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Thread: Napoleonic Mod

  1. #31
    The Lordz Modding Collective Senior Member Lord Of Storms's Avatar
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    some other related pics
    Taking life one day at a time!

  2. #32

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    i want to play using these demo units but , how do i do it ? any help would be much appreciated.
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  3. #33
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (kyodai-britishbeef @ Mar. 14 2003,13:31)]i want to play using these demo units but , how do i do it ? any help would be much appreciated.
    Just copy the file to the the same
    folder in mtw and that's it.

    backup any file to be replaced
    and that should be it.

    In theory if you get the MTW-Total War.zip
    and unzip it with the use folder names tad ticked,
    into the Total War directory
    Then it should just install.

    If you can make a second install of mtw
    that would help also.Then you could afford
    to make mistakes.



    KB mail me
    at TheLords@thelordz.co.uk

    A Prussian Jaeger unit will be added tonight

  4. #34
    Member Member Knight_Yellow's Avatar
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    guys just wondering earlier today i found a load of files containg the images of all the mtw units.

    see if i changed one of the wee guys shields by putting a cross on it would all those units end up with crosses on their shields?

    ie. bowman has a shield so if u put a cross would all bowman have that now?

    British Army: be the best

  5. #35
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Knight_Yellow @ Mar. 14 2003,14:13)]guys just wondering earlier today i found a load of files containg the images of all the mtw units.

    see if i changed one of the wee guys shields by putting a cross on it would all those units end up with crosses on their shields?

    ie. bowman has a shield so if u put a cross would all bowman have that now?
    Yes they are called bif files.
    read wellingtons guide to animation.

    If you change the shield you change it for
    everboby that uses it.


    LK

  6. #36
    Member Member chilliwilli's Avatar
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    Ideas for factions:

    1. France
    2. Spain
    3. Ottoman Empire
    4. Russia
    5. Kingdom of Two Sicilies
    6. Poland/Lithuania(Only in early campaign since they were annexed later)
    7. Austria
    8. Algeria(need someone to represent Africa and they interacted with Europe more than Tunisia, Morocco, or Tripoli.)
    9. Prussia/Bradenburg
    10. Venice
    11. England
    12. Denmark or Sweden(Sweden might be tough considering their provinces are off the MTW map)
    13. Netherlands

    Main problem will be with the German minors. Will you guys make them rebel territory?
    The Oner Order of Ommisions. http://oooo.freewebspace.com/

  7. #37
    Dark Knight Member Dramicus's Avatar
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    Depending on the time, they will either be French, Prussian or Austrian...

    It will be hard to really go into detail with the current map, considering that it was constructed with the middle ages in mind...

    but this cant be helped unless someone wants to go and build a new map...
    Repent For tomorrow you die -Battlecry of the Dark Angels

  8. #38
    Senior Member Senior Member Lord Krazy's Avatar
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    here
    is a link to version 1.3

    it contains 10 units

    PrussianJaegerInfantry is the extra unit

    LK heretoo
    for v1.4




  9. #39
    Member Member Knight_Yellow's Avatar
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    im using that link now,

    god that must suck if uve only got 56k

    British Army: be the best

  10. #40
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Dramicus @ Mar. 14 2003,17:00)]It will be hard to really go into detail with the current map, considering that it was constructed with the middle ages in mind...

    but this cant be helped unless someone wants to go and build a new map...
    Maps are being worked on.

    As for going into detail, well that's just hard.

    LK

  11. #41
    Senior Member Senior Member Wellington's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Dramicus @ Mar. 14 2003,17:00)]Depending on the time, they will either be French, Prussian or Austrian...

    It will be hard to really go into detail with the current map, considering that it was constructed with the middle ages in mind...

    but this cant be helped unless someone wants to go and build a new map...
    There WILL be a new map for this mod. It's already finished

    The idea is for Nap mod to become several mods, all based around the Napoleonic era and with limited factions. For example -

    - French and Austrians fighting in a campaign based on the North Italian plains (1796)
    - French and Russians fighting in Russia (1812)
    - French and English (with perhaps SPanish/Portugeuse units) fighting the Peninsula campaign in Spain.

    These proposed mods will all incorpoate -

    1) New Units
    2) New campaign maps
    3) An emphasis being placed on tactical campaigns rather than strategic ones

    Implicit in this will be a different time scale (days/weeks/months instead of years) and MAJOR changes to the building requirements within MTW - the idea being to reduce the amount of building required in order to get units.

    As the scenarios/campaigns will be tactical my idea is to allow creation of ALL units possible for that faction (on the assumption they have entered the area as reinforcements from outside).

    I'll post some requirements and a bit more info re the proposed direction in a day or 2,

    LK will be downloading more images of the units and the Campaign maps from his site within a few days.

    Welly

  12. #42
    Bored Avid Gamer Member Alrowan's Avatar
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    if you need any maps made, send a request over my way, ill sort it out
    Llew Cadeyrn/Alrowan - Chieftain of Clan Raven

  13. #43

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    having just played a few custom battles using the new units , i am totally amazed. i think this mod will be totally excellant, the new units look really good the gun smoke and sound are good when combined with the rate of fire and reload, as well as greater range, the amount of effort that has gone in already is very evident.

    I just hope u guys put the same effort in to the music and sounds to make this mod really great. i am looking forward to seeing some hussars and british cav as well , well done so far and i am eagar to see more
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  14. #44
    Senior Member Senior Member Wellington's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Alrowan @ Mar. 15 2003,04:31)]if you need any maps made, send a request over my way, ill sort it out
    Alrowan,

    You read my thoughts I was writing a quick "who can do what" and your name immediately sprang to ming in terms of adding a bit of 'battlefield map flavour' for creating some different maps based on the provinces for the 1st Nap mod campaign map.

    This WILL be challenging The 1st campaign map I have in mind (and is finished) is based around the Italian lakes and encompasses several areas with small/large villages, larger towns, lots of hilly/mountaneous regions, lots of coastal provinces, deltas and much more.

    Having your assistance on this 'Nap Mod team' to create something even more special would be phenominal. The tactical campaign map emphasis (as oppose to a campaign map of Europe/Asis/Africa) will undoubtedly provide you with something to really get your teeth into.

    Can I suggest you E-mail me - and I'll send back a simple Jpg of the 1st proposed map (only 200K or so) and a link from were to download the actual WWW hires map (3+ meg). Also, I'll indicate a rough idea of where the provinces will be split up on this map.

    regards,
    Welly

  15. #45
    Bored Avid Gamer Member Alrowan's Avatar
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    ok, sounds good

    just email this adress

    the_smphill@hotmail.com

    ill get back to you asap.

    by he way i have got a music set that may interest you for this mod, though it is 7MB so i may have to send it in separate parts
    Llew Cadeyrn/Alrowan - Chieftain of Clan Raven

  16. #46
    Dark Knight Member Dramicus's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Wellington @ Mar. 15 2003,04:12)]There WILL be a new map for this mod. It's already finished

    The idea is for Nap mod to become several mods, all based around the Napoleonic era and with limited factions.

    LK will be downloading more images of the units and the Campaign maps from his site within a few days.

    Welly
    sounds great

    Your much further along then I expected, now If we could only get some screenshots...
    Repent For tomorrow you die -Battlecry of the Dark Angels

  17. #47
    Bored Avid Gamer Member Alrowan's Avatar
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    just looked at the units.. the english inf seem to have the speen on thier animation pumped... they look like theyve been snorting
    Llew Cadeyrn/Alrowan - Chieftain of Clan Raven

  18. #48
    Clan Takiyama Senior Member CBR's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Wellington @ Mar. 15 2003,10:12)]The idea is for Nap mod to become several mods, all based around the Napoleonic era and with limited factions. For example -

    - French and Austrians fighting in a campaign based on the North Italian plains (1796)
    - French and Russians fighting in Russia (1812)
    - French and English (with perhaps SPanish/Portugeuse units) fighting the Peninsula campaign in Spain.
    Ok I'm just a newbie modder so maybe you know more than me..

    But I found out you had to have a minimum of 8 factions or MTW will crash (at least in MP/custom battles) Is it different in SP campaign?

    CBR

  19. #49
    The Lordz Modding Collective Senior Member Lord Of Storms's Avatar
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    Napoleon at Jena
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  20. #50
    Senior Member Senior Member Lord Krazy's Avatar
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    Today SOS means
    "seriously oversized screenshot"

  21. #51
    Member Member Knight_Yellow's Avatar
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    Any1 else noticed a glitch where if ur in a custom game and u take like 2 units of english line inf and pit them against an army that some of the enemy units have severe graphical glitches?

    Byz infantry and fuedal foot knights are the ones ive noticed with this.

    just wondering if its just me or a global problem


    British Army: be the best

  22. #52
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Alrowan @ Mar. 15 2003,09:20)]just looked at the units.. the english inf seem to have the speen on thier animation pumped... they look like theyve been snorting
    Yes the word beta springs to mind.
    Maybe I should have left it an alfa.
    Next time I'll include the 1.2 readme.
    That readme stated,

    "Please bare in mind this is just a beta for testing"

    Not a finished product.This is for the beta testers
    if others want to try it well that's fine but
    that's not what it is for.I am well aware
    of all graphical glitchs as we did
    compile them


    These glitches will be removed and many other things will change too.

    The fact that the Prussians and the other English
    unit do not walk like this and considering they were
    compiled after show that this issue has been resolved.

    We are not pro's so why people are expecting
    professional work I don't know
    They are far more qualified people out there that
    can do this,they just don't unfortuatly.
    So untill they do you will have to put up with the crap
    TheLords put out
    Free Fun but not flawless

    TheLords@thelordz.co.uk
    is a better forum to discuss such issues
    IMHO
    Thank you.

    Regards,

    LK

  23. #53
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Knight_Yellow @ Mar. 15 2003,18:36)]Any1 else noticed a glitch where if ur in a custom game and u take like 2 units of english line inf and pit them against an army that some of the enemy units have severe graphical glitches?

    Byz infantry and fuedal foot knights are the ones ive noticed with this.

    just wondering if its just me or a global problem

    they just work if you use them against
    each other or unit that don't use the
    bif that has been replaced.

    Quote Originally Posted by [b
    Quote[/b] ]Byz infantry and fuedal foot knights
    versus rifle and musket
    Well I didn't really think of that combination
    to be quite honest

    serves you right
    pick on someone your own size

    LK

  24. #54
    Senior Member Senior Member Wellington's Avatar
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    The Nap Units,

    The new units that will be available for this Napolenic mod are being redone. I am currently writing a utility that will assist LK/LBA in building the BIFs, generating ActionsPage/Deadpage stuff and getting all it correct (this utility may also offer some degree of automated recolouring in order to create variations on a theme - hence different colours tunics for Hussars, different coloured epaulettes etc:).

    The size of the units will probably (don't know yet) be around 70%-80% of the MTW unit size - in order to preserve resolution. This won't matter as the Napolenic mod will ONLY have these units in it - no MTW units.

    Therefore any Napoleonic type units that are currently available for download from the Org, whether Beta or whatever, will NOT be the final units that will be provided for this Nap mod.

    You will be provided with a completely new set.

    Welly

  25. #55
    The Lordz Modding Collective Senior Member Lord Of Storms's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Wellington @ Mar. 15 2003,19:55)]The Nap Units,

    - hence different colours tunics for Hussars, different coloured epaulettes etc:).



    Welly
    Within the English infantry of the era The Light(Rifle)Battalions with a GREEN uniform must be differentiated from the line battalions with the RED coat of the English infantry.A company would consist of of just over 90 men including non-comms.and a battalion would consist of up to ten companies(up to 900 muskets strong) with 1 grenadier company.The uniform of the Light Battalions was GREEN with Black collars and facings,shako with cord,black shoulderbelt,long grey trousers. The officers added to their green uniform hussar braid made of black silk, Line battalions all had the same Scarlet uniform with dark blue collars and facings, The uniform of the cavlry of the Legion was especially becoming, Hevy Dragoons wore Scarlet coats with long tails, white trousers,high black boots with strap on spurs. The 1st Regiment had DARK BLUE collars and facings ,the2nd Black ones,2 rows of gold buttons with royal cypher,white shoulder belt cocked hat with red and white plume. Every heavy regiment hat a rectangular,red king's colour, which showed a white rose and a thistle under a king's crown in the middle, On the reverse one could see an Irish cloverleaf with a white scroll with the motto "Honni soit, qui mal y pense". 4 small blue and gold bordered shileds in the corners showed the letters K.G.D (King's German Dragoons) or a white horse. This was taken from a site that was devoted to the soldiers of the Napoleonic era these excerpts were of British soldiers dress and deportment I noticed also how musicians played an important part in the regiments also, drum and bugle corps. I thought it might be of interest.TSOS
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  26. #56
    Member Member Knight_Yellow's Avatar
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    no i meant bring 2 units at double size and try to win as the defender on acre against 4 units of pikes 4 valour and 4 units of goth knights 4 valour.


    very bloody hard

    British Army: be the best

  27. #57
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] (Knight_Yellow @ Mar. 16 2003,01:01)]no i meant bring 2 units at double size and try to win as the defender on acre against 4 units of pikes 4 valour and 4 units of goth knights 4 valour.


    very bloody hard
    What has that got to do with graphic glitches?

    Let's just asume that I actualy put some tought
    into the prod11 and projetilestats,which I didn't.
    I still think 2 units against 8 and add to that
    4 are cavalry the odds are stacked against you.

    I can't believe I'm having this conversation.


    They are just samples live with it
    ------------------------------------------------------------

    It's kinda like this.
    We new from the start we could not do this
    by ourselves
    The only reason we took the decision
    to release these samples to the public was to generate
    some interest.Seen as all our previsious efforts
    were mostly ignored or treated with scepticisim.
    Over the last 4 months I have brought up the idea
    of this mod on several occasions.Apart from a few
    Napoleonic buffs, no one seemed to care other then
    the beta testers that saw the units.
    So we released the units hoping it would have the same
    reaction.So far it look's like it did, even if
    it is a confused one.
    For that I do take responsibility

    TheLords announced that were starting
    to formulate this project when RTW was made offical.
    Last week was the first offer of help we had from
    any other modders.
    As a result of months of non interest
    I was not prepared for the response we have had
    in the last week.I have been every concievable
    question and the rest in the last week.
    From why does the campaign crash to what units
    and nations will be in it to when is going to be finished?

    I did anticipate the last one.
    It's normaly one of the first questions asked

    So to make some things clear

    What do you know?
    very little

    What are you going to do?
    alot

    When will we know what is going to happen
    and what it will look like and how many factions and units
    and will cannon move and will there be 3d realtime naval
    battles and will the King of England speak German
    and if Spain will be catholic expationist
    or members of the EC

    When you install the mod.
    I never believe anything I read on forums



    Why won't the sample units do this that or the other thing?
    because they are samples


    LK

  28. #58

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    @Lord Krazy:

    WOW
    Thats fun to play with this units

    Go forward it and make a really good mod.
    I know that you and a team will make it very well

    Thank you for the possibility to play in that time.

    This mod and the Patrician mod are the best thing I´ve ever seen.
    Please go forward and make a map, cavalary and so on.


    Antalis::



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  29. #59
    Senior Member Senior Member Lord Krazy's Avatar
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    Quote Originally Posted by [b
    Quote[/b] ]Within the English infantry of the era The Light(Rifle)Battalions with a GREEN uniform must be differentiated from the line battalions with the RED coat of the English infantry

    Have you seen the screenshots on the first page?

    Quote Originally Posted by [b
    Quote[/b] ]an Irish cloverleaf
    I don't want to split hairs
    but it's called a shamrock.
    I don't think clover is Irish.
    It's more from all clover the world




  30. #60
    Senior Member Senior Member Wellington's Avatar
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    Guys,


    Factions, units and maps
    ========================

    A few more details just so people understand what is going to be done and why.


    Factions
    --------

    This Nap mod CANNOT offer 20 different factions fighting over a European map - AT THE SAME TIME

    The reason is all MTW units are based on images within 34 BIFs - different units are achieved by mixing and matching these images with shields and weapons. The Nap mod WONT be doing this - it can't as the weapons are already drawn on to the images LB/LDA will be using for this mod. Therefore, it will probably be a case of 1 unit per BIF.

    As there are a maximum 34 BIFs available in MTW, 4 of which will used for Nap horses - that gives us 30 BIFs from which to create all the units required for 20 factions Can't be done. Therefore, we have to rethink this - which is why I suggest we have several MTW Nap campaigns, all tactical in nature, and each having only a few factions available (2-4 perhaps).


    Units
    -----

    With 2 factions available for any Nap campaign this gives us a maximum 15 BIFs per faction (that is 15 different units per faction) ... which is ample. With 4 factions in any Nap campaign that gives us 7 or 8 different units available per faction - just about enough (but stretching it somewhat).

    This is not a problem as throughout the Nap era you never saw more than 4 main Nationalities involved in any one campaign (Austerlizt was the maximum - 4 nationalities).

    We may be able to get more than 1 unit in a BIF (from what I've seen of the sample images LB/LKA are going to be using) but I'm not sure yet.

    Therefore, we can have a number of "Sets" of BIFs that each relate to the units of a specific faction, as an example -

    Set 'A' - BIFs 1-11 = French units
    Set 'B' - BIFs 12-23 = British units
    Set 'C' - BIFs 24-31 = Prussian units

    and

    Set 'D' - BIFs 12-21 = Austrian units
    Set 'E' - BIFs 22-31 = Russian units

    ... and so on.

    and so on. Note that sets 'B' and 'E' use the BIFs. This is NOT a problem as we won't be offering campaigns that use both these faction (British and Russian) in the same campaign.

    Each 'set' of bifs will be downloadable as a complete set (or partial set if the download size is too big).

    Maps
    ----

    Each Nap campaign will have its own map, together with 2-4 'Sets' of factions available for that specific Map/campaign. The various map will either be downloadable from the web or be a cropped/resized/renamed version of the MTW maps.

    Hence each Nap campaign will comprise, for example -

    Waterloo campaign - map of Belgium. French/British/Prussian sets of BIFs/units
    Peninsular campaign - map of Spain. French/British sets of BIFs/units
    North Italy - tactical maps of North Italy. French/Austrian/Italian sets of BIFs/units

    I'll be sending LK some screen shots of the campaign map(s) from which he can add them to this thread via his website.

    You should get the rough idea by now. However all of this has to be managed/controlled, so ...


    Managing all of this
    --------------------

    Software will manage most of this. LMM will manage the maps creation and install/backout of each Nap campaign. Recipients of these mods will require LMM to recreate the campaign for you. UM (Unit Modder) is being written now to manage the creation of the BIFs from LK/LBA's plates and the organisation of the various Nationility 'sets' of BIFs.


    Conclusion
    ----------

    Hope some of this makes sense and answers some questions. As for which Nationalities and units willbe available I don't know yet as I've only received a few sample plates and don't yet know whats possible.

    LK - can you compile a list of 2 things

    1) which nationalities are provided for in your plates
    2) which unit types, per nationality, are provided for in your plates

    ... we can then plan this and inform people what 1st offering(s) will be.



    I'll write up a list of things to be done in a few days in order to ascertain who can assist with what.


    regards
    Welly

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