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Thread: recruitment not working

  1. #1

    Question recruitment not working

    hello :)

    After conquering Skodra and Dalminion with Makedonia, there's no way to recruit any units granted by government buildings. Is this a known issue/feature?

    Link to save file: http://www.fileconvoy.com/dfl.php?id...e9e714bdf6c9d0

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: recruitment not working

    I can't do anything with your save, the only useful feedback is an error log.

    In this instance, it's a known issue, it's the recruitment limitation script failing to unfreeze recruitment in that settlement for the player. It might take a few turns, or it may not unfreeze until turn 101 when that script switches off.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  3. #3

    Default Re: recruitment not working

    Thanks!

  4. #4

    Default Re: recruitment not working

    On turn 102 the recruitment pools are still blocked

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: recruitment not working

    Quote Originally Posted by cebo View Post
    On turn 102 the recruitment pools are still blocked
    And on turn 103? It may take a turn or two to refresh once it's unfrozen. It will probably also be empty, and have to refill as well.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: recruitment not working

    Quote Originally Posted by QuintusSertorius View Post
    And on turn 103? It may take a turn or two to refresh once it's unfrozen. It will probably also be empty, and have to refill as well.
    Yes, turn 103 did the trick :)

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