some other related pics
some other related pics
Taking life one day at a time!
i want to play using these demo units but , how do i do it ? any help would be much appreciated.
Just copy the file to the the sameOriginally Posted by [b
folder in mtw and that's it.
backup any file to be replaced
and that should be it.
In theory if you get the MTW-Total War.zip
and unzip it with the use folder names tad ticked,
into the Total War directory
Then it should just install.
If you can make a second install of mtw
that would help also.Then you could afford
to make mistakes.
KB mail me
at TheLords@thelordz.co.uk
A Prussian Jaeger unit will be added tonight
guys just wondering earlier today i found a load of files containg the images of all the mtw units.
see if i changed one of the wee guys shields by putting a cross on it would all those units end up with crosses on their shields?
ie. bowman has a shield so if u put a cross would all bowman have that now?
British Army: be the best
Yes they are called bif files.Originally Posted by [b
read wellingtons guide to animation.
If you change the shield you change it for
everboby that uses it.
LK
Ideas for factions:
1. France
2. Spain
3. Ottoman Empire
4. Russia
5. Kingdom of Two Sicilies
6. Poland/Lithuania(Only in early campaign since they were annexed later)
7. Austria
8. Algeria(need someone to represent Africa and they interacted with Europe more than Tunisia, Morocco, or Tripoli.)
9. Prussia/Bradenburg
10. Venice
11. England
12. Denmark or Sweden(Sweden might be tough considering their provinces are off the MTW map)
13. Netherlands
Main problem will be with the German minors. Will you guys make them rebel territory?
The Oner Order of Ommisions. http://oooo.freewebspace.com/
Depending on the time, they will either be French, Prussian or Austrian...
It will be hard to really go into detail with the current map, considering that it was constructed with the middle ages in mind...
but this cant be helped unless someone wants to go and build a new map...
Repent For tomorrow you die -Battlecry of the Dark Angels
im using that link now,
god that must suck if uve only got 56k
British Army: be the best
Maps are being worked on.Originally Posted by [b
As for going into detail, well that's just hard.
LK
There WILL be a new map for this mod. It's already finishedOriginally Posted by [b
The idea is for Nap mod to become several mods, all based around the Napoleonic era and with limited factions. For example -
- French and Austrians fighting in a campaign based on the North Italian plains (1796)
- French and Russians fighting in Russia (1812)
- French and English (with perhaps SPanish/Portugeuse units) fighting the Peninsula campaign in Spain.
These proposed mods will all incorpoate -
1) New Units
2) New campaign maps
3) An emphasis being placed on tactical campaigns rather than strategic ones
Implicit in this will be a different time scale (days/weeks/months instead of years) and MAJOR changes to the building requirements within MTW - the idea being to reduce the amount of building required in order to get units.
As the scenarios/campaigns will be tactical my idea is to allow creation of ALL units possible for that faction (on the assumption they have entered the area as reinforcements from outside).
I'll post some requirements and a bit more info re the proposed direction in a day or 2,
LK will be downloading more images of the units and the Campaign maps from his site within a few days.
Welly
if you need any maps made, send a request over my way, ill sort it out
Llew Cadeyrn/Alrowan - Chieftain of Clan Raven
having just played a few custom battles using the new units , i am totally amazed. i think this mod will be totally excellant, the new units look really good the gun smoke and sound are good when combined with the rate of fire and reload, as well as greater range, the amount of effort that has gone in already is very evident.
I just hope u guys put the same effort in to the music and sounds to make this mod really great. i am looking forward to seeing some hussars and british cav as well , well done so far and i am eagar to see more
Alrowan,Originally Posted by [b
You read my thoughts I was writing a quick "who can do what" and your name immediately sprang to ming in terms of adding a bit of 'battlefield map flavour' for creating some different maps based on the provinces for the 1st Nap mod campaign map.
This WILL be challenging The 1st campaign map I have in mind (and is finished) is based around the Italian lakes and encompasses several areas with small/large villages, larger towns, lots of hilly/mountaneous regions, lots of coastal provinces, deltas and much more.
Having your assistance on this 'Nap Mod team' to create something even more special would be phenominal. The tactical campaign map emphasis (as oppose to a campaign map of Europe/Asis/Africa) will undoubtedly provide you with something to really get your teeth into.
Can I suggest you E-mail me - and I'll send back a simple Jpg of the 1st proposed map (only 200K or so) and a link from were to download the actual WWW hires map (3+ meg). Also, I'll indicate a rough idea of where the provinces will be split up on this map.
regards,
Welly
ok, sounds good
just email this adress
the_smphill@hotmail.com
ill get back to you asap.
by he way i have got a music set that may interest you for this mod, though it is 7MB so i may have to send it in separate parts
Llew Cadeyrn/Alrowan - Chieftain of Clan Raven
sounds greatOriginally Posted by [b
Your much further along then I expected, now If we could only get some screenshots...
Repent For tomorrow you die -Battlecry of the Dark Angels
just looked at the units.. the english inf seem to have the speen on thier animation pumped... they look like theyve been snorting
Llew Cadeyrn/Alrowan - Chieftain of Clan Raven
Ok I'm just a newbie modder so maybe you know more than me..Originally Posted by [b
But I found out you had to have a minimum of 8 factions or MTW will crash (at least in MP/custom battles) Is it different in SP campaign?
CBR
Napoleon at Jena
Taking life one day at a time!
Today SOS means
"seriously oversized screenshot"
Any1 else noticed a glitch where if ur in a custom game and u take like 2 units of english line inf and pit them against an army that some of the enemy units have severe graphical glitches?
Byz infantry and fuedal foot knights are the ones ive noticed with this.
just wondering if its just me or a global problem
British Army: be the best
Yes the word beta springs to mind.Originally Posted by [b
Maybe I should have left it an alfa.
Next time I'll include the 1.2 readme.
That readme stated,
"Please bare in mind this is just a beta for testing"
Not a finished product.This is for the beta testers
if others want to try it well that's fine but
that's not what it is for.I am well aware
of all graphical glitchs as we did
compile them
These glitches will be removed and many other things will change too.
The fact that the Prussians and the other English
unit do not walk like this and considering they were
compiled after show that this issue has been resolved.
We are not pro's so why people are expecting
professional work I don't know
They are far more qualified people out there that
can do this,they just don't unfortuatly.
So untill they do you will have to put up with the crap
TheLords put out
Free Fun but not flawless
TheLords@thelordz.co.uk
is a better forum to discuss such issues
IMHO
Thank you.
Regards,
LK
they just work if you use them againstOriginally Posted by [b
each other or unit that don't use the
bif that has been replaced.
versus rifle and musketOriginally Posted by [b
Well I didn't really think of that combination
to be quite honest
serves you right
pick on someone your own size
LK
The Nap Units,
The new units that will be available for this Napolenic mod are being redone. I am currently writing a utility that will assist LK/LBA in building the BIFs, generating ActionsPage/Deadpage stuff and getting all it correct (this utility may also offer some degree of automated recolouring in order to create variations on a theme - hence different colours tunics for Hussars, different coloured epaulettes etc:).
The size of the units will probably (don't know yet) be around 70%-80% of the MTW unit size - in order to preserve resolution. This won't matter as the Napolenic mod will ONLY have these units in it - no MTW units.
Therefore any Napoleonic type units that are currently available for download from the Org, whether Beta or whatever, will NOT be the final units that will be provided for this Nap mod.
You will be provided with a completely new set.
Welly
Within the English infantry of the era The Light(Rifle)Battalions with a GREEN uniform must be differentiated from the line battalions with the RED coat of the English infantry.A company would consist of of just over 90 men including non-comms.and a battalion would consist of up to ten companies(up to 900 muskets strong) with 1 grenadier company.The uniform of the Light Battalions was GREEN with Black collars and facings,shako with cord,black shoulderbelt,long grey trousers. The officers added to their green uniform hussar braid made of black silk, Line battalions all had the same Scarlet uniform with dark blue collars and facings, The uniform of the cavlry of the Legion was especially becoming, Hevy Dragoons wore Scarlet coats with long tails, white trousers,high black boots with strap on spurs. The 1st Regiment had DARK BLUE collars and facings ,the2nd Black ones,2 rows of gold buttons with royal cypher,white shoulder belt cocked hat with red and white plume. Every heavy regiment hat a rectangular,red king's colour, which showed a white rose and a thistle under a king's crown in the middle, On the reverse one could see an Irish cloverleaf with a white scroll with the motto "Honni soit, qui mal y pense". 4 small blue and gold bordered shileds in the corners showed the letters K.G.D (King's German Dragoons) or a white horse. This was taken from a site that was devoted to the soldiers of the Napoleonic era these excerpts were of British soldiers dress and deportment I noticed also how musicians played an important part in the regiments also, drum and bugle corps. I thought it might be of interest.TSOSOriginally Posted by [b
Taking life one day at a time!
no i meant bring 2 units at double size and try to win as the defender on acre against 4 units of pikes 4 valour and 4 units of goth knights 4 valour.
very bloody hard
British Army: be the best
What has that got to do with graphic glitches?Originally Posted by [b
Let's just asume that I actualy put some tought
into the prod11 and projetilestats,which I didn't.
I still think 2 units against 8 and add to that
4 are cavalry the odds are stacked against you.
I can't believe I'm having this conversation.
They are just samples live with it
------------------------------------------------------------
It's kinda like this.
We new from the start we could not do this
by ourselves
The only reason we took the decision
to release these samples to the public was to generate
some interest.Seen as all our previsious efforts
were mostly ignored or treated with scepticisim.
Over the last 4 months I have brought up the idea
of this mod on several occasions.Apart from a few
Napoleonic buffs, no one seemed to care other then
the beta testers that saw the units.
So we released the units hoping it would have the same
reaction.So far it look's like it did, even if
it is a confused one.
For that I do take responsibility
TheLords announced that were starting
to formulate this project when RTW was made offical.
Last week was the first offer of help we had from
any other modders.
As a result of months of non interest
I was not prepared for the response we have had
in the last week.I have been every concievable
question and the rest in the last week.
From why does the campaign crash to what units
and nations will be in it to when is going to be finished?
I did anticipate the last one.
It's normaly one of the first questions asked
So to make some things clear
What do you know?
very little
What are you going to do?
alot
When will we know what is going to happen
and what it will look like and how many factions and units
and will cannon move and will there be 3d realtime naval
battles and will the King of England speak German
and if Spain will be catholic expationist
or members of the EC
When you install the mod.
I never believe anything I read on forums
Why won't the sample units do this that or the other thing?
because they are samples
LK
@Lord Krazy:
WOW
Thats fun to play with this units
Go forward it and make a really good mod.
I know that you and a team will make it very well
Thank you for the possibility to play in that time.
This mod and the Patrician mod are the best thing I´ve ever seen.
Please go forward and make a map, cavalary and so on.
Antalis::
»Erzähle, Wandrer, wenn du nach Sparta kommst, daß wir, seinen Gesetzen gehorsam, hier gefallen sind.«
CHIEF ARCHITECT
visit our HTW website
Originally Posted by [b
Have you seen the screenshots on the first page?
I don't want to split hairsOriginally Posted by [b
but it's called a shamrock.
I don't think clover is Irish.
It's more from all clover the world
Guys,
Factions, units and maps
========================
A few more details just so people understand what is going to be done and why.
Factions
--------
This Nap mod CANNOT offer 20 different factions fighting over a European map - AT THE SAME TIME
The reason is all MTW units are based on images within 34 BIFs - different units are achieved by mixing and matching these images with shields and weapons. The Nap mod WONT be doing this - it can't as the weapons are already drawn on to the images LB/LDA will be using for this mod. Therefore, it will probably be a case of 1 unit per BIF.
As there are a maximum 34 BIFs available in MTW, 4 of which will used for Nap horses - that gives us 30 BIFs from which to create all the units required for 20 factions Can't be done. Therefore, we have to rethink this - which is why I suggest we have several MTW Nap campaigns, all tactical in nature, and each having only a few factions available (2-4 perhaps).
Units
-----
With 2 factions available for any Nap campaign this gives us a maximum 15 BIFs per faction (that is 15 different units per faction) ... which is ample. With 4 factions in any Nap campaign that gives us 7 or 8 different units available per faction - just about enough (but stretching it somewhat).
This is not a problem as throughout the Nap era you never saw more than 4 main Nationalities involved in any one campaign (Austerlizt was the maximum - 4 nationalities).
We may be able to get more than 1 unit in a BIF (from what I've seen of the sample images LB/LKA are going to be using) but I'm not sure yet.
Therefore, we can have a number of "Sets" of BIFs that each relate to the units of a specific faction, as an example -
Set 'A' - BIFs 1-11 = French units
Set 'B' - BIFs 12-23 = British units
Set 'C' - BIFs 24-31 = Prussian units
and
Set 'D' - BIFs 12-21 = Austrian units
Set 'E' - BIFs 22-31 = Russian units
... and so on.
and so on. Note that sets 'B' and 'E' use the BIFs. This is NOT a problem as we won't be offering campaigns that use both these faction (British and Russian) in the same campaign.
Each 'set' of bifs will be downloadable as a complete set (or partial set if the download size is too big).
Maps
----
Each Nap campaign will have its own map, together with 2-4 'Sets' of factions available for that specific Map/campaign. The various map will either be downloadable from the web or be a cropped/resized/renamed version of the MTW maps.
Hence each Nap campaign will comprise, for example -
Waterloo campaign - map of Belgium. French/British/Prussian sets of BIFs/units
Peninsular campaign - map of Spain. French/British sets of BIFs/units
North Italy - tactical maps of North Italy. French/Austrian/Italian sets of BIFs/units
I'll be sending LK some screen shots of the campaign map(s) from which he can add them to this thread via his website.
You should get the rough idea by now. However all of this has to be managed/controlled, so ...
Managing all of this
--------------------
Software will manage most of this. LMM will manage the maps creation and install/backout of each Nap campaign. Recipients of these mods will require LMM to recreate the campaign for you. UM (Unit Modder) is being written now to manage the creation of the BIFs from LK/LBA's plates and the organisation of the various Nationility 'sets' of BIFs.
Conclusion
----------
Hope some of this makes sense and answers some questions. As for which Nationalities and units willbe available I don't know yet as I've only received a few sample plates and don't yet know whats possible.
LK - can you compile a list of 2 things
1) which nationalities are provided for in your plates
2) which unit types, per nationality, are provided for in your plates
... we can then plan this and inform people what 1st offering(s) will be.
I'll write up a list of things to be done in a few days in order to ascertain who can assist with what.
regards
Welly
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