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Thread: Steam introduces paying for mods; starts with Skyrim

  1. #31
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Steam introduces paying for mods; starts with Skyrim

    I think the difference here was that it was being done on a non-Valve game.
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  2. #32
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: Steam introduces paying for mods; starts with Skyrim

    Quote Originally Posted by Hooahguy View Post
    I think the difference here was that it was being done on a non-Valve game.
    There are non-valve games which have the system, but the main issue is, those 'mods' are skins/model changes which have been approved. The modding scene which Skyrim has are total overhauls, not simply a teamfortress hat. It gets difficult attempting to enforce mods too, since you could have just downloaded one from Nexus, then put it on Steam as your own work. I think a couple of their flagship mods also suffered from this.
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  3. #33
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Steam introduces paying for mods; starts with Skyrim

    Quote Originally Posted by Beskar View Post
    There are non-valve games which have the system, but the main issue is, those 'mods' are skins/model changes which have been approved. The modding scene which Skyrim has are total overhauls, not simply a teamfortress hat. It gets difficult attempting to enforce mods too, since you could have just downloaded one from Nexus, then put it on Steam as your own work. I think a couple of their flagship mods also suffered from this.
    You also have that the mods builds on and borrows from each other. If a big mod contains 5-6 smaller mods as well, how are you going to handle it (like pricing for example) and distribute the money?
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  4. #34
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Steam introduces paying for mods; starts with Skyrim

    Quote Originally Posted by Ironside View Post
    You also have that the mods builds on and borrows from each other. If a big mod contains 5-6 smaller mods as well, how are you going to handle it (like pricing for example) and distribute the money?
    That's probably not a big concern as long as Bethesda get 45%.


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