Quote Originally Posted by japinard
Anyway we can mod the distance penalty for this? I can handle the rebellions and unrest, but the AI cannot. Watching a game unfold on its own I see Egpyt, Gaul, Numida, Germany with issues as they get large. In fact, it's sad, but I see the AI controlling Gaul, and even though it sets the tax rate low - it's still getting revolts. I'd much rather beat the factions to win the game, not a bunch of Rebel strongholds.

Thanks!
as tamur pointed out, we can't mod the distance penalty, but if you are really concerned with ai controlled factions having revolt problems, that is easy enough to fix through modding- just increase the various positive attributes of buildings for the opposing factions. for example, just up the happiness and law bonus in all the temples in export_descr_buildings file.

but then be sure to destroy those temples when you capture their cities!