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Thread: Medieval - Total War mod

  1. #91
    Member Member Armchair Athlete's Avatar
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    Default Re: Medieval - Total War mod

    I will do what I know about the Sicilians now. I only have a few to go, so I might as well keep posting here so they are all in one place rather than a bit here and a bit at the SCC. They were a mix of Norman, Greek and Arab guys, a true cosmopolitan area, who during Norman rule co-existed fairly peacefully without too many problems. Normans originally came to southern Italy as mercenaries in about 1040, but soon joined together and conquered much territory. The last Norman King (Tancred) died in 1194, and Sicily passed into the hands of the HRE through marriage. So therefore the Normans should get no very advanced units. They would have a strong early and middle game, but weak late game. The Normans extended their influence over southern Italy as well (rich area but very rebellious) and also conquered and held Tunisia from the Zirid dynasty for a number of years, before being booted out by the Zirid remainders who then aligned themselves with the Almohads. The Sicilians had heaps of wars against the Byzantines too.

    Urban Militia - done this unit before

    Spearmen - done this unit before

    Archer - done this unit before

    Feudal men at Arms - done this unit before

    Norman Knights - done this unit before

    Norman Foot Knights - done this unit before

    Crossbows - done this unit before

    Horse Archers - done this unit before

    Saracen Infantry - attack 10 defense 13 (skill 5, shield 4, armour 4) weapon spear men 120 Tier 3
    Sicily was originally conquered and held by the Saracens, until the Normans came and after many years of struggle finally fully conquered the island in around 1094. The Normans were very tolerant of the Saracen culture, as the Saracens were to the Greeks before they conquered the Island, and many Saracens were given important positions of power. For example, only Saracens were given the post of treasurer and the ability to handle the Kingdoms finances. Many Saracens were also used in the army, when the Sicilian Kings encouraged them to retain their culture and even forbad them to convert to any other religion. The saracens were used by the Normans in many campaigns due to the fact they were Muslim and so were not affected by any papal interdicts or orders from Constantinople as other European and Greek troops were prone to. This era of (mostly) tolerance largely ended when the HRE inherited the island, and the nobles blamed the Muslims for trechary, forcing most to flee.

    Saracen Archers - missile attack 9 melee attack 8 defense 5 (skill 4, armour 1) weapon compound bow men 80 Tier 4
    Saracens from Sicily were also skilled in the use of archery, and many served in the Norman army as archers. They were capable as light infantry in an emergency, but would be crushed in hand to hand combat by more heavily armed opponents.

    I think some early italian city militia units need to be added to the Sicilian Norman's list, as they conquered Southern Italy before they conquered Sicily, but I am not happy with the information I have for them so far so I will not write anything about that.
    CHIVALRY TOTAL WAR - A medieval mod for RTW
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  2. #92

    Default Re: Medieval - Total War mod

    Armchair why you dont post in SCC Forums, just make a topic there and start posting your unit stats

  3. #93
    Member Member Armchair Athlete's Avatar
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    Default Re: Medieval - Total War mod

    I would do but I've nearly come to the end of the knowledge I have. I only know a little bit about the Italians and thats about it. Dont know much about the others, but I just got the osprey book Medieval Scandanavian armies 1300-1500, so that might help. I dont kow if I can be bothered typing it all out again
    CHIVALRY TOTAL WAR - A medieval mod for RTW
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  4. #94
    Member Member Zharakov's Avatar
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    Default Re: Medieval - Total War mod

    I would gladly help in makeing the mod if any help is needed. I may not fully know what im doing, but I have manny ideas.



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  5. #95
    Member Member Armchair Athlete's Avatar
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    Default Re: Medieval - Total War mod

    If you've got any more unit ideas for the Kievan Rus then it would be great if you could list them down! Always good to have experts on board.
    CHIVALRY TOTAL WAR - A medieval mod for RTW
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  6. #96

    Default Re: Medieval - Total War mod

    Here Ill make an ideal list of Units for the Holy Roman Empire in the HIGH era:

    Unit name - Unit type / Tier / primary weapon(s) / sheild(?)
    ( units main features )

    Archers - Missle Infantry / Tier 1 / Bow, Shortsword
    ( vunerable to missles, poor morale )

    Crossbows - Missle Infantry / Teir 2 / Crossbow, Shortsword
    ( poor morale )

    Pavise Crossbows ?? - Missle Infantry / Teir 3 / Crossbow, Shortsword / Pavise
    ( very large sheild , slow moving )

    Mounted Crossbowmen - Missle Cavalry / Teir 2 / Crossbow, Sword
    ( fast moving, Strong charge )

    Spearmen - Infantry / Teir 1 / Spear / Sheild
    ( defend well vs cav, poor morale )

    Urban Milita - Light Infantry / Tier 1 / Poleaxe
    ( armour peircing, poor morale )

    Milita Sergants - Medium Infantry / Tier 1 / Poleaxe

    Mounted Sargents - Cavalry / Tier 1/ Spear, Sword / Sheild
    ( powerfull charge )

    Halberdiers - Heavy Infantry / Tier 3/ Halberd
    ( armour peircing , defend well vs cav , attack bonus vs cav )

    Pikemen - Foot soldiers / Tier 3 / Pike
    ( defend very well vs cav, very good defence , poor morale )

    Feudal Men at Arms - Medium Infantry / Tier 2 / Sword / Sheild

    Fuedal Sargents - Foot Soldiers / Tier 2 / Spear / Sheild
    ( defend well vs cav )

    Feudal Knights - Heavy Cavalry / Tier 2 / Heavy Spear, Sword / Sheild
    ( powerful charge, armoured, good morale )

    Feudal Foot Knights - Heavy Infantry / Tier 2 / Sword / Sheild
    ( armoured, good morale )

    Chivalric Men at Arms - Heavy Infantry / Tier 3 / Sword / Sheild
    ( armoured )

    Chivalric Sergants - Foot Soldiers / Tier 3 / Spear / Sheild
    ( armoured, defend well vs cav )

    Chivalric Knights - Heavy Cavalry / Tier 3 / Lance, Sword / Sheild
    ( heavily armoured, very powerfull charge, good morale )

    Chivalric Foot Knights - Heavy Infantry / Tier 3 / Poleaxe
    ( armour peircing, heavily armoured, good morale )

    Teutonic Knights - Heavy Cavalry / Mercenary or Tier 4 / Lance, Sword / Sheild
    ( heavily armoured, very powerfull charge , good morale )

    Teutonic Foot Knights - Heavy Infantry / Mercenary or Tier 4 / Sword / Sheild
    ( heavily armoured , good morale )

    Teutonic Mounted Sergants - Heavy Cavalry / Mercenary or Tier 4 / Lance, Sword / Sheild
    ( armoured, powerfull charge )

    Teutonic Sargents - Foot Soldiers / Mercenary or Tier 4 / Spear, Sword / Sheild
    ( armoured, defend well vs cav, good morale )

    Imperial Bodyguard - Heavy Cavalry /Tier 4 or Emporer's Bodyguard / Lance, Sword / Sheild
    ( heavily armoured, very powerfull charge , very good morale )



    plz comment
    Last edited by buujin; 11-12-2004 at 02:48.
    [VDM]BuuKenshin


  7. #97
    Member Member DeadRunner's Avatar
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    Default Re: Medieval - Total War mod

    looks nice buujin
    Death is the only true in life

  8. #98
    Member Member Armchair Athlete's Avatar
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    Default Re: Medieval - Total War mod

    nice Buujin, just one point Feudal men at arms and chivalric men at arms should be higher Tiers, so that they dont replace each other so quickly. I put FMAA at 3 and CMAA at 5. Archers should be 2, as Tier one would just be Urban Militia.
    CHIVALRY TOTAL WAR - A medieval mod for RTW
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  9. #99
    Member Member Zharakov's Avatar
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    Default Re: Medieval - Total War mod

    For Kieven Russia

    Name: Cossacks- heavy cavelry
    Weapon: Pike, sword

    Boyars (Novgorodya and Kieviean and hopefully Moscovite)
    Bow, ax

    Partizans- beffed up pesants
    Ax, sword, bow, pike (multi roled)

    Chevslavs- basicly heavy cavelry
    Ax

    Voiny Medvedya- Bear Warriors
    Ax, club

    Rossiiskie Rudokopy- Russian Miners (also beefed up pesants)
    Pick ax, torch

    Dubinushka- farmer, clubman 9literal translation is LITTLE CLUB)
    Hoe, club



    Buujin good list but what about the Gothic cavelry?
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  10. #100
    Member Member Zharakov's Avatar
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    Default Re: Medieval - Total War mod

    An idea just hit me. What if me made the game not only include midevil Europe and Middle east and Afrika. What if it also included Asia and evean better The Aztecs and Miya and Incia. So what if you will never be able to rule the whole world. It would just look so cool. Japaneese troops fighting Knights... think about it .
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  11. #101
    Member Member Armchair Athlete's Avatar
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    Default Re: Medieval - Total War mod

    lol we cant do that the map would need to be massive
    CHIVALRY TOTAL WAR - A medieval mod for RTW
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  12. #102
    Member Member Zharakov's Avatar
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    Default Re: Medieval - Total War mod

    dang that would have been so cool. O well how did you like my list?
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  13. #103
    Member Member Armchair Athlete's Avatar
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    Default Re: Medieval - Total War mod

    had some good interesting units there, it was good. Do you have any information about what they looked like or how they were equipped? Just writing it out would be OK, to help the modellers, who may not know what they units even looked like. Its much easier to model off something rather than make it up
    CHIVALRY TOTAL WAR - A medieval mod for RTW
    http://www.stratcommandcenter.com/chivalry/

  14. #104

    Default Re: Medieval - Total War mod

    Quote Originally Posted by Armchair Athlete
    nice Buujin, just one point Feudal men at arms and chivalric men at arms should be higher Tiers, so that they dont replace each other so quickly. I put FMAA at 3 and CMAA at 5. Archers should be 2, as Tier one would just be Urban Militia.
    Athlete, i gues what meant was by tier i mean the specific level of each type of unit building ("swordsmith" "swordsmiths guild" ect). If the two units were 2 tiers apart like u suggested, what would fill the gap in between.
    I assume what u mean is more along the lines of the overall settlement level and its goverment building.

    Anyway, here comes the final list for the Holy Roman Empire

    The LATE era units. ( all the units from the high era should also be included here but i figured it a bit of a waste to paste them all again, so there are the NEW units that are only buildable once the late era begins)

    Arbelasters - Missle Infantry / Tier 4 / Arbelaster , Shortsword
    ( armour piercing missles , poor morale, poor defence )

    Pavise Arbelasters - Missle Infantry / Tier 5 , Arbelaster , Shortsword / Pavise
    ( armour piercing missles , poor morale , very large sheild )

    Arqubuisers - Missle Infantry / Tier 2 / Arquebus , Sword
    ( armour peircing missles, weapons cause fear )

    Handgunners - Missle Infantry / Tier 1 / Handgun , Sword
    ( armour peircing missles, weapons cause fear, poor morale )

    Armoured Pikemen - Foot Soliders / Tier 4 / Pike , Shortsword
    ( defence very well vs cav, very good defence, armoured )

    Gothic Knights - Heavy Cavalry / Tier 5 / Mace
    ( armour peircing , very heavily armoured , slow moving cav , good morale , strong charge, very good defence )

    Gothic FootKnights - Heavy Infantry / Tier 5 / 2 Handed Sword
    ( armour peircing , very heavily armoured , slow moving , good morale , good attack , very good defence )

    Gothic Halberdiers - Heavy Infantry / Tier 5 / Halberd
    ( armour peircing , heavily armoured , defend well vs cav , attack bonus vs cavalry , slow moving, good defence, )

    Gothic Sergants - Foot Soldiers / Tier 5 / Heavy Spear
    ( heavily armoured , slow moving, defend well vs cav, very good defence )

    Gothic Mounted Sergants - Heavy Cavalry / Tier 3 / Mace / Sheild
    ( armour peircing, heavily armoured , strong charge , good defence )

    A distinction must be made between the Goths and "Gothic".
    They are very different. The Goths were a germanic clan during the dark ages, whereas the term "Gothic" is, in this case a "style" in which military units were armoured ( very heavily, i think was the general idea :p ).


    Thats all i can think of, plz tell me if ive missed anything out
    [VDM]BuuKenshin


  15. #105
    Member Member Zharakov's Avatar
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    Default Re: Medieval - Total War mod

    No I believe you got it all. O and we are adding new units as well?

    For the the Russ (I believe Russ is a better and more historicly correct name then PEOPLES OF NOVGOROD)

    Kossaks (proper spelling)- were originoaly from the Cacuses mountian range(were the turm Caucasian comes from) they were a war like, barberic people who were considered barberieans by the RUSSIANS. For a while they were ignored but when they offered to act as merenary cevelry for the Keiviean Empire, they began to move into the Russian stage as the undefeatably wariors they were. Their biggest bonous was their un matched bravery. As for there aperence, Long beards, chain mail chest armour, padded leg armour, a scarf around their mouths,& an iron helmut.

    Boyars- Boyars were the nobal Russ families of the Moskovite and Kieviean era. They were perhaps most famous for being the best cavelry archers in the world if not on the step. As for aperence, heavy iron armour, iron horse armour, those stupid looking hats in MTW as well,& large iron covered wooden shield.

    Chevslavs- Near the end of the Middle ages Chevslavs were the Russian etempt to become more "western" like the Catholic factions. In basic terms, they were knight knockoffs. Aperence, basicly like a knight only with an ax.

    Partizans- Pesants who were fameos for running to the aid of there nations army if they were needed. They usualy carried whatever they used for there life style as their weapon (if they were hunters a bow, woodsmen an ax...). They were also famed for their bravery that was believed to be beond that of a normal pesant, if not the average solder. Aperence is like anyother pesant only alittle more Russian...

    Voiny Medvedya- The fabled bear wariors were smiler to the Viking Berserks to the point manny believed that they may have come from similer roots. For aperence, bear skin, leather pants,& padded armour.

    Rossiiskie Rudokopy- Same thing as partizans, only a cooler name.

    Dubinushka- More like angry peasents then a fighting force. Obviously not the best solders in the world, but its good to know the people support you... evean if you'r a Tyrent. Aperence, a peasent.

    1 new one:

    Brigands- The Brigands were archers who were known for there acuracy and their efective spycological warfare. It is said that at one siege, while Hungariean troops were pounding the walls with mangonell and catipolt fire, the Brigands on the walls had the nerve to stand on the walls taunting the Hungarieans buy exposing there arses and placeing naked women on the walls to ditract the men firering the catipolts. On another instance, they sang songs while the castle was besieged and drank and partied on the walls, besides the attckers like knowing the enemy is haveing a good time in there while they starve out here. Arperence, a chain mail "skirt", a iron hat that looks like a bowl,& an iron vest.


    I hope theese help and I may try to make some of the units my self, but I'll need to learn how first.
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  16. #106
    Member Member Zharakov's Avatar
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    Default Re: Medieval - Total War mod

    Oops worded the question wrong.

    Are we going to add manny new units?

    Sourry
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  17. #107
    Member Member Armchair Athlete's Avatar
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    Default Re: Medieval - Total War mod

    Looks good buujin, I see what you mean about the tech tree now.

    Zharkov - good descriptions, I dont know how many units we will be adding, we will have to wait and see
    CHIVALRY TOTAL WAR - A medieval mod for RTW
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  18. #108
    Member Member Zharakov's Avatar
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    Default Re: Medieval - Total War mod

    Ya spasibo tovarishch.
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  19. #109
    Member Member Zharakov's Avatar
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    Default Re: Medieval - Total War mod

    O crap I missed spelled one of them. Its not Brigands its Birgndz. Brigands are Rebals in Gaul.
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  20. #110
    The Anger Shaman of the .Org Content Manager Voigtkampf's Avatar
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    Default Re: Medieval - Total War mod

    Zharakov, your sig is far too big. Please reduce it to according to Org guidelines . Thank you.




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  21. #111
    Member Member Zharakov's Avatar
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    Default Re: Medieval - Total War mod

    Ok comrade no problem.
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  22. #112
    Member Member Dirty peasant's Avatar
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    Default Re: Medieval - Total War mod

    @Zharakov
    Rossiiskie Rudokopy???????Российские рудокопы?Звучит глупо.Then we can add English Miners for england and French fishermen for France

  23. #113
    Member Member Dirty peasant's Avatar
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    Default Re: Medieval - Total War mod

    I mean you mustnt give weird names to russian units Call Dubinushka clubmen for example or just "peasants with clubs" , because for person who dont know russian name "Dubinushka" may sound good but for Russian (like me) -- stupid.No offence to you

  24. #114
    Member Member Zharakov's Avatar
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    Default Re: Medieval - Total War mod

    Ty Russkii? privet ya mysl net drugoy Russkii kuda zdes.

    Sourry my Russian isnt that great (Im not 100%) But you should get the point (My uncle is better he is 100% russian)

    ok comrade I get the point.
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  25. #115
    Member Member Ar7's Avatar
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    Default Re: Medieval - Total War mod

    Well this thread made me come back to the TW forums ( Haven't been here since august ) i never got interested in RTW and don't think i ever will . So i am waiting eagerly for this Mod and hope it will be great. Sure, the RTW engine is good, but with idiot unit names and untis like warband, swordsmen, selected swordsmen, druids, screaming women and headhurles the game is plain stupid. So seeing how much research is being done here i hope this mod will bring out the potential in the RTW engine.

    As for the other issue:

    Имена надо овоснововать, нэкоторыэ из них дэйствитэлно звучат глупо.

  26. #116

    Default Re: Medieval - Total War mod

    viking horde, for someonewho is apparently in charge of this mod, you are doing decisivly little.

    i see some excellent units, but by other people, and i dont thinks it's fair for you to get all the credit for others work. this mod, is apparently your mod, and i think its about time we see some work done.

  27. #117
    Member Member wilpuri's Avatar
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    Default Re: Medieval - Total War mod

    Hi Viking Horde, I'm glad you're making the Medieval mod for RTW, I'm sure it will be great.

    I remember reading that the Swedes will be in? If so, may I suggest a unit for them?

    In the later years (from may be about 1300 onwards) they used Finnish peasants in their armies, armed with Crossbows. I can try to find a picture of them, but typically they would be unarmored, poor morale and only maybe a knife or dagger for melee.

    Anyway, looking forward to this mod very eagerly.

  28. #118
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Medieval - Total War mod

    viking horde, for someonewho is apparently in charge of this mod, you are doing decisivly little.
    this is not VikingHorde's mod, we work as a team. Our official forum can be found at:
    http://www.stratcommandcenter.com/fo...p?showforum=40
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  29. #119
    Member Member VikingHorde's Avatar
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    Default Re: Medieval - Total War mod

    Quote Originally Posted by masaki86
    well, even if it is a team, i think he is a week link, and he should be dropped, how about BKB, he's a much better modder.
    What is your problem if I may ask? This mod is a team mod, so people are free to put as much work in the mod as they want. In my eyes, there are no people in charge. RTW is a new game, so I can't use my MTW modding skills for this game. Like a lot of other old modders out there, we need to learn how to make new 3D models, skinning, mapmaking ect. Currently im trying out all of it in order to know how RTW tics. As for BKB, he can join the projeck if he want to, but thats up to him. I don't want as big a role in this mod as I had in the XL mod, too much work for one guy. Why do you call me a "week link"?

    @wilpuri
    Sweden will not be in the mod until the 18 faction limit is removed. I hate this, but currently there is no choise.
    Last edited by VikingHorde; 11-18-2004 at 00:34.

    MTW XL version 3.0 out now! Get it here:
    https://forums.totalwar.org/vb/showthread.php?t=31201

  30. #120

    Default Re: Medieval - Total War mod

    Masaki i belive u are out of place for speaking to vikinghorde in this way..

    For one this mod was horde's original concept and hehas taken a lot of time to help organise it. Horde has, to my knowledge not claimed whole responsibility for this mod nor overall authority and im sure greatly values the work that other modders have put in.
    [VDM]BuuKenshin


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