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Thread: Announcement: Europa Barbarorum II 2.2r released!

  1. #61
    Vir Militaris Member
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by 血荐轩辕 View Post
    I also wait the next big release to install.the small release is far too difficult to install.,it may destory the all game
    I test each and every one before releasing them; if it's not working for you, it's specific to your machine/configuration/installation. There are hundreds of people playing them just fine.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #62
    Urwendur Ūrībźl Senior Member Mouzafphaerre's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by Mouzafphaerre View Post
    *waits for the EB Team to run out of letters to reinstall*
    Quote Originally Posted by QuintusSertorius View Post
    Changelog for 2.2o:
    • Moved the garrison commander of Nertobriga to the actual location of the settlement.
    • Another reworking of faction re-emergence, spawn moved back to the top.
    • Corrected add_settlement_turmoil values.
    • Put the unrest part of the Troublesome Regions script into a conditional IF statement - only applies when not Rebel-held.
    :o
    Ja mata Tosa Inu-sama, RIP Hore Tore & Adrian II

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  3. #63
    Member Member 血荐轩辕's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    dont you think it is not quite player friendly.EBII is very fragile it cant work with other mod.Or there is CTD when I just get into the game,but my other mod will work fine.I had to reinstall all kingdom 1.5 and eb 2.2 again

  4. #64
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Changelog for 2.2p:
    • Libyan Infantry gain powerful_charge. Also updated their models - slight increase in armour.
    • Revision to Celtic mercenary pools (removing levies). Revision to Hellenistic mercenary recruitment, ensuring proper transition of units over time.
    • Slight shrinkage of polis pools and reduction in cavalry. Rebalance of helcol pools to feature more cavalry.
    • Revised KH and polis-imitation governments in line with the above.
    • Corrected eastcol conversion in Delta Neilou (gone).
    • Revised "Core" recruitment in Seleukid and Baktrian Supervised Hellenic Admin governments.
    • Link to the updated barbarian settlement files included in the installation instructions.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #65
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Changelog for 2.2q:
    • Adjusted recruit_priority_offset for Trieres and Liburnes fleets, to reduce naval spam.
    • Corrected kh7/kh8 which weren't updated last time.
    • The Greek medium cavalry of the Nile Delta are Hippeis, rather than Xystophoroi.
    • Corrected accidental bleed-over of Xystophoroi/Aspidiotai Hippeis in Bithynia.
    • Removed trailing spaces from EDU and EDB - probably won't make a difference to most installations, but may aid the most fragile.
    • Slight tweaks to neighbour and governor conversion rates - both lowered.
    • Lowered the AI-switch thresholds, peaceability should come sooner for warlike factions.
    • Adjusted numbers of elephants and chariots so there aren't mysteriously disappearing men when you start a battle.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  6. #66
    Member Member CumPizdrul's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Hello Everybody!

    Playing my 2.2H version, I am now at turn 1140 ( 13-14 AD), playing with SPQR but I can't see any Augustea reform, is this correct? Furthemore, why the game seems like "die" after the Marian's reform ? I mean, no more news, no more triggers, no happening...is that a problem of mine or is normal?

    Actually I do not understand even how to rule a big empire if you have to train all the governors in Rome, and it takes a long time to sende them out to provinces...and why there are not legions out of italy (or some auxilia in hiberia or gallia) and no archers...

    Thanks

  7. #67
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by CumPizdrul View Post
    Hello Everybody!

    Playing my 2.2H version, I am now at turn 1140 ( 13-14 AD), playing with SPQR but I can't see any Augustea reform, is this correct? Furthemore, why the game seems like "die" after the Marian's reform ? I mean, no more news, no more triggers, no happening...is that a problem of mine or is normal?
    There aren't any yet. There's one unit the Augustan Reform will bring in, which hasn't been made yet (and probably won't for a while, it's low priority). Nor have we concepted the trait-related changes that it might bring. Again, because it's much lower priority than a host of other things that need doing for other factions.

    Our focus is on the early- to mid-game that will get a lot more play right now. We'll get to the late-game when that's done.

    Quote Originally Posted by CumPizdrul View Post
    Actually I do not understand even how to rule a big empire if you have to train all the governors in Rome, and it takes a long time to sende them out to provinces...and why there are not legions out of italy (or some auxilia in hiberia or gallia) and no archers...

    Thanks
    You don't get legions outside of Italy, ever. With the Provinciae government, from the Marian reform onwards, you get auxiliaries. Some of those are equivalent units (eg Thorakitai from Greek settlements), others supporting troops.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  8. #68
    Member Member CumPizdrul's Avatar
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Quote Originally Posted by QuintusSertorius View Post
    There aren't any yet. There's one unit the Augustan Reform will bring in, which hasn't been made yet (and probably won't for a while, it's low priority). Nor have we concepted the trait-related changes that it might bring. Again, because it's much lower priority than a host of other things that need doing for other factions.

    Our focus is on the early- to mid-game that will get a lot more play right now. We'll get to the late-game when that's done.



    You don't get legions outside of Italy, ever. With the Provinciae government, from the Marian reform onwards, you get auxiliaries. Some of those are equivalent units (eg Thorakitai from Greek settlements), others supporting troops.
    Ok Quintus, I got it. But ,if I can suggest, the auxiliaries are also : roman infantry lancers, roman archers and roman reformed equites. I know you have a big work to do, I am just giving my point. Infact, I started a new campaign testing Baktria that's more complex :)

  9. #69
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    Default Re: Announcement: Europa Barbarorum II 2.2d released!

    Changelog for 2.2r:
    • Ptolemaic mission now works, damned typo...
    • Added Thebais to Troublesome Regions script.
    • Rewrite of starting Carthaginian armies/garrisons.
    • Adjustment to availability of British Noble Cavalry - increase in frequency after the CelticTwilight reform.
    • Removed culture limits in the casse_mig so it's the same as the others.
    • Kretan Archers now appear in the Roman Provinciae in Syria.
    • Added a new building for nomadic/semi-nomadic factions: the Nomadic Enclave. It has no icons for now, but functions fine otherwise.
    • Reduced morale of all cavalry units by 2 points (as per LusitanianWolf's submod - but not Client Rulers).
    • Removed command from Roman Equites.
    • Increased shield value of certain Iberian infantry units.
    • Changed secondary weapon of Komatai Toxotai to match that of Komatai/Getikoi Hippotoxotai.
    • Updated formations of Brigantinoi and Mezeugenoi.
    • Removed loosest formation (2.7m x 2.7m). Tightened close order of Kretan Archers and Bosporan Heavy Archers.
    • Reduced recruit_priority_offset for Trieres and Liburnes a little more.
    • Decreased missile hit rate against elephants from 0.175 to 0.15.
    • Added a series of "AntiTrait triggers" for a number of paired/antagonistic traits.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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