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Thread: Fans suggestion thread for future releases

  1. #151
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by CumPizdrul View Post
    I suggest about Romans :

    1) to evidence (event) the difference between Senatus et Principatus atque Dominatus, in 3 different ages and consequent civil wars and even the " title " change from " faction leader " to " princeps " to " imperator". It would be interesting to focus on the " religious" qualifications ...pontifex...divus....augustus....associated to the character (e.g. the heir in the Principatus should have the " principis iuventutis" )
    You can't change titles in-game. They're all set once and for the whole duration in the expanded.txt.

    Quote Originally Posted by CumPizdrul View Post
    2) to restore the Senatus missions until the changeling of the State form and to introduce the concept of "foederatus" to promote this old fashioned habit which was very recurring.
    We're not going to do that. They're a gamey and ahistorical feature.

    Quote Originally Posted by CumPizdrul View Post
    3) to introduce the possibility to be elected ( quaestor, praetor...) even if the candidate is far away from Rome. Provided that he is winning battles against enemies or he accomplished a mission.
    We're not doing that either, it's done that way on purpose. Get your FMs back to Rome, or don't receive imperium. They already have a very generous pro-magisterial period after an election to operate with.

    Quote Originally Posted by CumPizdrul View Post
    4) to introduce simple Roman Archers at the beginning ; then Roman Archers Auxilia and Roman Lancers Auxilia even in Rome and in some Provinciae. To reform Romans' equites, they remain the same even after marian reform, and even the Roman General Bodyguard, it remain the same.
    No, I'm afraid not. The javelin was the missile weapon of the Italian peninsular. The only new allied missile unit will be an Italic javelineer. You need to look to other cultures for missiles.

    Marian Equites weren't any different from the Polybian ones, that's why they don't change.

    Quote Originally Posted by CumPizdrul View Post
    5) for whole game : to introduce the possibility to train soldiers even if my army is far away from the region in which they usually got trained. I mean, if I am playing with Romans, and I am doing a campaign Vs Armenians, how I could finish it ? In 3-4 battles I will loose 40%-50% of my soldiers, so I should get back to Italy to re-train them and then move again in Armenia or...I should fill my army with mercenaries. It is very uncomfortable, I think.
    Again, not going to happen. Roman recruitment is the way it is by design. If you want Romans out in the provinces, you need to keep shipping out reinforcements to merge with your armies to make up losses.

    In the Marian era, you can recruit local equivalents/supports through the Provinciae government. Half your force should be allied anyway.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #152
    Member Member CumPizdrul's Avatar
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    You can't change titles in-game. They're all set once and for the whole duration in the expanded.txt.



    We're not going to do that. They're a gamey and ahistorical feature.



    We're not doing that either, it's done that way on purpose. Get your FMs back to Rome, or don't receive imperium. They already have a very generous pro-magisterial period after an election to operate with.



    No, I'm afraid not. The javelin was the missile weapon of the Italian peninsular. The only new allied missile unit will be an Italic javelineer. You need to look to other cultures for missiles.

    Marian Equites weren't any different from the Polybian ones, that's why they don't change.



    Again, not going to happen. Roman recruitment is the way it is by design. If you want Romans out in the provinces, you need to keep shipping out reinforcements to merge with your armies to make up losses.

    In the Marian era, you can recruit local equivalents/supports through the Provinciae government. Half your force should be allied anyway.
    Thank you . But actually, I am quite sure that Romans got archers ( Sagittarii ) both pofessional and mercenary ones. In fact they had, in the early Res Publica period, Kretan Archers as auxilia and since 80 BC (more less) professional archers troops (obviously from Sirya or Thracia). You can easily see them carved in the " Trajanus Column", in Rome, too.

    About the rest, I am not able with scripts and codes, so I don't understand the difficulty to change features and/or parts of the config.
    However, to rule a whole region, if each single governor must get back to Rome often, in order to receive the imperium or the authority to rule / make war could bring many problems when the empire is big, just to say.

    Anyway thank you for everything you all doing for this mod!!

  3. #153
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    Default Re: Fans suggestion thread for future releases

    Yes, and that was a very real problem the Romans struggled with. Elections were in Rome, regardless of how distant the province.

    You can recruit Kretans and other archers in the Provinciae government after the Marian reform. You can also recruit them from the Civitas Libera government and Allied Governments for that matter.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #154
    Member Member CumPizdrul's Avatar
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    Yes, and that was a very real problem the Romans struggled with. Elections were in Rome, regardless of how distant the province.

    You can recruit Kretans and other archers in the Provinciae government after the Marian reform. You can also recruit them from the Civitas Libera government and Allied Governments for that matter.
    Of course it was a problem. But in this game, at a certain point, you will have Rome full of people. I mean, the office maybe lasts a little few. Anyway I think it is not a big deal.

    About archers, I was meaning that of course soldiers were from Syria or other countries, but they were permanent units in the roman army, they were not mercenaries ; in fact they were wearing the roman's armour in the late period while almost anything in the early one.

  5. #155
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by CumPizdrul View Post
    Of course it was a problem. But in this game, at a certain point, you will have Rome full of people. I mean, the office maybe lasts a little few. Anyway I think it is not a big deal.

    About archers, I was meaning that of course soldiers were from Syria or other countries, but they were permanent units in the roman army, they were not mercenaries ; in fact they were wearing the roman's armour in the late period while almost anything in the early one.
    And you can recruit them with a Provinciae in Syria after the Marian reform.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #156
    Member Member Gurkhal2's Avatar
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    Default Re: Fans suggestion thread for future releases

    Here's something that I've been thinking about. That is if it would be possible for the Koine faction to re-establish Sparta's old system with the oppression of the helots and so starting to boost the possible creation or Spartiate hoplites? I don't recall Sparta ever giving up on that idea while they had independence and so I would think that if they were more successful, they would have brought it back to life.

    Either through a reform or through being allowed to build some "building" in Sparta itself.

  7. #157
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Fans suggestion thread for future releases

    Quote Originally Posted by Gurkhal2 View Post
    Here's something that I've been thinking about. That is if it would be possible for the Koine faction to re-establish Sparta's old system with the oppression of the helots and so starting to boost the possible creation or Spartiate hoplites? I don't recall Sparta ever giving up on that idea while they had independence and so I would think that if they were more successful, they would have brought it back to life.

    Either through a reform or through being allowed to build some "building" in Sparta itself.
    Hello Gurkhal2, welcome to the .Org and to EB .

    If I recall correctly, in 272 BC Sparta still controlled its own helot population in Laconia, so no reform would be required. It was just the Messanian helots that had been liberated. No doubt the Spartans would have liked to reenslave Messenia, but I am not sure it would have mattered hugely. Spartan hoplites were always few in number.

  8. #158
    Member Member Gurkhal2's Avatar
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    Default Re: Fans suggestion thread for future releases

    EDITED: Removed the whole extended suggestion for various reasons.
    Last edited by Gurkhal2; 07-11-2017 at 19:56. Reason: Removed it all.

  9. #159
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Gurkhal2 View Post
    Here's something that I've been thinking about. That is if it would be possible for the Koine faction to re-establish Sparta's old system with the oppression of the helots and so starting to boost the possible creation or Spartiate hoplites? I don't recall Sparta ever giving up on that idea while they had independence and so I would think that if they were more successful, they would have brought it back to life.

    Either through a reform or through being allowed to build some "building" in Sparta itself.
    Not directly related, but KH does have an Agiad reform for Sparta, caused by changing land ownership. Ie building a big enough farm.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  10. #160
    Member Member Gurkhal2's Avatar
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    Not directly related, but KH does have an Agiad reform for Sparta, caused by changing land ownership. Ie building a big enough farm.
    That's sweet to hear about! I'll try to get this in my campaign and see how it is. Thanks for the info!

  11. #161
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Fans suggestion thread for future releases

    Some feedback on 2.2r:
    Posted this on TWC before, but...

    1) Why do the Suebi faction name and various titles have Umlauts in them? What are they based on - is it an official transcription?
    Do they indicate pronunciation - so the second syllable in "Swbz" is supposed to be pronounced like in "ztrk"?
    If however they are supposed to be stress or length markers, may I just point out that they are a very unfortunate choice (especially on isolated, single vowels), and accents etc. would be much more appropriate for that.

    2) Are there plans to replace the remaining RTW Vanilla 2d graphics with custom-made ones or paintings/photographs? If the latter, I could help out with a few.


    Quote Originally Posted by 血荐轩辕 View Post
    then why did AI so mild?We want the AI in the EBI !Oh that AI is gorgeous.I have never find a better AI that EBI.When I push into mesopotamia.The ptolemais will ally with seleucid to push me back.I can play it all day long.I play EBII for an hour that I find it boring and dull
    Dude, the AI in EBI was by far the worst and most tedious part of the mod, and was what made me completely give up on it (after playing it far too much anyway). And I played every faction in campaign, except the Seleukids.
    Last edited by athanaric; 07-20-2017 at 17:33.




    Swboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  12. #162
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by athanaric View Post
    Some feedback on 2.2r:
    Posted this on TWC before, but...

    1) Why do the Suebi faction name and various titles have Umlauts in them? What are they based on - is it an official transcription?
    Do they indicate pronunciation - so the second syllable in "Swbz" is supposed to be pronounced like in "ztrk"?
    If however they are supposed to be stress or length markers, may I just point out that they are a very unfortunate choice (especially on isolated, single vowels), and accents etc. would be much more appropriate for that.
    I've no idea, I'd have to ask our Germanic linguists.

    Quote Originally Posted by athanaric View Post
    2) Are there plans to replace the remaining RTW Vanilla 2d graphics with custom-made ones or paintings/photographs? If the latter, I could help out with a few.
    No plans, but if you have ideas and the skills, by all means. If you're referring to ancillary portraits, we've changed loads of them in 2.3, though you can't see it in 2.2r.

    Regardless, more 2D artists are always welcome.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  13. #163
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    I've no idea, I'd have to ask our Germanic linguists.
    Please do, unless one of them gets here first.


    No plans, but if you have ideas and the skills, by all means. If you're referring to ancillary portraits, we've changed loads of them in 2.3, though you can't see it in 2.2r.

    Regardless, more 2D artists are always welcome.
    I'm mainly referring to building info pictures, both the symbols in the city UI and the detailed "unit card" of each building. Right now, they are a hodgepodge of pictures of different styles from different sources, with some being photographs (with or without filters), some being original EB art, some paintings, and some being directly taken from RTW and M2TW. In the interest of creating a more immersive atmosphere and giving the mod a more uniform look, I think that straightening these out would be a good idea. Ideally, all vanilla TW art would be replaced, especially the stuff from RTW which, while not necessarily bad for its time, looks bland and lifeless.

    Personally, I like the photos best (a good example are the province info pics). That's where I could help out most easily, by providing you with royalty free ones for use in the mod specifically (and cropping or formatting (etc.) them if necessary).
    Example (taken in Greece, no less. Might be suitable for a farming tier):
    Spoiler Alert, click show to read: 
    Click image for larger version. 

Name:	188.JPG 
Views:	20 
Size:	3.87 MB 
ID:	19737


    Not sure I have the skill or time to help with creating 2d art unfortunately, certainly not paintings or CG models.
    Last edited by athanaric; 07-21-2017 at 12:54.




    Swboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  14. #164
    EBII Council Senior Member Kull's Avatar
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by athanaric View Post
    Please do, unless one of them gets here first.



    I'm mainly referring to building info pictures, both the symbols in the city UI and the detailed "unit card" of each building. Right now, they are a hodgepodge of pictures of different styles from different sources, with some being photographs (with or without filters), some being original EB art, some paintings, and some being directly taken from RTW and M2TW. In the interest of creating a more immersive atmosphere and giving the mod a more uniform look, I think that straightening these out would be a good idea. Ideally, all vanilla TW art would be replaced, especially the stuff from RTW which, while not necessarily bad for its time, looks bland and lifeless.

    Personally, I like the photos best (a good example are the province info pics). That's where I could help out most easily, by providing you with royalty free ones for use in the mod specifically (and cropping or formatting (etc.) them if necessary).
    Example (taken in Greece, no less. Might be suitable for a farming tier):
    Spoiler Alert, click show to read: 
    Click image for larger version. 

Name:	188.JPG 
Views:	20 
Size:	3.87 MB 
ID:	19737


    Not sure I have the skill or time to help with creating 2d art unfortunately, certainly not paintings or CG models.
    This is my area, so I'll just note that the preferred art-style is "painting". Provinces are a completely different animal since they are geographic in nature, and thus photos are the best way to represent them. But in all other cases (buildings and events) the intent is to use artwork. In some cases (ports and farms in particular) we do rely on vanilla RTW, but even there, there's a conscious effort to keep the styles similar across the whole range of building levels. So if you have an RTW graphic at L1, they'll be used all the way through to L5 (or whatever the terminating level. And they will be different by culture.

    So I take exception to the "hodgepodge" accusation, because there isn't just a random distribution of pictures and art sprinkled everywhere. There is a theme, and we're slowly moving toward the ultimate goal, but within building types the sequences are consistent and yet still different for every culture.
    "Numidia Delenda Est!"

  15. #165
    I know the vioces aren't real Member Gigantus's Avatar
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    Default Re: Fans suggestion thread for future releases

    There is software around (I have dabbled with FotoSketcher) that does reasonable converting from photos to 'art' - can that be helpful?'

    3 minute process with a default setting - can obviously be refined:

    ...
    Last edited by Gigantus; 07-23-2017 at 19:40.

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  16. #166
    iudex thervingiorum Member athanaric's Avatar
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    Default Re: Fans suggestion thread for future releases

    ^ Good idea.


    Quote Originally Posted by Kull View Post
    This is my area, so I'll just note that the preferred art-style is "painting". Provinces are a completely different animal since they are geographic in nature, and thus photos are the best way to represent them. But in all other cases (buildings and events) the intent is to use artwork. In some cases (ports and farms in particular) we do rely on vanilla RTW, but even there, there's a conscious effort to keep the styles similar across the whole range of building levels. So if you have an RTW graphic at L1, they'll be used all the way through to L5 (or whatever the terminating level. And they will be different by culture.
    I see. Makes sense.


    So I take exception to the "hodgepodge" accusation, because there isn't just a random distribution of pictures and art sprinkled everywhere. There is a theme, and we're slowly moving toward the ultimate goal, but within building types the sequences are consistent and yet still different for every culture.
    It wasn't meant in a denigrating way. But surely, you can see what I mean - a consistent art style would be preferable (even though difficult to achieve considering how many different individuals of different professional and cultural backgrounds are working on this mod), in fact, IMHO, it should be one of the primary goals for any total conversion mod, such as this one.
    Last edited by athanaric; 07-23-2017 at 19:47.




    Swboz guide for EB 1.2
    Tips and Tricks for New Players
    from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.

  17. #167
    EBII Council Senior Member Kull's Avatar
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by athanaric View Post
    It wasn't meant in a denigrating way. But surely, you can see what I mean - a consistent art style would be preferable (even though difficult to achieve considering how many different individuals of different professional and cultural backgrounds are working on this mod), in fact, IMHO, it should be one of the primary goals for any total conversion mod, such as this one.
    And that was my point, it IS a primary goal. If you could compare the 2.0 vs 2.2 versions of EB2, you'd see we made MASSIVE steps in that direction, and it remains an ongoing activity. Take a look at the small icons and you'll see the same thing. A steady move toward a common style.
    "Numidia Delenda Est!"

  18. #168
    Member Member Gurkhal2's Avatar
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    Default Re: Fans suggestion thread for future releases

    I've got to see the Spartan land reform now and it was, ok I suppose. Although i still think that there should have been a quest for the Koine faction in regards to the helots, and if more quests could also be done I'd love that too. :) But then again I'm a sucker for quests and stuff in this mod.

  19. #169
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by Gurkhal2 View Post
    I've got to see the Spartan land reform now and it was, ok I suppose. Although i still think that there should have been a quest for the Koine faction in regards to the helots, and if more quests could also be done I'd love that too. :) But then again I'm a sucker for quests and stuff in this mod.
    In 2.3 both Epeiros and Ptolemaioi have "missions" relating to installing their own favoured candidate in Sparte. Not to do with the helots, though, rather exiled kinglets.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  20. #170
    Member Member Gurkhal2's Avatar
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    Default Re: Fans suggestion thread for future releases

    Quote Originally Posted by QuintusSertorius View Post
    In 2.3 both Epeiros and Ptolemaioi have "missions" relating to installing their own favoured candidate in Sparte. Not to do with the helots, though, rather exiled kinglets.
    Like I said I love quests/missions in general as it adds a lot to the immersion in my experience. Will definietly try out Epeiros and the Ptolemaioi in 2.3. I'm big Philhellene in addition to a lover ot quests/missions so that should be good. :)

  21. #171
    Member Member mephiston's Avatar
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    Default Re: Fans suggestion thread for future releases

    Hello all!

    Some (probably crazy) suggestions.

    Could be a good idea to implement another trait in the (selfish,unselfish/optimistic,pessimistic) group? I'm thinking about the newly added lazy/dutiful, maybe, which are relative to the personality rather than related to lifestile or character development... This will also restore the balance in numbers with the (sharp,dull/charismatic,uncharismatic/vigorous,languorous) group.

    I don't know if this already comes into play, but is it possible to influence the acquisition of a certain trait depending on the region (and not only the settlement)? I am referring for example to something like the "Under the Weather": an increased chance in alpine regions during winter, and maybe in desert regions during summer could be interesting IMO!

    Talking about loyalty, could be a "short reign penalty" possible? Looking at e.g. Seleucid history we can see how each basileus had to struggle against potential claimants to the throne; and in general the years after the death of a basileus were really chaotic! So I was thinking about a decrease in loyalty right after the death of a faction leader. Maybe only for some factions, though, and with some conditions related to the number of controlled territories.

    I haven't played the Ptolemaioi (waiting for the 2.3) and I don't have a copy of the game at hand for the moment, so I can't check; but are there some unique bonuses related to the flooding of the Nile? Maybe a boost to agriculture higher than normal.


    Probably something else is going to come to my mind in the next days, but for now this is it.

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