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Thread: * Adding a new expansion to VI

  1. #1
    warning- plot loss in progress Senior Member barocca's Avatar
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    Apologies to any i offend, but i am updating this thread with my notepad document that i use whenever i make a duplicate campaign,

    STEP BY STEP
    make a copy of the folders as detailed below,
    then rename them as detailed below.

    copy the following folder
    Medieval\campmap\GameEnd\Vikings
    and rename the copy replicant

    copy the following folder
    Medieval\campmap\Portraits\Vikings
    and rename the copy replicant

    copy the following folder
    Medieval\campmap\Portraits\replicant\Vikings
    and rename the copy replicant (*yes a subfolder of the one you made above*)

    copy the following folder
    Medieval\campmap\pieces\Vikings
    and rename the copy replicant

    copy the following folder
    Medieval\campmap\pieces\Units\Christian\Shields\Vikings
    and rename the copy replicant

    copy the following folder
    Medieval\campmap\pieces\Units\Muslim\Shields\Vikings
    and rename the copy replicant

    COPY the following folder
    Medieval\Textures\campmap\vikings
    and rename the copy replicant

    copy the following files in Medieval\Loc\Eng
    viking_faction_specific.txt and viking_region_specific.txt
    rename the copies to
    replicant_FACTION_SPECIFIC.TXT
    and
    replicant_REGION_SPECIFIC.TXT


    copy the file viking_heroes.txt in Medieval\campmap\names
    rename it to
    replicant_HEROES.TXT

    copy the file viking.txt in Medieval\campmap\startpos
    rename it to
    replicant.TXT

    copy the viking unit and build prod file
    rename them
    replicant_BUILD_PROD.TXT
    and
    replicant_UNIT_PROD.TXT


    OPEN the file replicant.TXT in Medieval\campmap\startpos

    FIND THIS BIT
    //========================================
    //campaign name: can either be text or a
    //label. Set predefined accordingly
    //========================================
    cn_predefined::true
    cn_title::"Viking Period Title"
    cn_short_title::"Viking Period Short Title"

    //========================================
    //campaign description: can either be text
    //or a label. set predefined accordingly
    //========================================
    cd_predefined::true
    cd_line::"Era_description_VIKING"

    CHANGE IT TO
    //========================================
    //campaign name
    //========================================
    cn_predefined::false
    cn_title::"replicant dupe campaign test"
    cn_short_title::"replicant dupe"

    //========================================
    //campaign description: can either be text
    //or a label. set predefined accordingly
    //========================================
    cd_predefined::false
    cd_line::"replicant dupe campaign test"


    FIND THIS BIT
    // Do not specify the full path,
    // only requires the name of the subdirectory off textures\campmap.

    SetMapTexturesSubdir:: "vikings"

    CHANGE IT TO
    // Do not specify the full path,
    // only requires the name of the subdirectory off textures\campmap.

    SetMapTexturesSubdir:: "replicant"


    FIND THIS BIT
    //all Prodfiles must be stored in the Medieval root folder

    Prodfiles:: UNITPROD "vikings_unit_prod.txt" BUILDINGPROD "vikings_build_prod.txt"

    CHANGE IT TO
    //all Prodfiles must be stored in the Medieval root folder

    Prodfiles:: UNITPROD "replicant_unit_prod.txt" BUILDINGPROD "replicant_build_prod.txt"


    FIND THIS BIT
    //========================================
    //Set the names and hero file for this startpos
    //========================================

    SetNameData:: "campmap\\names\\viking_heroes.txt"
    CHANGE IT TO
    //========================================
    //Set the names and hero file for this startpos
    //========================================

    SetNameData:: "campmap\\names\\replicant_heroes.txt"


    FIND THIS BIT
    //========================================
    //Set the region specific string file for this startpos
    //========================================

    RegionSpecificFile:: "viking_region_specific.txt"
    CHANGE IT TO
    //========================================
    //Set the region specific string file for this startpos
    //========================================

    RegionSpecificFile:: "replicant_region_specific.txt"


    FIND THIS BIT
    //========================================
    //Set the faction specific string file for this startpos
    //========================================

    FactionSpecificFile:: "viking_faction_specific.txt"

    CHANGE IT TO
    //========================================
    //Set the faction specific string file for this startpos
    //========================================

    FactionSpecificFile:: "replicant_faction_specific.txt"


    FIND THIS BIT
    //========================================
    //
    // Override function for the portraits..
    //
    // When this is specified the game will
    // ignore the factions culture when
    // locating the portrait images and
    // use this folder instead..
    //
    //========================================

    PortraitsOverride:: FN_07 "vikings"

    CHANGE IT TO
    //========================================
    //
    // Override function for the portraits..
    //
    // When this is specified the game will
    // ignore the factions culture when
    // locating the portrait images and
    // use this folder instead..
    //
    //========================================

    PortraitsOverride:: FN_07 "replicant"


    should now have seven folder named replicant
    and six files named replicant

    Start MTW,
    choose replicant campaign

    now you can mod away in those replicant files and folders to your hearts content,
    if you change anything in names.txt or descriptions.txt make backups each time you make a change,
    that way you can go back one step and try again.

    B.



    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  2. #2
    warning- plot loss in progress Senior Member barocca's Avatar
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    if you make changes to name.txt or descriptions.txt please detail all changes made,

    just for those of us who may have more than one mod installed, so we can copy in your new bits to those files without losing previous expack mods,

    cheers and good luck,
    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  3. #3
    Senior Member Senior Member Ithaskar Fëarindel's Avatar
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    I'll look into doing this for my mod, thanks B.
    Fëa-Quendi

    *~Member of the Ronin Warlords and of UGLI~*
    *~IthaskarRW~*

    Running round in circles IS better, B!

  4. #4
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]copy the following folder
    Medieval\campmap\pieces\Units\Christian\Shields\Vikings
    and rename the copy replicant

    copy the following folder
    Medieval\campmap\pieces\Units\Muslim\Shields\Vikings
    and rename the copy replicant
    If you wish to change the names of these files
    you must use numbers or upper case letters

    Same for the castle flags that go in here
    Medieval\Textures\campmap\replicant\castleflags


    The entry in the startpos does not need to be upper case.
    Might save a few hours.
    LK

  5. #5
    warning- plot loss in progress Senior Member barocca's Avatar
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    another folder,
    to display the tactical battle flags

    copy the following folder
    Medieval\Battle\Flags\Vikings
    and rename the copy to replicant

    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

  6. #6
    warning- plot loss in progress Senior Member barocca's Avatar
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    contact one of the mods via private message, or post a thread in alchemist lab if you want to add to this thread,
    thanks,
    B.
    The winds that blows -
    ask them, which leaf on the tree
    will be next to go.

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