I have noticed several times in 2.3 that the AI is able to reinforce a garrison significantly (more than recruitment slots) in a single turn while under siege. Is this a new "feature"? I don't recall ever seeing this behavior before.
I have noticed several times in 2.3 that the AI is able to reinforce a garrison significantly (more than recruitment slots) in a single turn while under siege. Is this a new "feature"? I don't recall ever seeing this behavior before.
I'm Batman!
It's the Selective Garrison Script. It's been in EBII since the patched versions, did you not play any of them?
All the starting factional capitals, plus a handful of significant Rebel settlements have this, where up to 10 mostly-levy-grade units can be added if under siege. It has a 10-turn "cooldown" before it can be triggered again.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I went 2.2b -> 2.3 but I don't know how I missed this.
I'm Batman!
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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