Page 19 of 63 FirstFirst ... 915161718192021222329 ... LastLast
Results 541 to 570 of 1861

Thread: XVI -XVII mod

  1. #541
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
    Join Date
    Sep 2003
    Location
    Sweden
    Posts
    4,902

    Default Re: XVI -XVII mod

    Next - so should I rename the Fanika to "Kungliga Majestäts Drabanter"?
    Yes, fänika is about the equivalent of a smaller infantry regiment (around 500 men, the cavalry had fanor, 300 men strong) in those times. It's an extremly generetic term and if used as units it was used around 1530-1610.

    The problem with Swedish units is that they are usually called where they came from, not thier equipments. Even the mercs got thier name from who had formed the unit.

    I think that I should use something different for the bodyguards in late than some half-pikes/whatever wielding soldiers.
    For late I gave Sweden 'Kungliga Maj:ts garde och livregemente' as bodyguards - very good MUSKETEERS to give the Swedish much necessary boost in this period.
    What do You think about this ?
    Sounds good, the Swedes need something to change from a quite weak army to a very strong one from around 1630 and onwards to 1709, (when almost the entire army was lost at Poltava).
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

    Project PYRRHO, Specimen 46, Vat 7
    Activity Recorded M.Y. 2302.22467
    TERMINATION OF SPECIMEN ADVISED

  2. #542
    Flying Dutchman Member Ellesthyan's Avatar
    Join Date
    Oct 2003
    Location
    Holland, Den Haag
    Posts
    327

    Default Re: XVI -XVII mod

    Sounds great, Cegorach! Im looking forward to the beta.

    The Dutch republic was a major power in the 17th century. It's navy was bigger then those of France and England combined. It was, like the USA today, a superpower. Always influencing politics they fought sea battles against England, Sweden and Spain, fought France in the southern Netherlands, spred their culture to Russia and East-Germany, etc.

    To represent this enormous navy the Provinces had, I think adding a special Dutch ship would be appropiate. It should be cheap, and swift to build (1 turn or 2, instead of 3). That would allow the Dutch to get up a powerful fleet swiftly, and make it their major strength.
    A.E.I.O.U.

    Austria Est Imperare Orbi Universo
    Austria is destined to rule the world.

    (Or, as the Prussians interpretated it:
    Austria Erit In Orbe Ultima
    Austria will one day be lowest in the world.)

    Österreich über alles!

  3. #543
    Member Member ThijsP's Avatar
    Join Date
    Jan 2004
    Location
    Nederland
    Posts
    220

    Default Re: XVI -XVII mod

    I believe the Fluyte is already added as a special dutch ship.

  4. #544
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: XVI -XVII mod

    Hello everybody !

    To the end of this week I should finish the units/agents/ships ( recently implemented homelands) and the basic techtree ( I will add the polders for the DUTCH) next is the startpos thing.
    I will have to prepare more than 200 descriptions and not all will be done for the Beta - it is like poetry so not easy without some sort of divine inspiration ( I have the russian, dutch, some swedish and some polish descriptions),anyway I'm leaving this for future.

    About units I will add the Black Band as very good mounted arquebusiers in Florence dismountable to Lancknecht Arquebusiers and Watergeuzen.
    I also have found a way to implement sword & buckler infantry ( for dismounted cav.) - I will simply convert present 'dismounted early cavalry' ( called Knights) from poleaxes to sword & buckler.
    These guys will be avalable by dismounting cavalry ( demi-lancers, gendarmes etc) and recruitable as infantry by the Knights only.


    BKB

    Do You mind if we use some of Your flags and prebat_shields this would help a little ( I mean Georgia, Portugal, Sweden, the Knights) ?

    Regards Cegorach/Hetman

  5. #545
    Member Member AlexPeters's Avatar
    Join Date
    Jun 2004
    Location
    Northern Germany
    Posts
    98

    Default Re: XVI -XVII mod

    Jesuit - from 'high', high conv. ability, affects zeal

    I've got a lot of portraits of Jesuits, will they be used by the Papacy only or should i assign them to the different factions (by birthplace)?
    The building could be called Collegium (of the Societas Jesu, 1551 Collegium Romanum, 1552 Collegium Germanicum).
    It could get an office/title:
    The 'Societas Jesu' S.J. is
    lead by the General (aka 'Black Pope'),
    second is the Admonitor who critizises him to assure discipline.

    Alex
    Last edited by AlexPeters; 08-13-2004 at 16:42.
    Pike & Musket mod forum | Download the Pike & Musket Mod for MTW
    Prejudices are what fools use for reason (Voltaire)

  6. #546
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
    Join Date
    Feb 2003
    Location
    England
    Posts
    4,294

    Default Re: XVI -XVII mod

    Ceg, thats fine mate feel free to use what you like.

  7. #547
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: XVI -XVII mod

    [QUOTE=AlexPeters]Jesuit - from 'high', high conv. ability, affects zeal

    I've got a lot of portraits of Jesuits, will they be used by the Papacy only or should i assign them to the different factions (by birthplace)?


    Alex - Will be available to all catholic factions.

    BKB - Thanks !!

    Regards

  8. #548
    Member Member AlexPeters's Avatar
    Join Date
    Jun 2004
    Location
    Northern Germany
    Posts
    98

    Default Re: XVI -XVII mod

    Some more infos:
    The French Wars of Religion:
    Descriptions of Battles and Battlefields

    Probably useful for descriptions:
    Millers:
    Derisively nicknamed "Millers" for their flour white smocks they wore over their armour, these hard-charging cavalry were among the finest horsemen of their time. Unlike the German mercenary reiters, the Millers disdained to caracole; they would discharge their pistols at the point of impact, then draw sword and push the attack home.

    Argoulets:
    (left rider)
    Argoulets were mounted Arquebusiers who could fire, probably not very effectively given the nature of the gun, from the saddle.

    I've found this DBR Army list:
    French Huguenot
    4 x Pi(S) Millers
    1 x LH(I) Argoulet
    3 x Pk(O) Landsknecht
    5 x Sh(I) Arquebusiers
    2 x Dr(I) Mtd Arquebusiers
    4 x Pi(I) German Reiters
    1 x Art(O) Artillery

    French Catholic
    3 x Ln(O) Gendarmes
    3 x Pi(O) Chevaux Leger
    4 x Pk(S) Royal Swiss Pike
    1 x Sh(I) Royal Swiss Arquebusiers
    1 x Pk(I) French Royal Foot
    2 x Sh(I) French Royal Foot
    2 x Sk(O) Enfant Perdu
    1 x Pi(I) German Reiters
    1 x Art(O) Artillery

    It seems that the Huguenots also had access to the Argoulets, probably after their champion Henri IV of Navarra was crowned king of france.
    You can also see that the Huguenots relayed mostly on their cavalry in battle.

    En Haye:
    Literally "in line". A cavalry line formation (used by shock cavalry), usually only 1 to 3 riders deep,
    as opposed to the more common deep columns.
    The formation was used by:
    Gendarmes (right rider),
    Gendarmes de' Ordonnance,
    Burgundian Men at Armes and
    Spanish/Imperialist Hombre/Gente de Armas

    Alex
    Pike & Musket mod forum | Download the Pike & Musket Mod for MTW
    Prejudices are what fools use for reason (Voltaire)

  9. #549
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: XVI -XVII mod

    Here You can see the newest screenshots from the mod.

    http://totalwar.org.pl/board/viewtop...t=685&start=45

  10. #550
    Kanto Kanrei Member Marshal Murat's Avatar
    Join Date
    Aug 2003
    Location
    Eye of the Hurricane (FL)
    Posts
    3,372

    Default Re: XVI -XVII mod

    http://www.jasinski.co.uk/wojna/index.htm
    Polsih army from 1415-some time.
    "Nietzsche is dead" - God

    "I agree, although I support China I support anyone discovering things for Science and humanity." - lenin96

    Re: Pursuit of happiness
    Have you just been dumped?

    I ask because it's usually something like that which causes outbursts like this, needless to say I dissagree completely.

  11. #551
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: XVI -XVII mod

    I know this source. Thank You anyway.

  12. #552
    Member Member NormanPain's Avatar
    Join Date
    Apr 2004
    Location
    Hither and Thither
    Posts
    124

    Default Re: XVI -XVII mod



    I saw this sword with some re-enactors at their museum tent they had at a renaissance fair, they said it was used by the landsknechte quite extensively against the pikemen of switzerland and to good affect as it could easily cut through pikes as well as men...is there any chance this or the german landsknechte will be in this mod?

  13. #553
    Kanto Kanrei Member Marshal Murat's Avatar
    Join Date
    Aug 2003
    Location
    Eye of the Hurricane (FL)
    Posts
    3,372

    Default Re: XVI -XVII mod

    I think there should.
    The Landskneckts were known to have grudges against the Swiss, both competing in battle to win over the other, and to prove they were superior in battle, and which one had superior fighting skills.

    During the French Wars of Religion the Hugenouts used landskneckts, and the Catholics, including the League used Swiss.

    The Landskneckts were supposed to dress in very flashy, eloquent, stylish clothing.
    "Nietzsche is dead" - God

    "I agree, although I support China I support anyone discovering things for Science and humanity." - lenin96

    Re: Pursuit of happiness
    Have you just been dumped?

    I ask because it's usually something like that which causes outbursts like this, needless to say I dissagree completely.

  14. #554
    Member Member AlexPeters's Avatar
    Join Date
    Jun 2004
    Location
    Northern Germany
    Posts
    98

    Wink Re: XVI -XVII mod

    Landsknechts will be in the game. We've got Pikemen, Armoured Pikemen, Halberdiers, Arquebusiers, Doppelsoldner (with Flambergs - the type of sword NormanPain has shown) and Forlorn Hope. Someone from the polish total war forum is working on unit models for all of them.

    If there's someone who's willing/able to do some unit modelling and animation for the mod - pm me.

    Some screenshots of the mod:













    The Background is the painting 'Peace of Westphalia' 1648 by Adriaen van Nieulandt.

    Alex
    Last edited by AlexPeters; 09-02-2004 at 21:27.
    Pike & Musket mod forum | Download the Pike & Musket Mod for MTW
    Prejudices are what fools use for reason (Voltaire)

  15. #555
    Member Member wilpuri's Avatar
    Join Date
    Mar 2004
    Location
    Finland
    Posts
    181

    Default Re: XVI -XVII mod

    Looks fantastic!
    Could you guys post some screenies of the Swedish units?

  16. #556
    Member Member AlexPeters's Avatar
    Join Date
    Jun 2004
    Location
    Northern Germany
    Posts
    98

    Wink Re: XVI -XVII mod

    Well, there aren't models for swedish units, we'll use existing ones at the moment. But i can post some info pics for them:





    If you're able to make models...

    Alex
    Last edited by AlexPeters; 09-02-2004 at 20:09.
    Pike & Musket mod forum | Download the Pike & Musket Mod for MTW
    Prejudices are what fools use for reason (Voltaire)

  17. #557
    Member Member NormanPain's Avatar
    Join Date
    Apr 2004
    Location
    Hither and Thither
    Posts
    124

    Default Re: XVI -XVII mod

    This mod is going to be great...I mean who else will have flambergs?

  18. #558
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
    Join Date
    Feb 2003
    Location
    England
    Posts
    4,294

    Default Re: XVI -XVII mod

    Beautiful and well looking forward to it

  19. #559
    Kanto Kanrei Member Marshal Murat's Avatar
    Join Date
    Aug 2003
    Location
    Eye of the Hurricane (FL)
    Posts
    3,372

    Default Re: XVI -XVII mod

    For models, etc. you might ask the Lordz collective, see if they are willing to help (great people)

    Also, in the game, make sure there are quite a few mercs, especially in Italy, Germany, France and Sweden.
    Last edited by Marshal Murat; 09-04-2004 at 17:05.
    "Nietzsche is dead" - God

    "I agree, although I support China I support anyone discovering things for Science and humanity." - lenin96

    Re: Pursuit of happiness
    Have you just been dumped?

    I ask because it's usually something like that which causes outbursts like this, needless to say I dissagree completely.

  20. #560
    Crusading historian Member cegorach's Avatar
    Join Date
    Aug 2004
    Location
    Poland
    Posts
    2,523

    Default Re: XVI -XVII mod

    I decided to remove the Wallon Corselets to add a one unit for Danemark
    (I have several to choose from) - two Wallon units are enough.
    In addition I made Demi-Lancers available to all western factions which were able to use some sort of lancers in 'high'.

    That is all when it comes to the changes.


    ANOTHER THING

    Since it is closer and close to the first release ( several problems to solve, but most of is already done) I'll need lists of historical heroes for all factions except Poland.
    I'd like to add at least about 20 for each faction if possible.
    Please post Your proposals here ( a name, a surname, where and when he appears, stats + 1 virtue/vice) I'll include these guys as soon as I'll start adding the heroes and preparing the final BETA instal version.

    For the first release I'll need volunteers for beta testers.

    If You are interested please send me an e-mail titled 'BETA' - my e-mail Cegorach77@o2.pl

    Please write what faction would You like to test ( two - three testers for each faction is maximum in my opinion).
    Of course those who participated in creating this mod get the priority, so please write who You are using Your login from this forum.

    All interested please contact me by the e-mail.
    I'll answer as soon as possible.

    Regards Cegorach/Hetman

  21. #561
    Kanto Kanrei Member Marshal Murat's Avatar
    Join Date
    Aug 2003
    Location
    Eye of the Hurricane (FL)
    Posts
    3,372

    Default Re: XVI -XVII mod

    For names, use the ones from the old version, (pretty good names) And any new factions, you just make up those from "local" names (aka Duchy of Saxon, use German names, but add a few Polish, and a few Danish in there to)
    "Nietzsche is dead" - God

    "I agree, although I support China I support anyone discovering things for Science and humanity." - lenin96

    Re: Pursuit of happiness
    Have you just been dumped?

    I ask because it's usually something like that which causes outbursts like this, needless to say I dissagree completely.

  22. #562
    lurker Member JR-'s Avatar
    Join Date
    Aug 2004
    Location
    UK
    Posts
    1,338

    Default Re: XVI -XVII mod

    will there be a real campaign to this mod? much as i was impressed with the quality of N:TW 5.0, i was disapponted to find that it was (AFAIK) just a collection of battles. :(

  23. #563
    is not a senior Member Meneldil's Avatar
    Join Date
    Aug 2004
    Location
    France
    Posts
    3,074

    Default Re : XVI -XVII mod

    What do you call a 'real campaign' ?

    If you're speaking about a campaign on a campaign map, with different factions, then there's one in N:TW.

    If you're speaking about Historical campaigns (which rather look like a collection of battles), then I don't understand what's the problem, since historical campaigns of original MTW are exactly the same thing.

  24. #564
    lurker Member JR-'s Avatar
    Join Date
    Aug 2004
    Location
    UK
    Posts
    1,338

    Default Re: XVI -XVII mod

    maybe i'm being particularly stupid, but i checked briefly in the new game and only saw the standard Early/Late/High/Vikings campaigns listed, so i wnet to the Historical Campaigns section and found only set-piece battles.

    maybe i'd better go and have another look.

  25. #565
    is not a senior Member Meneldil's Avatar
    Join Date
    Aug 2004
    Location
    France
    Posts
    3,074

    Default Re : XVI -XVII mod

    You must have screwed up something, because I have 2 files in my NTW startpos folder : Nap_Beta5 and Nap_Beta5a

  26. #566
    lurker Member JR-'s Avatar
    Join Date
    Aug 2004
    Location
    UK
    Posts
    1,338

    Default Re: XVI -XVII mod

    lol, no it was me being dumb.

    N:TW campaign was their, it was just under the FOV in the campaign selector, scroll down and voila.

  27. #567
    Member Member AlexPeters's Avatar
    Join Date
    Jun 2004
    Location
    Northern Germany
    Posts
    98

    Wink Re: XVI -XVII mod

    Quote Originally Posted by Peregrine_Tergiversate
    will there be a real campaign to this mod? much as i was impressed with the quality of N:TW 5.0, i was disapponted to find that it was (AFAIK) just a collection of battles. :(
    Yes, it'll be a 'real' campaign, in fact it's a total conversion. Three campaigns (early, high, late - see the first pages of this thread) but (for the first beta) without changes to the standard TW campaign map.
    Historical battles are planned only, we've collected a lot of raw material (descriptions, map pictures, unit lists etc.) but there's no work done (battle/castle maps, historical battle scripts) yet as far as i know.
    The Thirty Years War, the English Civil War, the French Religious Wars, the Nordic Wars before 1700, the Dutch Independence War, the Bishops War, the Italian Wars, the Cossak Wars, the Austro-Turkish Wars, some Portuguese Battles in Northern Africa...
    Lots of possibilities - pm me if you're interested to do some work on it.

    Alex
    Pike & Musket mod forum | Download the Pike & Musket Mod for MTW
    Prejudices are what fools use for reason (Voltaire)

  28. #568
    lurker Member JR-'s Avatar
    Join Date
    Aug 2004
    Location
    UK
    Posts
    1,338

    Default Re: XVI -XVII mod

    sounds great, sadly my modding skillz are limited to UnrealED*, and my knowledge of history jumps from the end of the crusades to napoleonic, lol.

    * www.spandex.eclipse.co.uk

  29. #569
    Savior of Peasant Phill Member Silver Rusher's Avatar
    Join Date
    Aug 2004
    Location
    Get off mah propertay!
    Posts
    2,072

    Default Re: XVI -XVII mod

    @AlexPeters

    Wow, this mod looks incredible. I absolutely can't wait.
    But for Rome, there is another mod like this called Citadel Total War (check the link below or the thread in this forum for more details)
    THE GODFATHER, PART 2
    The Thread

  30. #570
    Nec Pluribus Impar Member SwordsMaster's Avatar
    Join Date
    Mar 2004
    Location
    Texas
    Posts
    3,519
    Blog Entries
    1

    Default Re: XVI -XVII mod

    What can I say?
    It looks absolutely great! I didnt believe I would miss so much these holidays. You did a brilliant job guys.

    In a little more practical manner, If you need unit descriptions for the infopics or age descriptions for spain You only have to tell me about it.

    I didnt have the chance to read everything that has been done since I last read this thread, so I dont know (yet) what needs to be done. If I can help in any way, please dont hesitate to tell me about it.

    Yours.
    SM

    Managing perceptions goes hand in hand with managing expectations - Masamune

    Pie is merely the power of the state intruding into the private lives of the working class. - Beirut

Page 19 of 63 FirstFirst ... 915161718192021222329 ... LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO