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Thread: Ancient TW: GRAPHICS discussion

  1. #121
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    A little bit further along - correct palette this time, and with weapons added to the sagis:

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    Next job is to sort out the legionaries and some auxilliaries


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

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  2. #122
    Member Member YanBG's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Awesome work with the faction colors and weapon positions, the sword fits perfectly in their hands.

    Happy hallidays Macsen, Dimitrios and the whole org!

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  3. #123
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Got the basics done on the legionaries, just have a few twiddles left to finish off. I'm quite pleased with how the 1-2 attack animation with the shield then sword-thrust has worked out


    And in the process of all this, I've made a couple of weird discoveries related to placing units in the startpos file. Seems the game can be a bit picky about unit names. First off I tried to give the Populares a couple of units of First Cohort legionaries (Legionary2 in the unit_prod) with a valour bonus....

    ie MakeUnit ... Legionary2 160 1 (ie 160 men with 1 kill) >> killed the startpos - not available at main menu

    so I removed the valour boost:

    MakeUnit ... Legionary2 160 >> startpos loaded, but the unit came out as 2 men with valour 8!

    Aha! I thought - even though there's no space in the name, the engine interprets the "2" as a quantity of the basic Legionary unit, so I changed the name of the First Cohort to LegionaryB, instead:

    MakeUnit ... LegionaryB 160 >> killed the startpos again!

    The game works fine with these units, with the sole exception of putting them in the startpos. Any unit that goes in the startpos cannot have a name that begins with the whole name of another unit. I think I have the fix, but have yet to try it - basically I need to rename the basic legionary unit to LegionaryA, so that LegionaryB no longer contains the whole name of Legionary. I imagine when the startpos file is parsed, it stops as soon as it sees the first valid full name, then anything that comes after is assumed to be the number of men.

    EDIT: yep, works fine with LegionaryA, the Populares now get their two experienced units of First Cohort legionaries.

    Anyway, enough of that - here's a few screenies of the new legionaries in action:


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    Last edited by macsen rufus; 12-28-2016 at 22:28.


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

    Members thankful for this post (3):



  4. #124
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    More units are now working:

    Auxilia classica - with suitably nautical shields:

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    Briton and Gallic auxiliaries:

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    Next will be revised Samnite and Batavian auxiliaries, once I have the spear animation sorted.


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

    Member thankful for this post:

    Leith 


  5. #125
    Member Member Leith's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    What can I say? I am in awe of your superior modding skills, Mac. By the way the shields look great. Thank you for all the hard work. Cannot wait to check out the Samnites with their spears and hopefully new shields.

    P.S Thank you very much, YanBG for your great textures

  6. #126
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Thank you, Leith

    No need to wait for the Samnites, they're here:

    Click image for larger version. 

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    They share the shield with the British auxiliaries, as they don't both appear in the same scenario.

    And for the refreshed Batavians, here they are trashing some Celtic swordsmen:

    Click image for larger version. 

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    Indeed, YanBG's 3D modelling skills are a real boon for the ancient battlefield


    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Ancient TW2: Eastern Empires is under development again

    Featuring: Rise of Persia, Alexander's Conquests, Wars of the Diadochi

    Member thankful for this post:

    Leith 


  7. #127

    Default Re: Ancient TW: GRAPHICS discussion

    These all look awesome, I better go back and read it all now :)

  8. #128
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Welcome Bob ,
    Its good too see new members acknowledging the great work done by Yan and Macsen on these Romans .
    Stay awhile and enjoy , much more coming in the future .
    Cheers
    Last edited by dimitrios the samian; 03-17-2017 at 04:41.

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