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Thread: Game crashing during AI moves

  1. #1

    Default Game crashing during AI moves

    eb.system.log.zip

    So, Pyrrhus takes Sparta (after the KH army in Attica was more interested in chasing Ptolemaois' tiny Epirote stack all the way into Thessaly than saving Sparta...) and the game crashed.

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Game crashing during AI moves

    I can't see anything obvious in there that would explain it - the last error is ages away from the crash.

    This is interesting:

    Code:
    12:58:25.913 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/005.tga (from: C:\SEGA\Medieval II Total War)
    12:58:25.913 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/005.tga (from: C:\SEGA\Medieval II Total War)
    12:58:25.914 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/005.tga (from: C:\SEGA\Medieval II Total War)
    12:58:25.914 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/005.tga (from: C:\SEGA\Medieval II Total War)
    12:58:25.914 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/005.tga (from: C:\SEGA\Medieval II Total War)
    12:58:25.915 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/005.tga (from: C:\SEGA\Medieval II Total War)
    12:58:25.915 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/005.tga (from: C:\SEGA\Medieval II Total War)
    12:58:25.915 [system.io] [info] exists:   found mods/ebii/data/ui/cul_1/portraits/portraits/dead/005.tga (from: C:\SEGA\Medieval II Total War)
    12:58:26.999 [game.script.exec] [trace] exec <if> at line 12151 in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:58:26.999 [game.script.exec] [trace] exec <terminate_monitor> at line 12151 in mods/ebii/data/world/maps/campaign/imperial_campaign/campaign_script.txt
    12:58:27.001 [game.script.trigger] [trace] Trigger <triumphs1> fired
    12:58:27.002 [game.script.trigger] [trace] Trigger <0052_T_Invaded_Settlement> fired
    12:58:27.002 [data.transgression] [info] Applied transgression TC_INVADED_SETTLEMENT from transgressor faction 39AB7894 against faction 39AB7CD6
    12:58:28.927 [system.rpt] [error] Unspecified error. Please compress your error log in a zip format and upload it on the EBII technical help forum.
    We've been wondering about portraits of late.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Game crashing during AI moves

    However, those are unlikely to be the cause, and there's even a big gap between the last trace and the crash.

    Was that KH's last settlement?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: Game crashing during AI moves

    Quote Originally Posted by QuintusSertorius View Post
    However, those are unlikely to be the cause, and there's even a big gap between the last trace and the crash.

    Was that KH's last settlement?
    No, they still held Athens at least. It is all a bit strange. There seem to be a fair few crashes that aren't explicable through the logs - not just on my game, but something I've noticed more generally - that quite a few logs are being posted that don't show any particular problem.

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