Originally Posted by
Cazbol
You can have several types of treaties.
- Trade agreements bring you income based on the resources that one empire supplies but the other one demands.
- Military access allows your armies to march over the counterpart's land without them taking offense.
- Non-aggression pacts means you promise not to attack each other.
- Defensive alliance means you promise to go to war with anyone who attacks your counterpart.
- Military alliance means you will go to war with anyone your counterpart goes to war with, regardless of who initiates it.
- Making states your client states makes them subservient allies.
Your political agreements, as well as your actions greatly affect your relationships with your counterparts, but also other states, based whether they like your counterparts or not.
The Augustus campaign that came with the Emperor Edition was in may experience particularly good, primarily because of how beautifully the political system worked. I chose to play Egypt, which starts out as a client state of Marc Anthony and I stayed faithful to my master. In general the alliances of each of the sides in the Roman civil war held together quite well in this game, yet with the occasional state breaking away. This made for very interesting game, where each state in my alliance tried to help the alliance win the war, while trying to make its own gain and grow in strength within the alliance. Once my alliance had subjugated the opponents, Marc Anthony tried to annex states within his alliance, starting with me, which made for a very interesting war.
I think you're making a good choice by starting your Total War experience with Rome II.
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