Nicely thought out post, Ichi - although i could disagree with your definition of a good army - i would just leave it at saying have a balanced army - between missiles/infantry and cavalry.
Some of this is very basic stuff, but it helps me to think through these concepts, and I still see players who do not seem to have adopted them. This will be second nature to many veteran fighters. I'm still working on some of these ideas.
1. Bring a good army: 16 units, cavalry general, 3-4 missiles, 4-6 cav, melee units with morale 8 or better (Catholic 10K, some variation for Muslim/desert/snow/specialty army or variations in florins), army appropriate for terrain/conditions/plan/style of play; know the qualities and capabilities of the unitsOriginally Posted by [b
2. Communicate: get to know teammates, have a plan, let teammates know what is happening, short to point comm; timing is important; use constructive language - ask don't tell (compare "hey jerk, can you pull your head outta your @$$ long enough to send me some cav" with "being flanked need cav help please")Originally Posted by [b
3. Stay Flexible: do not get locked into a set course or style, take advantage of opportunity but be prepared to back off if the situation isn't favorableOriginally Posted by [b
4. Aid Allies: Be ready to provide support to teammate, flank his enemy or send a missile unit, protect his missiles, provide info; stay close enough to be able to provide supportOriginally Posted by [b
5. Destroy Morale: understand morale and how it works, manage to keep units morale high while destroying enemy unit morale; engage a unit, add missile fire, and then flank; flank and protect against being flankedOriginally Posted by [b
6. Anticipate: watch the whole field, don't focus too long on one spot, think ahead, look for opportunities to exploit - and look at own team situation to see what openings enemy will exploitOriginally Posted by [b
7. Use the Terrain: height, height, heightOriginally Posted by [b
8. Be Patient: walk, don't run men whenever possible; go around when going straight up isn't smart; fight smart don't get suckered in; be thorough when setting up and let others have the time it takes to set up properly; be patient with teammatesOriginally Posted by [b
9. Stay Organized: keep units together, missiles protected from enemy cav and inf, melee units protected from enemy missiles; don't chase too long or let units wander offOriginally Posted by [b
10. Fight with Honor: don't taunt or gloat; be polite and respectful; be gracious in victory and take responsibility in loss; don't point fingers of blame, but share ideas about the loss is a constructive way when appropriateOriginally Posted by [b
I am sure there is a lot more to add.Originally Posted by [b
ichi
Nicely thought out post, Ichi - although i could disagree with your definition of a good army - i would just leave it at saying have a balanced army - between missiles/infantry and cavalry.
KyodaiSpan, KyodaiSteeleye, PFJ_Span, Bohemund. Learn to recognise psychopaths
hi ihci![]()
excellent post well thought out and presented![]()
any chance u could do my office paperwork ?![]()
have fun all
HighFist
UglyFist
" Paradise Is In The Shadow Of Swords "
And of a bit more practical. If you run out of cav early on: Your doomed if the enemy still has his, no matter how strong your infantry. Keep cav healthy and strong, and keep the general and 1 additional (light)cavalry unit in reserve. ALLWAYS, no exceptions.
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Sulla
A good general must love his army, A great general must be able to order the death of the thing he loves.....
Originally Posted by [b
Always camp on the hill now thats g8 advice .... #couldnt agree more #![]()
TGI![]()
Excellent stuff Ichi-Tzu
I printed it out for future referance. #
Thank You, Great Work #
Reminded me of another list.
The 10 “always” Basics for Multiplayer.
(revised from the original version for presentation here)
There are exceptions to every rule. Discuss the exceptions in deployment, but other than these temporary agreements, consider the rules as always being understood.
As much as possible:
1. Always stick together.
Move to link up, then move together as one coordinated killing machine.
2. Always take the high ground first.
The “number one” objective is to provide this base of operations. If there is a highest hill, you must have it, victory will follow.
3. Always protect our generals.
Keep them out of the action. The loss of your armys leader lowers your whole army’s morale for the rest of the battle. Keep him safe.
4. Always look to double team a single, or triple a double.
The old hammer and anvil. One or two armys fix the enemies attention, while the others out flank and smash them.
5. Always leave the isolated enemy army until last.
This is pure logic, go after the most of them with the most of your own. The straggling enemy army presents a juicy target but don’t be fooled. The battle is where the majority of the enemy is.
6. Always remember that you may have to become the rear guard for the group.
Moving to link up always leaves a part of the front empty. The army on the most exposed flank will be at risk of being out flanked. If that should happen, it could mean disaster for the whole team. Be ready to fulfill the rear guard roll should it fall to you. Consider it in your deployment, and stand ready to move to face the flanking enemy as the others move forward.
7. Always regroup before entering another phase of the battle.
Don’t get carried away with small victories. Whatever kills might be earned in chasing are offset by the fatigue it cost you. If you get a moment to breath, take it and regroup.
8. Always keep some units ready to help a team mate if needed.
Be ready and looking for the need long before it happens. It will take you time to get there.
9. Always consider that the battle will be long and difficult.
Keep an eye on your energy bars, and always consider fatigue a major factor in you plans. And never underestimate your enemy, no matter who they are. Consider all who oppose you, heavily armed, and extremely dangerous.
10. Always trust that your team mates have done the best that could be done, according to the battle as they saw it. Each of us comes with different experience, and each has a unique point of view of the battle. Each has different skills and different weaknesses. It is in team “work” that these things get welded together to the advantage of all.
HONOUR IS VICTORY - GO WITH HONOUR - KEEP THE CODE
http://steamcommunity.com/profiles/76561198003816474
O the wisdom that spread from your minds![]()
Sulla
A good general must love his army, A great general must be able to order the death of the thing he loves.....
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