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Thread: Ancient TW: GRAPHICS discussion

  1. #1
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Ancient TW: GRAPHICS discussion

    Please use this thread for discussions of graphics relating to Ancient TW, to keep things together and easy to find.

    ( p.s. for GRAPHIC discussions, use the Backroom )
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  2. #2
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    thanks Mac ...
    but can you make it a sticky please ( as it will allow for sub sections )
    Thus keeping it neat & tidy ( as I like also)

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    Member Member Leith's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Hi guys! I will re-upload the African/Ptolemic hoplites here. I have done the first frame and it's not the final product.


    ptolemic hoplites Back side
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    ptolemic hoplites walking
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  4. #4
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Leith ...
    I reckon we should stick to the darker browns for these Nubians .
    I based mine on the originals , chocolate brown skin


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    I played around & dressed these troops up , so they look better in the Egyptian Army ( original look like trannies on the catwalk
    I know its a big job , but either way im happy .


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    psss ... Ptolemaic African Hoplites coming along nicely
    Last edited by dimitrios the samian; 07-07-2016 at 12:35.

  5. #5
    Member Member Leith's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    They look nice! They should come in handy when designing better looking pike/sword/axe units for the Egyptians/ptolemics.

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    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Goodmorning Macsen , Leith & others .......

    Firstly , thanks Mac for sticky'ing this thread , bcoz we have the other thread which is almost similar I will briefly take a moment to define the difference .

    I like us to use this thread to deal with all facets required in the production of the graphics needed for each upcoming release .
    By Graphics , we mean Troops & lets include all other required Icons & Review Panels & Potraits & Parchments etc etc also .

    It will also be the thread were we discuss plans & allocate the work required on the Graphics we need & in what order we produce them .

    Along the way we can report on progress or problems as required .

    The other thread we will use for learning sharing & teaching various techniques (skinning-modifying & creating etc etc)

    Ideally what we need is our Stickied Threads to be Sub-Sections !
    eg > A sticky thread Titled "GUIDES" in which you can quickly transfer all the existing Faction Previews already done .
    So when entering the Guides sub-section one can then enter into Factions or the yet to come guides on Tactics , Troops , Strategy , etc etc


    Other topics will also need Stickied Sub-Sections like hmmm , Bug Reports , Beta Testing (we have) & others ofcourse at your discretion .

    I sincerely hope the Org's forums have this capability .
    ( please check this Macsen when you get time , with the higher powers)

    .......................................................

    Ok , Another nice touch will be beginning our posts with a TITLE , done in bold capitol letters & different color , its valuable & will help in quickly finding whats required in threads that become nuggets of information on half a dozen topics . examples can include ....

    eg , QUESTION , ANSWER , IDEA , PLAN , PROGRESS REPORTS etc etc .

    I will begin doing this & we can all follow to keep things in order & easy to find .

    many thanks guys
    I hope we work & stay together for many many productive years & mods to come
    cheers
    Dimitrios


    ****************************************
    Ok I shall begin ....

    THE PLAN #1

    Leith I would like you to join me & help finish of those important units required to enhance "Rise of Persia" .
    we both have revealed some superb work , I have posted some early prototypes & you have done so also with some fantastic high detailed troops .

    My mission will be finishing of the Hellenic Bif (as it was my first)
    Leith , your first task will be the Ptolemaic Hoplites .

    I would like to send you the Ptolemaic Bif plate so you can finish it , in doing so we will use the other thread & I will share with you my new cloning technique , eg the 4 standing units (once finished) quickly become the 44 others required on the remaining 11 plates ..................... (pm me & send yr email)

    After we both finish our first task , we both get into the Biblical & then the Egyptians , Indians etc etc .
    More on these later .
    Last edited by dimitrios the samian; 07-08-2016 at 08:32.

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    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    FOR FUTURE USE
    Quote Originally Posted by Leith View Post

    ptolemic hoplites Back side
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    ptolemic hoplites walking
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    Nice troops Leith , they would be ideal for a Mod I'd like to do in the future .
    I think with a slightly lighter Indian type skin tone we could use them as Late Hellenistic Era Bactrian/Hindu Kush Pikes !!
    Put them on ice for a while & we can get back to them again when the time comes .
    Last edited by dimitrios the samian; 07-08-2016 at 12:18.

  8. #8
    Member Member Leith's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Here is some more eye candy from my unfinished Viking Invasion 3 mod. We might be able to incorporate them in future mods,

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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Some nice looking units there, Leith - really spices up the Viking scenario!
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

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    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    FOR FUTURE MODS ..

    Quote Originally Posted by Leith View Post
    Here is some more eye candy from my unfinished Viking Invasion 3 mod. We might be able to incorporate them in future mods,

    Click image for larger version. 

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    Click image for larger version. 

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    hmmm , I remember seeing them little blokes on the Middle Earth Mod , I think ?? dwarves ??
    There nice Leith , only need "an ankle & 2 kneecaps" to ready them for recruitment

    Seriously
    Leith those original Hellenics look so clean & spiffy with their grey Thracian styled boots & new hair !! ( more on these later ))
    Post the Archer you modified when you get a chance .
    cheers
    Last edited by dimitrios the samian; 07-09-2016 at 07:44.

  11. #11
    Member Member Leith's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Hi dimitrios! Those animations were taken from middle earth tw but I heavily modified them to look good enough. Anyway I don't know which bif you're referring to. Could you point to the exact screenshot ?
    Regarding the archer in question,I appear to have lost the file together with many more bifs as a result of buying/selling a new laptop. Don't worry though, they can be replaced.
    Last edited by Leith; 07-10-2016 at 13:54. Reason: spelling

  12. #12
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    In the screen shot where they are fighting with the light blue hellenic unit .... Yes metw have some great bifs ! Including a wild oxen beast being riden ..impressive

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    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    UPDATE :

    Hello gentlemen , Great news !

    I have made some huge progress on my skills .
    On my first attempt at just "tidying up the generic Hellenic" Bif unit i made some very basic errors & I continued to compound them .

    Those troops were tested by macsen and screenshot posted .

    In my efforts to rectify them i had my biggest ha ha moments ! and i swiftly and 100℅ accurately redid the 4 standing angles and all the Archer shooting angles x12 plates followed .
    In the coming week i will go on to finish the remaining actions and also draw in the quiver and sword .

    By using a combo of both Photoshop and BifReader & some patience , the next lot will be ready a lot quicker & will be much better looking .
    I have discovered many simple ways of improving the units we currently use and also bringing in many newly skinned troops that we so desperately need .

    I also have created a totally new animation for the Slingers , at present its only one frame (all 12 ) but its fluid & looks really good .

    Cheers


    Some New Troops for the upcoming Rise of Persia

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    Last edited by dimitrios the samian; 07-18-2016 at 07:28.

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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Great news, Dimitrios - I look forward to meeting the new new guys

    And don't forget, making basic errors is the best way to learn (I'm beginning to suspect it's the ONLY way )
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

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    Member Member Leith's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Hi guys! Your new animations look great, dimitrios! They will fit right in the ROP theme. Thank you for your hard work!

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    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    UPDATE

    Hello dudes ,
    After a slow 2 weeks due to some family commitments
    I can resume again at a brisk pace to pickup & finish of not one ..................... but two bif plates !!

    I invested the little time I had & worked only on the Ptolemaic African Hoplites .
    I unpacked the 12 plates & worked on them on Photoshop , laying out the base coat changing theirexposed skin from Caucasian to negroid .

    I still need to repack the bif & run it thru bifreader in motion to add the highlights to the skin & the basic details around the greaves .
    Both tricky tasks , but with my confidence & technique much better than I set out these guys will be finished along with the first bif .

    So summing up , both at about 80% & I'm looking forward to contributing them to the Ancients Mods .
    Last edited by dimitrios the samian; 07-30-2016 at 09:59.

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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Encouraging news, DtS - more power to your (Photoshop) pen (tool)
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  18. #18

    Default Re: Ancient TW: GRAPHICS discussion

    Making graphics is a huge labor but they'd definitely catch my eye when deciding which mod to play.

  19. #19
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Quote Originally Posted by YanBG View Post
    Making graphics is a huge labor .......
    You got that right
    I'm just free handing at the moment over the top of existing animations , improving some & adding to others
    but I have drawn up one new one a "Slinger" , just a roughy & only one angle & far from finished .
    We desperately need a Slinger for our Ancient Mods .... be so so nice if we could port an existing one into MTW or have someone with the skills to produce it .
    If your keen on Ancient time period let macsen know & you can "beta test" a faction or two .
    Last edited by dimitrios the samian; 08-02-2016 at 10:50.

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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Hi YanBG,

    Welcome to our dusty corner of the Org - I saw the new unit you posted in the Alchemists' Lab yesterday, very nicely done

    As DtS said, beta-testers are very welcome. That said, I seem to have made so many changes to my 'master' copy, the beta-install is getting a bit old hat now. I think an 'ATW2:EE v1.0' is not far away.....
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  21. #21

    Default Re: Ancient TW: GRAPHICS discussion

    Hey Macsen Rufus

    Recently i haven't found the time to play but as the units go i'm nearly done with the setup to render all frames(336!) with one click in blender. I plan to post it with a tutorial so anyone could use it

    Member thankful for this post:



  22. #22
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Quote Originally Posted by YanBG View Post
    Hey Macsen Rufus

    Recently i haven't found the time to play but as the units go i'm nearly done with the setup to render all frames(336!) with one click in blender. I plan to post it with a tutorial so anyone could use it
    Great news Yan !!!
    I will be keen to learn from you .
    I hope you don't mind , I will ask lots of questions as im a newbie
    & I want to make the Slinger for macsens mods
    I have only the 12 frames of one angle at the moment

  23. #23

    Default Re: Ancient TW: GRAPHICS discussion

    Slingers are on the run!



    Notes: green player color usually has convertion issues(transperancy), so i left the skirt in purple because i think it's good to have both of them too. If it clashes with the HTW units i can change it, so let me know!

    He has no sleeves, it might be better to make him easier to recognize on the battlefield, again if you want i can make him with a tunic/shirt like the archers.

    Is that overhead animation good? We might have trouble fitting him in the plates without separating the sling(it's too wide) from his hand.

    I gave him slippers... not sure if that's what you want.

    Is that hair, i thought about a helm or a cap?

  24. #24
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Quick work Yan .... Well done on your efficiancy .
    But it is not showing up correctly for me , seems like his looping on just a few frames , like he is making a table tennis stroke.
    Ok about the animation being overhead , in my opinion is what we need , overhead and swinging in air for four or five frames then releasing ! and remember 11.12 and 1 to depict reload .
    The slinger we currently have uses up four rectangles also , so a bit and give and take it should fit comfortably on that bif plate .
    I know slingers never wore helmets , so just hair for me , hehe , over to you mac .
    Last edited by dimitrios the samian; 08-13-2016 at 22:57.

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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    That is a nice animation YanBG

    And definitely, no headgear is the way to go.

    There are a few issues to address for it to be able to integrate it into Ancient. First off, I can't afford a whole folder just for slingers - as per HTW it needs to be integrated with other units in the one BIF. DtS you have a small misconception there, too - the slinger doesn't use just 4 rectangles - it uses all of them, because they still have to walk, charge, fight die, run etc etc. The HTW BIF with slingers in is the basis for a lot of the 'barbarian' units - to be honest I'm not sure whether the 'slinging' action has dedicated rectangles - it looks the same as the attack with just the weapon changed (plus the addition of the 'reload' pause, of course). For the record, that one BIF supports 14 different units.

    My ideal solution would be to add 'slinging' actions to existing BIFs, so that we can have different looking slingers for different factions - that's probably my biggest bugbear with the animations - all the slingers look exactly the same, and there are four different slinger units. And of course they would need to be synchronised with any other missile units in the same BIF so that they all reload and aim in the same frames, because each BIF only has one 'aim.txt' to set the pause.

    In any thoughts on new units, it is necessary to remember that Ancient is really rammed with pretty much every possible BIF folder already in use or reserved (eg African hoplites and the 'Biblicals') and I have a long 'to do' list for new units already....
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  26. #26
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    "I can't afford a whole folder just for slingers - as per HTW it needs to be integrated with other units in the one BIF" .
    ... I understand that mac , how nice it would be if we had Custom 11 to Custom 20


    "DtS you have a small misconception there, too - the slinger doesn't use just 4 rectangles - it uses all of them" .
    ... Mac , I'm glad to report that I have now progressed way beyond that level also

    "The HTW BIF with slingers in is the basis for a lot of the 'barbarian' units - to be honest I'm not sure whether the 'slinging' action has dedicated rectangles" .
    ... it has , I checked that a few weeks ago & also its frame is 9 were the projectile is released , I fully understand that its a valuable heavily used Folder .

    "And of course they would need to be synchronised" .
    ... I am already on to that also , including "the aim txt"

    Mac , its nice to know we have room for the new upcoming Bifs I'm working on .
    The African Hoplite & the 2 Biblicals .

    1st biblical is re-skinned over this barbarian bif , with its Slinger & all other troops it represents , But in new Arabic style !!

    2nd biblical is the darker skinned topless Bif currently being used by the Gandharans , I have added the headpiece , some boots & a few touches etc etc , It is used by the Archer & lots more & it is very valuable also .

    So with folders scarce , much more thought required on this one and I agree with macsen it would be nice .
    ....."to add 'slinging' actions to existing BIFs, so that we can have different looking slingers for different factions"


    SUMMING UP :

    Ok , I have had a good long think about it & I think its best that we proceed on with the Bifs we have at present , like macsen once many many years ago re: the driver " thems the elephant we got , thems the elephants we use "

    I do thank you Yan for taking time out & making up this protype to show us . I also apologize for revving you up ( perhaps we best put him on ice now & both focus on other things & down the line he may be used in another mod or scenario etc etc )

    I do also thank you macsen for taking the time out to respond in length to this topic about slingers and I apologize also , for the distraction as I know your time is limited & best spent elsewere where its most needed .

    cheers to us all here .

    ........................................................

    How nice it would be if Sega or the head honcho's gave us another patch with more folders !
    Shall we take a chance & write them a letter & ask ?


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    Last edited by dimitrios the samian; 08-14-2016 at 04:59. Reason: edited the SUMMING UP

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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Ah, yes, Dimitrios, the difference another ten folders would make

    Talking of elephants, too, I would like about three elephant folders.... but it ain't gonna happen, sadly.... I think the most variety I can squeeze in is to render the one existing elephant at two differnt sizes to represent the Indian and African elephants for the eastern and western successor factions (as appropriate etc etc). Still need to try that out, but it's part of the 'to do' list.

    On another front, it struck me that the African hoplites could be done quickly, and the reason is that the graphics are INDEXED. In fact I was so struck by the idea, I tried it out, and it took about an hour or so to get a rough and ready version done. As it was a 'suck it and see' exercise I didn't take as much care as I should have, but it pretty much works, and my 'Aethipioi epilektoi' are now in service to the Ptolemies. They are a bit paler than I wanted, and somewhat blotchy, but that's because I didn't do it precisely enough.

    So the method is this:

    1. Extract all frames from the BIF to BMPs (use the 512x512)
    2. Open up in Photoshop
    3. Open up the palette and save the original (use a name like [BIF_H_1].act
    4. Then you need to use the eyedropper tool ON THE COLOUR TABLE
    5. Select a patch of skin tone with the eydropper tool - the corresponding indexed colour in the table (and on the BIF) will go transparent
    6. (This is where I cut corners - I just fiddled straightaway, instead I should have drawn up a list of tones and worked methodically)
    7. Turn OFF the colour table eye-dropper, then select the transparent table entry with the regular cursor (can't recall if single or double click...) This will bring up the colour selection dialog
    8. Select a new colour using the sliders, cursor or by entering RGB values
    9. When it's done, every pixel of skin tone 1, will now be changed to your new skin tone 2
    10. Repeat until all skin tones have been changed
    11. Check that no obvious 'non-skin' uses of those colours occur (shields especially - on this more later)
    12. When you are satisfied with the new skin on your first BMP, SAVE the palette again, to [BIF_H_2].act
    13. Open up the other 11 BMPs and now LOAD [BIF_H_2].act into them. Their skin will also be transformed instantly.
    14. IF the shields pick up any original skin tones (one did in my test) then simply copy the shields and weapons section (take the whole width of the BIF to make positioning easier) from a BMP with palette 1, and paste it into the ones with palette 2 - this will re-index the colours in the pasted section to the next nearest, and will get rid of any speckling or blotches.
    15. Switching between the two palettes will show you the changes more clearly
    16. Once you have your 12 BMPs, save them at full size, then reduce to 256x256 and save again for the low-resolution versions, then assemble new BIFs with BIF reader as per normal.


    The upshot of the method is that you only need to change each colour once, and not for every pixel on every body in every frame

    This method should also work for things like reversing the faction colours - but I think you would need to first make the changes, then convert to RGB mode, then back to Indexed mode and re-load the ORIGINAL palette. This would leave the new colours in the right place on the images and the colour indexes in the right place in the palette.


    And the whole slinger question is not a distraction, no apologies required, DtS I think Yan's slinging 'action' looks far nicer than the original HTW version. If it could be applied to the existing bodies we have, that would be awesome.

    My 'wish list' for slingers would be to add them to:

    The 'Indian' BIF
    The 'Biblical' BIF*
    The 'Thracian' BIF (Duke John's one that I use for Thracian Peltasts, Agrianes and tribal archers etc)
    The 'Greek tunic' BIF

    and maybe even the 'Armoured Eastern Infantry' BIF (ie the body for Kardakes, Assyrians etc)

    However, I appreciate it is a very different process starting a new model from scratch than it is editing an exisitng BIF plate. As I've never looked at the 3D modelling side of things, I have no real grasp on what the tools can achieve. For instance, can Blender (or whatever) 'backload' the BIF plates to reconstitute a 3D model, or is that asking too much of the magical software fairy???




    * I just saw that will be in the 'Biblical 1' BIF Just the job for my new Arab Slingers (available only to the Ptolemies and Nabateans in the Successors campaign, sure they'll be worked back into other scenarios later....)
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  28. #28
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    [I]"Talking of elephants, too, I would like about three elephant folders.... but it ain't gonna happen, sadly...... "

    Don't be sad mac ! ... It is very do able ... but more thought & experimenting & measuring bifs is required ......
    but quickly to excite our palettes , if we separate the elephants from the riders (cloth will go with riders so we have faction colours ) we make enough Elephant Units we can save on folders , ..

    eg:1 Bif for Elephant & (hoping)a Bif with 2 crews .... We extract 3 different Elephant Units from 2 Folders .

    Now , Let us say we use 2 Folders for Crew giving us 4 Different Crews & the Beast in the other ......
    We get 4 different Elephant Units from 3 Folders ......4 from 3 .

    Add one more to the mix , so 3 Crew Folders & 1 Elephant Gives us 6 Different Units ! .. 6 from 4

    Should be enough ...... perhaps that Armoured front line Beast can become a reality as could an Indian all Archer Unit to rain extra long distance death to its enemies ( for 2017 )

    If we can make two types of Elephants we double our variety ....
    More thought needed here , but its do-able & if need be to fit it in the bif , we just scale slightly downwards in the bif , then up them in the product file so they are larger on the battlefield .

    On another front, it struck me that the African hoplites could be done quickly, and the reason is that the graphics are INDEXED......

    Awesome , I just knew that Photoshop had the power to do but I never stumbled on it ! ... nice one !!

    In fact I was so struck by the idea, I tried it out, and it took about an hour or so to get a rough and ready version done. As it was a 'suck it and see' exercise I didn't take as much care as I should have, but it pretty much works, and my 'Aethipioi epilektoi' are now in service to the Ptolemies. They are a bit paler than I wanted, and somewhat blotchy, but that's because I didn't do it precisely enough.......

    The upshot of the method is that you only need to change each colour once, and not for every pixel on every body in every frame ........

    Amen to that !! ...... once instead of ..

    Practice & patience will be required to get thrifty on this one .
    & I understand the instructions you have written , so with skin we may need to change four or five key colors then step back & look for the rogues & finish off .
    No problems with shields & weapons , I make them come & go using the cut & move manoeuvre .

    And the whole slinger question is not a distraction, no apologies required, DtS ......
    Thnx

    I think Yan's slinging 'action' looks far nicer than the original HTW version. If it could be applied to the existing bodies we have, that would be awesome.........

    mmmmm , I wonder , it would be so nice , existing bodies & uniforms & scale , but don't think it can be done unfortunately .

    As I've never looked at the 3D modelling side of things, I have no real grasp on what the tools can achieve. For instance, can Blender (or whatever) 'backload' the BIF plates to reconstitute a 3D model, or is that asking too much of the magical software fairy???......

    I'm only new also as you know & once again it ain't possible (was the first thing I asked Yan) ........
    but !! ...I been busy , cutting & pasting , adjusting & splicing & I have a much better Slinger .
    Its made from what we have , so it retains the charm & style of the original Hellenics .
    I played around today & got one frame done 12x , perfect & 2 hrs .
    Its very promising ! ..... & I also have a Rodian staff Slinger that can come true if needed in the Hellenic Deluxe I would like someday .
    [/I]
    Last edited by dimitrios the samian; 08-15-2016 at 14:58.

  29. #29

    Default Re: Ancient TW: GRAPHICS discussion

    For adding actions to existing figures' plates(granted there is space, or you mean about replacing an action?), having the original HTW models and rendering in the same program(i read that Duke John used Sketchup) would hold the best results, moving arms around and changing the animation would be easy for someone who worked with other 3d programs.

    In MTW run and charge are usually very similar, especially if the weapons are separated, so that could be used for new action or with a lot of manual labor the new frames can be turned 90 degrees and placed in existing gaps.

  30. #30
    Member Member dimitrios the samian's Avatar
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    Default Re: Ancient TW: GRAPHICS discussion

    Quote Originally Posted by YanBG View Post
    ..... or with a lot of manual labor the new frames can be turned 90 degrees and placed in existing gaps.

    That's how all of the work above must be done Yan ! .... unfortunately .
    but by cutting & pasting , adjusting angles ( manualy on other plates ) then re-positioning on master plate & also by mixing portions from different frames , a lot is possible .

    eg , I mixed a few frames from the waist down & again upwards & I have made new stances & moves .
    & this all on that Barbarian Slingers Body , its corrected him from looking like a cricket bowler to a Slinger , but needs some tweaking , its only 1 frame & we need 3 more ......
    & btw , I believe the original boys that created it back in 2003 were aiming to get a Staff Slinger from this one !

    Anyway ,With some more time , I know I can get the two proper slinging actions (Staff & Rope Sling) from the BifPlates we have (but it will take lots of time ...LOTS ) & he will still be a Barbarian ..... & a bit more again & voila ...
    An Hellenic
    & now that Macsen has shown us a method to play around with color , our options have increased & time required decreased
    Last edited by dimitrios the samian; 08-15-2016 at 15:19.

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