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Thread: Sheilds - Adjusting the Sizes - Scale

  1. #1
    Member Member dimitrios the samian's Avatar
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    Default Sheilds - Adjusting the Sizes - Scale

    Hello .....

    I have noticed that shields are always larger than the actual soldier on the bif plate .... sometimes almost twice !
    They seem to vary , So they must be adjustable somewhere.
    Scaled down somewhere .
    Can some one point me in the right direction please .

    Below are two pics of very large shields ..... ( Neg Infantry especially )
    & also 2 bif plates were the shields are more true to scale , side by side in perspective to the soldier .


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  2. #2
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Sheilds - Adjusting the Sizes - Scale

    Hi DtS,

    Very briefly ( there is a guide out there somewhere that goes into detail....)

    The shield in the BIF plate has a set of co-ordinates that define where it is (top left corner, bottom right corner) - these are defined in the textures/men/BIFname/shields.txt files accompanying each BIF.

    When it is rendered, another set of co-ordinates defines where it is drawn relative to the unit 'origin' - this is a set of four co-ordinates, one for each 'corner', as this allows 3D perspective to be simulated. It's not true 'scaling' as you are thinking. It's more a case of 'draw this area into that area'. These co-ordinates are in the textures/men/items/shield#/unit-name/action.txt files. Each action for each unit has (IIRC) 48 sets of 9 coordinates - 4 (x,y) co-ordinates to position the corners, and a single 0/1 to define whether the man is drawn before the shield or vice versa (for when the shield is on the opposite side of the body to your viewpoint). 48 sets because there are four viewing angles in 12 frames of the BIF.

    The reason some shields (usually in mods...) are drawn larger in the BIF is purely for resolution - notice most of the original MTW shields are pretty basic in design.
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  3. #3
    Member Member dimitrios the samian's Avatar
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    Default Re: Sheilds - Adjusting the Sizes - Scale

    ahhhh ... bingo
    Its done automatically ....
    So on that heavily used Hellenic bif , a shield half the size would still work but , just need its co-ordinates to be reset .
    & yes , I've read those 2 guides , by Wellington & Duke John , they are very valuable .
    Thanks Mac
    This is excellent new !
    Last edited by dimitrios the samian; 08-09-2016 at 12:56.

  4. #4
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Sheilds - Adjusting the Sizes - Scale

    It's probably worth trying to reduce some of the less detailed shields, but the fancier ones will probably look awful due to pixellation effects. And to be honest, it was the incredible details on the HTW hoplite shields that got me hooked in the first place....
    ANCIENT: TW

    A mod for Medieval:TW (with VI)

    Discussion forum thread

    Download A Game of Thrones Mod v1.4

  5. #5
    Member Member dimitrios the samian's Avatar
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    Default Re: Sheilds - Adjusting the Sizes - Scale

    We really need to experiment here ...... ( but its for the future deluxe versions of our mods)
    I think reduced by half they will still look fantastic & it would free-up up to 40% on the bif plates .
    Take a moment & have a looksee at the pics I posted , see there is a mother Mary on one of the shields & its small !!
    Should look like that on the battlefield
    I can send you the bif & you give it a try ......


    hmmm , & We can always leave those really highly detailed ones if there is space !
    ps ... & I'll search for GDS tonite .
    Last edited by dimitrios the samian; 08-09-2016 at 12:56.

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