Page 8 of 8 FirstFirst ... 45678
Results 211 to 238 of 238

Thread: Europa Barbarorum 2.08e is released!

  1. #211
    State of Mind Member z3n's Avatar
    Join Date
    Apr 2015
    Posts
    4,219

    Default Re: Europa Barbarorum 2.04 is released!

    I've gone through and revised it. A variant of 2.03/2.05 will be in the next releases although I still plan to revisit this one in the future for those who like longer campaigns with roleplay involved.

    Members thankful for this post (2):



  2. #212

    Default Re: Europa Barbarorum 2.04 is released!

    Quote Originally Posted by Artemisia View Post
    Something is broken in the AI in 2.06a. The AI factions can fight each other and the player but they don't expand into rebel territory, they're almost completely unable to take rebel provinces. They may be less aggressive in general as well, but it's certain they're terrified of rebel lands.





    Two different games (player Epirus, player Baktria), both on the recommended H/M settings with scripts activated etc. As far as I can tell, over the two there was only one rebel province conquered by the AI, and that was by the Ptolemies after over 10 years (it then rebelled to Saba and was recaptured by the Ptolies).
    Well...that seems pretty early game, and I quite like the idea that the main factions aren't just steam-rollering the eleutheroi.

  3. #213

    Default Re: Europa Barbarorum 2.04 is released!

    Quote Originally Posted by z3n View Post
    I've gone through and revised it. A variant of 2.03/2.05 will be in the next releases although I still plan to revisit this one in the future for those who like longer campaigns with roleplay involved.
    Yeah...pretty much what I was getting at. For those who like to turtle their way through a campaign this looks promising. Any chance of an optional CAI (like an official submod)?

  4. #214
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.04 is released!

    Changelist for 2.06d:
    • Some more archer adjustments.
    • Revision of Arabian recruitment.
    • Moved Allied Government requirements for infrastructure to the end of the lines.
    • Added Hayastan war-trigger over Kartli.
    • Corrected error introduced into Baktrian mission. Also the Galatian trigger in Pergamon Kingship script.
    • Corrected ethnicity entry for Maeotis Client Ruler.
    • Changed polis_two requirement for Bosporans to Oligarchy.
    • Adjusted some financial support to rein in Pergamon and Makedonia.
    • Corrected the name-change part of the script.
    • Changes to the factional precursor and alliedstate bonuses/penalties to encourage the AI to build factional.
    • AI Governor bonuses reduced to make it harder for them to cope with unrest.
    • Corrected non-displaying of Rector Provinciae trait.
    • Some minor changes to Italian regional recruitment for Numidia and Carthage.
    • Adjustment to Saka reform script - no longer linking Royal Satrapy to royal_core hidden_resource - instead you can build one wherever you like.
    • Reverted to CAI more in the vein of 2.03-2.05 - ie more aggressive.
    • More BAI updates
    Last edited by QuintusSertorius; 11-22-2015 at 23:52.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Members thankful for this post (3):

    SaigrinSylonz3n 


  5. #215
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.04 is released!

    Changelist for 2.06e:
    • Alteration to the campaign-difficulty-related triggers for AIGovernor and AIGeneral
    • Removed royal_core from Alexandropolis and Girnar.
    • Plugged hole in Italic Client availability that had them in Britain. Same with eastcol recruitment on Shardin/Korsim.
    • Replaced faction_standing file with one shorn of irrelevant, error-logging vanilla lines.
    • Adjustment of Anatolian Spearmen and Hai Spearmen and knock-on effect on Armenian roster.
    • Naval recruitment added to Caucasus.
    • Adjustment of Good/Bad Disciplinarian and impact of sacking/not sacking settlements.
    • Fixed the crash-causing BAI/siege bug.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Members thankful for this post (2):

    Sylonz3n 


  6. #216
    State of Mind Member z3n's Avatar
    Join Date
    Apr 2015
    Posts
    4,219

    Default Re: Europa Barbarorum 2.04 is released!

    (Cue hype)
    There'll be a relatively major update to the BAI soon.

    Member thankful for this post:

    GRANTO 


  7. #217
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.02 is released!

    Changelist for 2.07a:
    • Corrected some syntax errors in the EDCT and EDA. Primary impact on Taksashila offices which should now function correctly.
    • Highlanders recruited from certain Pontic and Armenian government buildings start with experience.
    • Corrections to Hayastan and Baktrian missions - one CTD-causing, the other a missing script.
    • Prevented the double-qualification of Direct Mauryan Government in India - which prevents the tribal government appearing after independence.
    • Corrected the unique building bonus in Armavir and several other places.
    • Change to conversion mechanics - owner rates halved (so equal to founder/neighbour) and governor influence halved.
    • Corrected faulty syntax in requirements for the gandhara_viceroyal.
    • Reworking of Migration governments for barbarian factions.
    • Fixed copy-paste error in Confederates line of triggers. Thanks to myarta!
    • Reverted archers and slingers to the previous mechanics.
    • Replaced unit scripting with a BAI update - the scripting isn't ready yet.
    • Changed the nine factions using the Teutonic system of family structure to regular family tree. EDCT adjusted with regards ethnicities.


    Now would be a good time to test Baktria, or indeed one of the newly family-tree'd factions (KH and most of the "barbarians").

    EDIT: Pulled this one, the unit scripting isn't ready yet. It'll have an update to the regular BAI instead.
    EDIT2: Re-issued as 2.07a removing the unfinished script. Note in-game it still says 2.07 - but the zip file is the correct version.
    Last edited by QuintusSertorius; 12-04-2015 at 02:19.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Members thankful for this post (3):



  8. #218

    Default Re: Europa Barbarorum 2.02 is released!

    Just out of curiosity, are all the updates/patches not save game compatible? Would like some clarification on this please.

  9. #219
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.02 is released!

    Quote Originally Posted by Arsaces View Post
    Just out of curiosity, are all the updates/patches not save game compatible? Would like some clarification on this please.
    Like it says in the first post, none of the patches are savegame compatible. You need a new campaign each time.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Member thankful for this post:



  10. #220
    Member Member Christianus's Avatar
    Join Date
    Mar 2006
    Location
    Nidarosiensis, Norway
    Posts
    150

    Default Re: Europa Barbarorum 2.02 is released!

    Hello Super-Duper EB team:)

    "Replaced unit scripting with a BAI update - the scripting isn't ready yet."

    What Is the plan with unit scripting/what does It consist of?

    Best regards
    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.
    - Σιμωνίδης ὁ Κεῖος

  11. #221
    State of Mind Member z3n's Avatar
    Join Date
    Apr 2015
    Posts
    4,219

    Default Re: Europa Barbarorum 2.02 is released!

    I would prefer to keep it quiet until a later date but there's two advantages one gameplay based, the other history based.

  12. #222

    Default Re: Europa Barbarorum 2.02 is released!

    Quote Originally Posted by QuintusSertorius View Post
    Changelist for 2.07a:
    • Corrected some syntax errors in the EDCT and EDA. Primary impact on Taksashila offices which should now function correctly.
    • Highlanders recruited from certain Pontic and Armenian government buildings start with experience.
    • Corrections to Hayastan and Baktrian missions - one CTD-causing, the other a missing script.
    • Prevented the double-qualification of Direct Mauryan Government in India - which prevents the tribal government appearing after independence.
    • Corrected the unique building bonus in Armavir and several other places.
    • Change to conversion mechanics - owner rates halved (so equal to founder/neighbour) and governor influence halved.
    • Corrected faulty syntax in requirements for the gandhara_viceroyal.
    • Reworking of Migration governments for barbarian factions.
    • Fixed copy-paste error in Confederates line of triggers. Thanks to myarta!
    • Reverted archers and slingers to the previous mechanics.
    • Replaced unit scripting with a BAI update - the scripting isn't ready yet.
    • Changed the nine factions using the Teutonic system of family structure to regular family tree. EDCT adjusted with regards ethnicities.


    Now would be a good time to test Baktria, or indeed one of the newly family-tree'd factions (KH and most of the "barbarians").

    EDIT: Pulled this one, the unit scripting isn't ready yet. It'll have an update to the regular BAI instead.
    EDIT2: Re-issued as 2.07a removing the unfinished script. Note in-game it still says 2.07 - but the zip file is the correct version.
    I can confirm that atleast for me, the mission for Baktria that causes a CTD, doesn't anymore.

    Member thankful for this post:



  13. #223
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.02 is released!

    Changelist for 2.07b:
    • Adjustment to conversion rates
    • Cultural conversion removed from higher-tier Bosporan buildings. Only the earlier nomadic structures are supposed to convert.
    • Fast conversion from converting building reduced by 1/3.
    • Fixed the Tirdad/new Parthian traits bug. Also fixed the Lugian suitors with multiple ethnicities.
    • More Client Ruler descriptions added.
    • Further reduction of the order-bonus effects of the AIGovernor trait (ie AI empires will be less stable).
    • Reduced the garrison of Sarmizsegethusa slightly to aid AI-Getai's early expansion.
    • Changed Saba Precursor minimum settlement size to village - same as all the rest. Also revised requirement of city for their precursor and tribal governments.
    • Adjustments to Roman stats (morale lowered by one point) and Machairophoroi get ap as intended.
    • Change to requirements for Basilike Patris (top-tier Hellenistic government) - now need polis_two and helcol_two, rather than polis_three and helcol_three. However, you can only build one of them. This has most immediate impact on Makedonia, who don't start with one and have to wait a long time otherwise.
    • Slight tweak to recruitment in Bosporan Tyrranos and Paradynastes.
    • Use of non-existent unit in Boii mission script corrected.
    • Market in Saka capital changed to caravans.
    • Correct to Hayastan independence script to match that of Baktria.
    • Adjustments to agent traits and thresholds.
    • Update to Nabataean reforms - now with an AI trigger/fallback.
    • Revision to some garrisons in Arabia.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Member thankful for this post:



  14. #224
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,058
    Blog Entries
    1

    Default Re: Europa Barbarorum 2.02 is released!

    Shall I update the title of the thread? Because on the forum index it still says 2.04.
    Looking for a good read? Visit the Library!

  15. #225
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.02 is released!

    Quote Originally Posted by Ludens View Post
    Shall I update the title of the thread? Because on the forum index it still says 2.04.
    Yes, please. Make it 2.07 - that'll be close enough.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  16. #226
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,058
    Blog Entries
    1

    Arrow Update thread title

    Quote Originally Posted by QuintusSertorius View Post
    Yes, please. Make it 2.07 - that'll be close enough.
    Done.
    Looking for a good read? Visit the Library!

    Members thankful for this post (3):



  17. #227
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Update thread title

    Changelist for 2.08:
    • Hardy removed from Camillian Principes - omission before. Alteration to recruit_offset_priority to make for more balanced AI armies.
    • Expanded Numidian family tree to be less rarified.
    • Lowered requirement for first level of temple for Numidia by one. Adjusted Sab'yn access to battle/governor's temples to saba_tribal.
    • saba_tribal now rel_d or rel_c 20% - but saba_clients rel_c 40%
    • Change to Marian reform mechanics. Municip cannot be built anywhere but Roma until the reform.
    • BAI, CAI and diplomacy updates. Updated faction standing (so no longer the vanilla file).
    • Unit-based battle script ready for testing. Make sure you activate the script at the beginning of the battle (by clicking on the advisor's face).
    • Slight increase in Boii starting units.
    • Bosporan Royal Satrapy restructured and restriction to a single one removed. Helleno-Nomadic Satrapy also altered. Free upkeep added to Allied/Subject Clan.
    • Fallback added to Hayastan/Baktrian scripts - if Seleukids die, both are automatically made independent.
    • Changed placeholder "Thraikian" cavalry unit from Hippotoxotai to Mezenai.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Member thankful for this post:



  18. #228
    State of Mind Member z3n's Avatar
    Join Date
    Apr 2015
    Posts
    4,219

    Default Re: Update thread title

    Here's the 2.08 scripts hotfix, save game compatible. Let me know if it doesn't work for you but I've ran several tests and it works fine for me, as this information isn't looked up in an array. It's simply external commands parsed into the exe only after activation of the script. Which in turn means there's no file version detection.

    Installation process is exactly the same as 2.08, just extract into your EBII folder say yes to the overwrite and you're done. Thank you to all the people who reported the bug.

    1) Attacking siege/reinforcements behaviour fixed
    2) Defensive field AI now has proper previously intended reactions to your behaviour

    Download from dropbox or depositfiles.

  19. #229
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.08 is released!

    Changelist for 2.08a:
    • Altered granary building requirements for Rome (as input into Marian reforms).
    • Changed fallback for Hayastan/Baktrian scripts to Seleukids have less than 5 provinces. Also added to Pergamon's kingship script.
    • Removed the "no eastcol present" restriction from Seleukid and Baktrian native administration governments. Not a constraint on any other faction's Laarchia. Also added upgrade path from Supervised Hellenic to Satrapy.
    • Changed secondary spear animation for Redoi to underhand.
    • Added a "Skythia" pool to Bosporan Allied/Subject Clan buildings.
    • Missing hyparchia hidden_resources added to provinces in eastern Anatolia and central Caucasus.
    • Updated traits regarding Paranoia
    • Updated battle script so no more passive attacking AI (also issued as a hotfix by z3n).
    • Revised the Helleno-Nomadic Satrapy again - polis condition is impossible to meet. So now it has a mixed pool, but is only build-able in Sarmatia (as originally intended - not Skythia too).
    • Corrected Numidian government building upgrade paths which had unnecessary conditions.
    • Changed missile hit rates against infantry (0.425) and cavalry (0.475) to make missiles a little more effective.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Members thankful for this post (2):



  20. #230
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.02 is released!

    Changelist for 2.08b:
    • Increased accuracy of javelins.
    • Colonist advisor pop-ups no longer appear after turn 64 - everyone should have gotten the hang of it by then.
    • Removed the mixed h_r from Callaecia and Cantabria - no longer camps.
    • Adjustments to Royal Clan buildings for Saka/Sauromatae/Parthia - no longer lose factional units in their homeland.
    • Parthian Allied/Royal clans now build-able only in camps - same as the other two nomadic faction's pre-reform governments.
    • Lowered settlement requirement for numidia4/numidia5 to town/large_town respectively.
    • Iberian Client changed to a cavalry unit.
    • Latest scripts hotfix with BAI update.


    I know it's only been a day, but these are some material changes. Especially the first one, they now feel about right to me. Also bundled in z3n's latest update.
    Last edited by QuintusSertorius; 12-14-2015 at 04:13.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Member thankful for this post:



  21. #231
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.02 is released!

    Changelist for 2.08c:
    • Revision of infrastructure in many larger settlements.
    • Second tier of Allied Government size requirement downgraded to city.
    • Parthian Allied/Royal clan requirements reverted to original format (ie build-able anywhere).
    • Update to Sauromatian factional pools - more reflective of their position as the western steppe faction.
    • Expansion to post-reform Parthian pools.
    • Correction of faulty Baktrian (and some Seleukid) government pre-reqs on infrastructure.
    • Expansion of Bosporan Helleno-Nomadic Satrapy to include Skythiapolis and Paniardis. Removal of camp-conversion from that building - it's an end state not part of a transition to Hellenism.
    • New unit for Leusitane: Elite Swordsmen. Added ap to Leusitane elite cavalry swords.
    • Additional trigger added to Polybian reform - take Cisalpine Gaul and Sicily, and reforms will happen after turn 170.



    Recommendations for factions to test: Parthia, Sauromatae, Seleukids, Baktria.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Member thankful for this post:



  22. #232
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.08c is released!

    Changelist for 2.08d:
    • Corrected my overly convoluted requirements for Bosporan Helleno-Nomadic Satrapy - now works.
    • Turn trigger for Polybian Reform reduced to after turn 120.
    • Siege AI update and change to siege mechanics.
    • Campaign AI usage of missile units should be reduced.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Member thankful for this post:



  23. #233
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.02 is released!

    Changelist for 2.08e:
    • Corrected erroneous appearances of Italic client ruler.
    • Revised Allied Government placement of Leves in Italy.
    • Added Persian Archers to Persis and nearby in Native Admin pools. Hyrkanian Hillmen added to Hyrkania in Native Admin pools.
    • Added Felsina to Polybian fallback script.
    • Adjustment to the Baktrian/Seleukid Satrapy of the Empire - light cavalry added to local pool. Removed some redundant pools.
    • Added morale impact of general's experience back into EDCT.
    • New rel_i icon for the settlement summary screen.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

    Member thankful for this post:



  24. #234

    Default Re: Europa Barbarorum 2.02 is released!

    Thankyou for all your work on this. You are so prolific that any playtesting I do is obsolete before I can get more than a few turns! Mind you - I like to stop and eat the roses!
    Regards
    Vermin

    Member thankful for this post:



  25. #235

    Default Re: Europa Barbarorum 2.02 is released!

    Not sure whether this is by design or a bug, but playing as Baktra I can recruit Indian units from native military settlement in Sugd (Sogdiane) which seems a bit a far-stretched.

  26. #236
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.02 is released!

    Quote Originally Posted by arinbjorn View Post
    Not sure whether this is by design or a bug, but playing as Baktra I can recruit Indian units from native military settlement in Sugd (Sogdiane) which seems a bit a far-stretched.
    By design. The building is native and neighbouring settlers, you'll notice a lot of them in the region have Iranians.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  27. #237

    Default Re: Europa Barbarorum 2.02 is released!

    I'm guessing this is the right thread for EB2.1b BAI feedback:
    The open battle AI is soooo much better. No longer too passive. The siege (defensive) AI seems unreactive - but at least makes more use of the city centre in initial deployment to ensure a bloody last stand. Also now usually place archers on the walls instead of the centre. Without the 3 minute control timer it is also more difficult to clear away the last of the garrison which are lining the walls still. At least this mean you have to kill or rout every defender now which is good.

  28. #238
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,140

    Default Re: Europa Barbarorum 2.02 is released!

    Quote Originally Posted by Vermin View Post
    I'm guessing this is the right thread for EB2.1b BAI feedback:
    The open battle AI is soooo much better. No longer too passive. The siege (defensive) AI seems unreactive - but at least makes more use of the city centre in initial deployment to ensure a bloody last stand. Also now usually place archers on the walls instead of the centre. Without the 3 minute control timer it is also more difficult to clear away the last of the garrison which are lining the walls still. At least this mean you have to kill or rout every defender now which is good.
    Um, this is the old thread for the testing build. The new release is a stickied thread at the top of the forum.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


Page 8 of 8 FirstFirst ... 45678

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO