spread out, overlapping thus. This is easily checked by pausing the game and mousing over the red downward triangle on the left of the unit stats.
2)Slingers slow down enemy units and reduce their charge bonus for 12 seconds which is especially handy against cavalry charges. With their high rate of fire and the usual spread of shot they can affect quite a few units, in some cases five to six targets where slowed. Precision shot is very valuable because they lack armour piercing ammunition and a 50% increase comes in very handy.
Overall slingers seem to kill in field battles more then cheap archers, mostly due to their rapid shooting. A special case are the rather expensive Armenian slingers with their great range of 175 and large shields. Those guys excel at skirmishing and counterfire with their only weak point being endurance due to their low number of shot.
3) Decent and good archers are a step up in killing power even if this step sometimes doesn't seem that big. They generally have better stats, shoot faster and have more arrows. Overall flaming arrows plus precision shot does the most damage to enemy targets, especially to big ones like horse. The morale penalty on top is also a great plus and can be stacked with whistling shots from selected units. Once the damange boost expires heavy shot might harm heavily armored units more but this has to be tested again to be sure.
Some (Eastern) archers have actually a small missile block chance due to their small shields even if they shot, making them a bit more useful at screening the army especially if they also have better health and decent armour, The Germanic longbows are surprisingly the only ones with 200 range outranging their Hunnic competitors by 50, with all the resulting advantages.
4)Crossbows are the big ranged killers, especially with flaming arrows if precision shot and quick reload are activated unless the enemy has a very high missile block chance. For many factions archers and slingers seem to mostly there to support their crossbows and other troops.
Part two will come later. My PC crashed and somehow only a fraction of part 1 was posted...
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