Results 1 to 30 of 139

Thread: Medieval - Total War mod

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member VikingHorde's Avatar
    Join Date
    Mar 2004
    Location
    Denmark, Aarhus
    Posts
    1,047

    Default Medieval - Total War mod

    I have started working on units for a medieval mod and the first unit is almost done. The mod will be different to the original game because of the different structure of the game. Most units will be based on the units of the original game. I will post more details when I have explored RTW some more.
    Last edited by VikingHorde; 10-24-2004 at 19:05.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  2. #2
    Savior of Peasant Phill Member Silver Rusher's Avatar
    Join Date
    Aug 2004
    Location
    Get off mah propertay!
    Posts
    2,072

    Default Re: Medieval - Total War mod

    Why don't you merge with the CTW mod? It would be very productive.
    THE GODFATHER, PART 2
    The Thread

  3. #3
    Member Member VikingHorde's Avatar
    Join Date
    Mar 2004
    Location
    Denmark, Aarhus
    Posts
    1,047

    Default Re: Medieval - Total War mod

    I prefeer the medieval period from 1086-1456 because of the little use of gunpower. I also have most of the research material (pics and info) from the XL mod, so I can start easyer on the mod.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  4. #4

    Default Re: Medieval - Total War mod

    You guys CAN cooperate though, make one a sequel to one another. Dont you think? :)

  5. #5
    Member Member Armchair Athlete's Avatar
    Join Date
    May 2004
    Location
    Perth, Australia
    Posts
    336

    Default Re: Medieval - Total War mod

    Yes! A medieval mod!! I was waiting for someone to start this. If you need any assistance with research I have heaps. I have done quite a bit more since the XL mod and have a heap of stuff researched. I cant really do any actual modding, but I could help write unit/faction descriptions if you want. Might save a bit of time. I also have a heap of maps I can post which might help. Just one question - what time will it start and finish on? If each year is two turns and can't be modded then it would take ages to finish a campaign set on the exact dates on MTW (almost 1000 turns!!!)
    Last edited by Armchair Athlete; 10-22-2004 at 01:10.
    CHIVALRY TOTAL WAR - A medieval mod for RTW
    http://www.stratcommandcenter.com/chivalry/

  6. #6
    Member Member BobTheTerrible's Avatar
    Join Date
    Sep 2003
    Location
    Ansonia
    Posts
    151

    Default Re: Medieval - Total War mod

    This is one mod I'd love to see. I would love to help with anything at all (except maybe research) I have done next to no mod work to Rome so far. I can possibly become a skinner, but my computer doesn't even have photoshop. If you can pm me we might be able to work something out. If it turns out I have no modding skills whatsoever, I'll work as a playtester.
    If cockroaches can survive nuclear fallout, then what's in a can of RAID?

  7. #7
    Member Member AFM984's Avatar
    Join Date
    Sep 2004
    Location
    The Middle of the Desert, AKA KSA
    Posts
    45

    Talking Re: Medieval - Total War mod

    Quote Originally Posted by VikingHorde
    I prefeer the medieval period from 1086-1456 because of the little use of gunpower. I also have most of the research material (pics and info) from the XL mod, so I can start easyer on the mod.
    I'm very excited about that and I wish you the best of luck, if you allow me to add a suggistion, why not have an earlier starting date, say 800, I know it might be a bit difficult, but believe me it would be worth it, because it will have charlemagne's mighty empire, & the byzantine empire at it's best under basil the magnifesent, & the Islamic Caliphate at it's best, with half of europe as pagans.
    Thank you and I wish you the best of luck VH.

  8. #8
    Member Member VikingHorde's Avatar
    Join Date
    Mar 2004
    Location
    Denmark, Aarhus
    Posts
    1,047

    Default Re: Medieval - Total War mod

    Quote Originally Posted by AFM984
    I'm very excited about that and I wish you the best of luck, if you allow me to add a suggistion, why not have an earlier starting date, say 800, I know it might be a bit difficult, but believe me it would be worth it, because it will have charlemagne's mighty empire, & the byzantine empire at it's best under basil the magnifesent, & the Islamic Caliphate at it's best, with half of europe as pagans.
    Thank you and I wish you the best of luck VH.
    It was one of the periods on my list, but I have chosen the medieval period for my next project

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  9. #9
    Member Member Dirty peasant's Avatar
    Join Date
    Oct 2004
    Location
    Vladimir,Russia
    Posts
    21

    Default Re: Medieval - Total War mod

    Hi everyone! Nice work on those knights ! Ive done some medieval units and posted the screens on http://www.twcenter.net/forums/index...howtopic=13162 and http://www.stratcommandcenter.com/fo...showtopic=2089 maybe they
    will be useful for MTW mod

  10. #10
    AKA Leif 3000 TURBO Senior Member Leet Eriksson's Avatar
    Join Date
    Feb 2002
    Location
    n0rg3
    Posts
    3,510

    Default Re: Medieval - Total War mod

    Almoravids (corduba caliphate)
    Baghdad Caliphate (Turkish dominated)
    Almohads (in Morocco)
    I'd like to comment on all three if you wouldn't mind, the Almoravids took over the corduba caliphate, they were based in Marrakesh, their domain was around morroco and algeria aswell as half of spain. Later on the Almohads usurped them through a religious revolt and extended their domain as far as egypt and moved their capital to Seville.

    The Baghdad Caliphate was known as the Abassid Caliphate.

    I would be glad to provide information on these factions, and armour/weapon discriptions (i assume the units will be from MTW, so the names are set i beleive?).
    Texas is Gods country! - SFTS
    SFTS = The rest =


  11. #11
    Member Member VikingHorde's Avatar
    Join Date
    Mar 2004
    Location
    Denmark, Aarhus
    Posts
    1,047

    Default Re: Medieval - Total War mod

    Quote Originally Posted by Dirty peasant
    Hi everyone! Nice work on those knights ! Ive done some medieval units and posted the screens on http://www.twcenter.net/forums/index...howtopic=13162 and http://www.stratcommandcenter.com/fo...showtopic=2089 maybe they
    will be useful for MTW mod
    Good work on those units. I could use some of them, the rest would be good for the Citadel: Total War mod because of the high amount of armour.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  12. #12
    Member Member Dirty peasant's Avatar
    Join Date
    Oct 2004
    Location
    Vladimir,Russia
    Posts
    21

    Default Re: Medieval - Total War mod

    Ive posted archive on twcenter forum

  13. #13
    AKA Leif 3000 TURBO Senior Member Leet Eriksson's Avatar
    Join Date
    Feb 2002
    Location
    n0rg3
    Posts
    3,510

    Default Re: Medieval - Total War mod

    @faisal
    Thanks for the info. I don't know much about muslim factions so any info on them is good.
    Pleased to help

    I'll try my best answering any further questions so keep em coming, i don't know all Muslim factions like turkish factions for example, i'm not that knowledgable on them, hopefully one of the resident turkish forummers might know about it, but i know north african and arab factions.
    Texas is Gods country! - SFTS
    SFTS = The rest =


  14. #14
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Thumbs up Re: Medieval - Total War mod

    -
    I have started working on units for a medieval mod and the first unit is almost done. The mod will be different to the original game because of the different structure of the game. Most units will be based on the units of the original game. I will post more details when I have explored RTW some more.
    Good luck mate! I've subscribed to your thread.

    Let me know if any of the modlet material will help.


    _
    Last edited by Mouzafphaerre; 11-22-2004 at 02:26.
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  15. #15
    (Insert innuendo here) Member Balloon Bomber Champion DemonArchangel's Avatar
    Join Date
    Jan 2003
    Location
    Washington D.C
    Posts
    3,277

    Default Re: Medieval - Total War mod

    Turkish units Mouzaphaerre
    Quote Originally Posted by Louis VI the Fat View Post
    China is not a world power. China is the world, and it's surrounded by a ring of tiny and short-lived civilisations like the Americas, Europeans, Mongols, Moghuls, Indians, Franks, Romans, Japanese, Koreans.

  16. #16
    Member Member VikingHorde's Avatar
    Join Date
    Mar 2004
    Location
    Denmark, Aarhus
    Posts
    1,047

    Default Re: Medieval - Total War mod

    Quote Originally Posted by Mouzafphaerre
    -

    Good luck mate! I've subscribed to your thread.

    Let me know if any of the modlet material will help.


    _
    Turkish units could be cool

    @All
    We still need more skinners for this mod, so if anyone whats to join this "crusade" then PM me

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  17. #17
    Member Member Solo's Avatar
    Join Date
    Jan 2004
    Location
    France
    Posts
    177

    Default Re: Medieval - Total War mod

    Same as Mouzafphaerre if any modlet content (we have covered almost all medieval naming patterns) can help you, well you still have my email VH so dont hesitate. Also if you need some gfx artwork (interface and heraldry of course still my job irl) like i did for your xl mod but i wont have enough time for skins.


    The Anno Domini MXVI team is looking for members. Visit our forums.

  18. #18
    Member Member VikingHorde's Avatar
    Join Date
    Mar 2004
    Location
    Denmark, Aarhus
    Posts
    1,047

    Default Re: Medieval - Total War mod

    Quote Originally Posted by Solo
    Same as Mouzafphaerre if any modlet content (we have covered almost all medieval naming patterns) can help you, well you still have my email VH so dont hesitate. Also if you need some gfx artwork (interface and heraldry of course still my job irl) like i did for your xl mod but i wont have enough time for skins.
    We could properly use some help on gfx artwork. I'll mail you when I know what work has to be done.


    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  19. #19

    Default Re: Medieval - Total War mod

    Hi guys,

    I was wondering how you were going to do the crusades/jihad type units and the titles/offices? One thing that the TW series lacks is movement attrition or simulated desertion and the one feature that has that were MTW's Crusade/Jihad type 'units'. Is it possible to activate these old techs in Rome TW?

    Thanks,
    Clare
    "Ad majoram Dei gloriam"

  20. #20
    Urwendur Ûrîbêl Senior Member Mouzafphaerre's Avatar
    Join Date
    Nov 2003
    Location
    Mikligarðr
    Posts
    6,899

    Thumbs up Re: Medieval - Total War mod

    -
    Quote Originally Posted by VikingHorde
    Turkish units could be cool
    Will be done. Not too soon though...

    I believe I have enough graphical data at least on certain time periods (mainly MTW-late). More could be acquired.

    Quote Originally Posted by Solo
    Same as Mouzafphaerre if any modlet content (we have covered almost all medieval naming patterns)
    I believe there's no harm in revealing the secret hideout:

    http://data.forumhoster.com/forum_mtw/index.php

    Stay tuned for some good news, about early 2005.
    _
    Ja mata Tosa Inu-sama, Hore Tore, Adrian II, Sigurd, Fragony

    Mouzafphaerre is known elsewhere as Urwendil/Urwendur/Kibilturg...
    .

  21. #21
    Member Member VikingHorde's Avatar
    Join Date
    Mar 2004
    Location
    Denmark, Aarhus
    Posts
    1,047

    Default Re: Medieval - Total War mod

    @dclare4
    I don't think we can add all the features from MTW, but maybe crusades by using the senate and the roman factions. We are still at the early stage of the mod, so we don't know all the limits yet.

    @Mouzafphaerre
    Sounds good, the muslim factions will hopefully be better than in the original MTW game with all the info we are getting


    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO