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Thread: A Beginners Guide to Medieval: Total War

  1. #211
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: A Beginners Guide to Medieval: Total War

    Yeah, it is a rare but known bug. Your leader's influence will rise until it hits 9 and than go back to zero. It seems like some wrap-around effect, but what causes the continual rise in influence is not known. Someone suggested it might be caused by having a (religious?) agent in every province on the map.
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  2. #212
    Believer of Murphy's Law Member
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    Default Re: A Beginners Guide to Medieval: Total War

    Quote Originally Posted by Ludens
    Yeah, it is a rare but known bug. Your leader's influence will rise until it hits 9 and than go back to zero. It seems like some wrap-around effect, but what causes the continual rise in influence is not known. Someone suggested it might be caused by having a (religious?) agent in every province on the map.
    Do you mean your religious agent or anyones religious agent? Does it have to be a religous agent or can it be any type of agent? Could it be a mix of agents (like any one type of agent in every provence)?

    From the question mark you probably don't know the answer but I figured I'd throw it out in case somebody does.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  3. #213
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: A Beginners Guide to Medieval: Total War

    Quote Originally Posted by Sensei Warrior
    Do you mean your religious agent or anyones religious agent? Does it have to be a religous agent or can it be any type of agent? Could it be a mix of agents (like any one type of agent in every provence)?
    I think it was Ironside who reported that this bug occured when he had a bishop (of his own) in every province. The effect stopped when he moved on bishop to another province, thus leaving one province uncovered. Sorry for not being clear.

  4. #214
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    Default Re: A Beginners Guide to Medieval: Total War

    Thanks Ludens. I knew that the cascading influence sometimes happens (although I have yet to see it), I never knew someone came up with a reason why. I missed so much while I was away.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  5. #215

    Default Re: A Beginners Guide to Medieval: Total War

    Nice guide froggy, one of the best around :)

  6. #216
    Member Member Caerfanan's Avatar
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    Default Re: A Beginners Guide to Medieval: Total War

    An impressive guide indeed.

    I have a question. During a defensive battle in which I had to swap tired and out of ammo Irish Dart throwers for fresh ones, I couldn't make them withdraw, but only flee.

    It was not a problem since I wanted them out of the field anyway, but the going out in good order instead of running awkwardly would have been more decent, since I was handling that Mercian pretty well.

    I have the MTW gold edition from the Era's box. I couldn't see a propoer "withdraw" option, and the ctrl+W doesn't seems to do anything. Having an Azerty keyboard, I haven't tried a ctrl+Z though....

    Any Idea?

  7. #217
    Member Member Agent Miles's Avatar
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    Default Re: A Beginners Guide to Medieval: Total War

    If you put the cursor over a unit and right click, you get a menu with all the options, to include "withdraw".

  8. #218
    Member Member Geezer57's Avatar
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    Default Re: A Beginners Guide to Medieval: Total War

    Deleted - post in error.
    Last edited by Geezer57; 02-06-2007 at 23:42.
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  9. #219
    A very, very Senior Member Adrian II's Avatar
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    Default Re: A Beginners Guide to Medieval: Total War

    Quote Originally Posted by Caerfanan
    I couldn't see a propoer "withdraw" option, and the ctrl+W doesn't seems to do anything. Having an Azerty keyboard, I haven't tried a ctrl+Z though....
    You can change all of your hot keys in the Options menu.
    Last edited by Adrian II; 02-06-2007 at 19:04.
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  10. #220
    Member Member Caerfanan's Avatar
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    Default Re: A Beginners Guide to Medieval: Total War

    Awww... Such in a hurry to play the game I didn't even took the time to test all the options...

    Thanks guys! My warriors will leave the field with all thair pride and dignity from now on.

  11. #221
    Member Member Caerfanan's Avatar
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    Default Re: A Beginners Guide to Medieval: Total War

    "all thair pride"

    Very nice. I'll check my english a bit more, next time...

  12. #222
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    Default Re: A Beginners Guide to Medieval: Total War

    I just wanted to say that this is an epic piece of work and even now some 8 years on there are people like me who still find this thread useful. I have had M:TW for quite a while and have fumbled around the edges until recently when I figured I would give it another spin. To be honest it is graphically challenged by more recent titles however it is really very good for a game of its age and this beginners guide is superb I cannot thank the OP enough for the effort put into it outstanding

  13. #223
    Needs more flowers Moderator drone's Avatar
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    Default Re: A Beginners Guide to Medieval: Total War

    Welcome to the Org, Ventrian! It is indeed a great piece of work. This and the Unit Guide are why I joined here so many years ago.

    And rumor has it that the Lady Frog will be releasing a guide to Shogun 2 soon.
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  14. #224
    VictorGB Member Trapped in Samsara's Avatar
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    Default Re: A Beginners Guide to Medieval: Total War

    Quote Originally Posted by Ludens View Post
    Yeah, it is a rare but known bug. Your leader's influence will rise until it hits 9 and than go back to zero. It seems like some wrap-around effect, but what causes the continual rise in influence is not known. Someone suggested it might be caused by having a (religious?) agent in every province on the map.
    Hi

    I have just encountered this phenomenon in my current Caravel v3.3 campaign (Early, Hard, Almos).

    I'm not sure how or why, but I noticed something odd was happening and started checking my ruler's influence every turn. It was increasing one or two crowns a year, and then suddenly shot down to zero! A momentary panic ensued as I expected provinces and generals to start rebelling left, right and centre. But nothing happened. And when I checked the income and loyalty scroll all provinces remained at 200 happiness!? Similarly, my generals' loyalty did not seem to be affected, and I received no, 'you have a number of disloyal generals' warning.

    I do have a lot of imams on the map, but certainly not in every province. Ireland, for example, does not have a port.

    Best regards
    Victor

    Sapere aude
    Horace

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