Results 1 to 1 of 1

Thread: Razor's Submod - v2.0 (Fourth Age Total War Submod)

  1. #1
    Member Member Roebbah Urtz's Avatar
    Join Date
    Sep 2015
    Location
    BELGIVM
    Posts
    17

    Default Razor's Submod - v2.0 (Fourth Age Total War Submod)

    Hi everyone,


    I made a little submod for The Fourth Age Total War: Dominion of Men and I posted this here because Fourth Age: Total War doesn't have it's own forum on the org. It does on TWC, but I still want my submod to be available when TWC is down, so I made a thread here too; my main goal is to make battles much more epic. It's balanced for huge unit size (but also playable on large unit size). Besides more epic battles this mod also offers some other features and fixes several bugs.



    Changelog:
    Spoiler Alert, click show to read: 
    v2.0:
    Spoiler Alert, click show to read: 
    New features:
    Spoiler Alert, click show to read: 
    -included sounds from third age total war (including vanilla M2TW sounds)
    -new arrows
    -new clouds
    Removed features:
    Spoiler Alert, click show to read: 
    -HDR effects are not included in this release
    Bug fixes & tweaks:
    Spoiler Alert, click show to read: 
    -Slightly buffed health bonuses to compensate for larger population and unit sizes
    -Many sound fixes
    -Fixed a bug which causes that sometimes two suns are being visible in the sky
    v1.6.1:
    Spoiler Alert, click show to read: 
    Bug fixes & tweaks:
    Spoiler Alert, click show to read: 
    -Buffed morale of berserkers.
    v1.6:
    Spoiler Alert, click show to read: 
    New features:
    Spoiler Alert, click show to read: 
    -Included 'The Heirs of Vidugavia v1.1' (other submod)
    -Added several bonuses in friendly territory.
    -Overhauled projectiles and projectile effects.
    -Improved battle map ground texture blending.
    -Reduced movement rates in forests, swamps and mud.
    -Added unit state info bars.
    -New animated dust
    Bug fixes & tweaks:
    Spoiler Alert, click show to read: 
    -Made several tweaks to the supply system.
    -Tweaked radii of horses, elves and men of Far Harad.
    -Fixed dust storms.
    v1.5:
    Spoiler Alert, click show to read: 
    New features:
    Spoiler Alert, click show to read: 
    -Slightly increased movement rate of emissaries and scouts
    -Added optional HDR effects
    Bug fixes & tweaks:
    Spoiler Alert, click show to read: 
    -Increased BattleSurgery bonus for elves from 1 to 10 - I assume that the value was intended to be 10 since 1 has almost no effect
    -Made the arctic texture less repeating
    v1.4:
    Spoiler Alert, click show to read: 
    New features:
    Spoiler Alert, click show to read: 
    -New sapping texture.
    -Improved campaign map textures.
    -New charring texture
    -New dust texture
    Bug fixes & tweaks:
    Spoiler Alert, click show to read: 
    -Corrected a typo in descr_battle_map_movement_modifiers.txt
    v1.3:
    Spoiler Alert, click show to read: 
    Bug Fixes & tweaks:
    Spoiler Alert, click show to read: 
    -Troops now become fat and lazy only after +/- 10 years of inactivity and only when they are inside a settlement
    -Fixed supply system for the AI
    -Tweaked fatigue system
    -Corrected physical radius and height of several units according to model and skeleton
    v1.2:
    Spoiler Alert, click show to read: 
    Bug Fixes & tweaks:
    Spoiler Alert, click show to read: 
    -Deleted the old supply triggers
    -nerfed supply bonus for elven factions
    v1.1:
    Spoiler Alert, click show to read: 
    New Features:
    Spoiler Alert, click show to read: 
    -Improved supply system
    -Supplies affect the healing of wounds.
    Spoiler Alert, click show to read: 
    Bug Fixes & tweaks:
    -Tweaked movement on the campaign map
    -Further tweaked population growth to compensate huge unit size and overpopulation.
    v1.0:
    Spoiler Alert, click show to read: 
    New features:
    Spoiler Alert, click show to read: 
    -This mod is balanced for huge unit size.
    -Climate specific movement modifiers
    -Battles last longer.
    -Supply works now in two directions: too well supplied troops can become fat and lazy and become less effective in combat.
    -The hue of the campaign map textures depend on the fertility of the land (it's only a subtle difference).
    -Renamed ground types
    Bug fixes & tweaks:
    Spoiler Alert, click show to read: 

    -Missile infantry are nerfed against cavalry in close combat.
    -The fatigue system of RTW is fixed via a workaround.
    -Captain's can't get children while in enemy territory as it should be.
    -Missiles are nerfed.



    Credits:
    Spoiler Alert, click show to read: 
    Boris Vorontsov - ENBSeries
    xXxXxRazor.GodxXxXx - Textures, coding, bug fixing
    FATW Team - Fourth Age Total War: Dominion of Men 3.2
    Third Age Total War - Sound Effects
    Spoiler Alert, click show to read: 
    Jones King
    Smirk
    TestudoAubreii
    kjobbit
    The Hunt for Gollum

    Athenogoras - FATW Battlemod
    Arsaces & Beorn - The Heirs of Vidugavia v1.1 (other submod for FATW)


    Known Issues:
    Spoiler Alert, click show to read: 
    -one skybox isn't properly rendered (will be fixed in the next version)
    -Siege towers do not work properly at Dol Amroth, Annuminas, and Fornost. Until this is fixed I recommend rams, ladders, and spies
    -Trolls sometimes cause CTDs on some computers.
    -Even with military access the AI, even passive factions (Elves, Dwarves, Shire) will sometimes attack your armies when in their territory. Be careful when trespassing.
    -Some pre-existing stone roads missing building cards.
    -Some orc units in historical battles missing unit cards.




    Download link:

    v2.0
    https://drive.google.com/file/d/0B_b...ew?usp=sharing
    Unfortunately HDR effects are removed from this version, however you can bring them back by installing this version on top of a version that has HDR effects.

    DISCLAIMER: This submod is my work and as a result the Fourth Age Total War team can't provide technical support for it.


    Older versions:
    Spoiler Alert, click show to read: 
    v1.6.1 - HDR
    Use this download link if you would like to have HDR effects ENABLED for Fourth Age Total War:
    https://drive.google.com/file/d/0B_b...ew?usp=sharing
    Note: With HDR effects enabled you'll get a black screen with green letters in the upper left corner when you launch the game. You will have to alt-tab out and in again to get to the normal loading screen. It's always possible to disable HDR effects later by deleting d3d8.dll and enbseries.ini; both files are located in your main RTW diectory.

    [U]v1.6.1 - No HDR[/B]
    Use this download link if you would like to have HDR effects DISABLED for Fourth Age Total War:
    https://drive.google.com/file/d/0B_b...ew?usp=sharing

    v1.6 - HDR
    https://drive.google.com/file/d/0B_b...ew?usp=sharing

    v1.6 - No HDR
    https://drive.google.com/file/d/0B_b...ew?usp=sharing

    v1.5 - HDR
    https://drive.google.com/file/d/0B_b...ew?usp=sharing

    v1.5 - No HDR
    https://drive.google.com/file/d/0B_b...ew?usp=sharing

    v1.4
    https://drive.google.com/file/d/0B_b...ew?usp=sharing

    v1.3
    https://drive.google.com/file/d/0B_b...ew?usp=sharing

    v1.2
    https://drive.google.com/file/d/0B_b...ew?usp=sharing

    v1.1
    https://drive.google.com/file/d/0B_b...ew?usp=sharing

    v1.0
    https://drive.google.com/file/d/0B_b...ew?usp=sharing



    Installation instructions:

    1) make sure you have Rome Total War: Barbarian Invasion 1.6 or 1.6.1 installed

    2) Install The Fourth Age Total War: Dominion of Men 3.0
    Download link:
    http://www.moddb.com/mods/the-fourth...ominion-of-men

    3) Install the 3.2 Patch
    Download link:
    http://www.moddb.com/mods/the-fourth...-men-v32-patch

    4) Made a backup of your ...\bi\fatw\data folder

    5) Rename your save game folder if you already played Fourth Age Total War because this submod is NOT savegame compatible. I recommend naming it: "saves - no submod" or something similar.

    6) Download Razor's Submod v2.0 and extract it onto your Rome Total War folder



    Feedback and constructive criticism is more than welcome!
    Last edited by Roebbah Urtz; 01-04-2017 at 15:39.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO