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Thread: Aryth: Total War (A mod, of course)

  1. #1
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Aryth: Total War (A mod, of course)

    This is inspired by a story I am writing outside of the guild. It entails a continent called aryth, inhabited by various religious groops and even species. It will undoubtable test the limits of the Total war engine, but that's half the fun, is it not?

    Factions: (faction names are not final)
    Empire of Caliem - human - Light
    Empire of Temil - human - Light
    Aryth - human - Neutrality
    Tarasia - human - Neutrality
    Otho - human - Light
    Thagan - dwarven - Neutrality
    Gara - human - Dark
    Marian - human - Neutrality
    Raban - elven - Light
    Hapella - Human - Light
    Naldantor - human - Dark
    Empire of Kojiro (sorry, but it has a nice ring to it) - human - Dark
    Turmel - dwarven - Neutrality
    Sorai - human - Dark
    terim - human - Dark
    Gorrivandin - human - light
    Noordmarian Republic - elven - light
    Arvingil - human/elven - Neutrality
    Alhana - human - Neutrality
    Copella - human - dark
    Mirallian Republic - human - dark

    Religions:
    Of light:
    ---Dalvaar---Chief God - White
    ---Nalvaar---God of War - Green
    ---Amoora---Goddess of Nature - Yellow
    Of Neutrality:
    ---Vashir---God of Neutrality - Red
    ---Morovir---God of Knowledge - Brown
    ---Delana---Goddess of Justice - Gray
    of Darkness:
    ---Kojiro---God of Darkness - Black
    ---Choril---God of Deciet - Blue
    ---Moruit---Goddess of Death - Violet


    Current Units: (names are not final)
    Elven Archers
    Knights of Kojiro
    Knights of Nalvaar
    Knights of Delana
    Moruitan Cultists
    Various colored Wizards
    Various colored Dragons (complete with knights)
    trireme
    bireme
    quinquireme
    dragon ships
    dwarven axemen
    dwarven pikes
    dwarven swords
    dwarven crossbowmen
    various religous fanatics
    Elven Knights
    Elven Swordsmen
    Marian Phalanx
    Tarasian Raiders
    Arythian Knights
    Arythian Raiders
    Antorian Longbowmen
    Various Legionary troops
    Various heroes
    more to come


    Map:
    Spoiler Alert, click show to read: 



    Modders:
    Motep - Texts, maps, skins
    need other skinner, moddler, artist.

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    Last edited by Motep; 08-09-2008 at 05:31.
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  2. #2
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Hi Motep, Good luck with the mod - though I think it might test the limits of the modders as well as the engine! Many of the fantasy mods / conversions that actually got released like FATW, EOD and LotR have a limited number of factions - at least for the first release - which makes them more achievable.

    It might be worth planning an initial release at a slightly smaller scale.


    Also watch religions - RTW/BI engine only allows the first three religions to have an effect on unrest. Your system would work if you have Light, Neutrality and Darkness as the religions and use faction specific temples to give you the finer detail.
    Not used mods before? Looking for something small and fun?!
    Download the:

  3. #3

    Default Re: Aryth: Total War (A mod, of course)

    Good luck with this...

    Can Warhammer do a models/expertees swap of some sort? We've got some elf stuff which might help give you a kick start...
    Mod leader of Warhammer; Total War


  4. #4
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Quote Originally Posted by Makanyane
    Hi Motep, Good luck with the mod - though I think it might test the limits of the modders as well as the engine! Many of the fantasy mods / conversions that actually got released like FATW, EOD and LotR have a limited number of factions - at least for the first release - which makes them more achievable.

    It might be worth planning an initial release at a slightly smaller scale.


    Also watch religions - RTW/BI engine only allows the first three religions to have an effect on unrest. Your system would work if you have Light, Neutrality and Darkness as the religions and use faction specific temples to give you the finer detail.
    Thats actually what I had in mind (with the religion, mind. The actual religion will be light, dark, neutral, and the particular gods will be left to temples). These factions shown will be in the final version. I was planning on making the first release after 10 factions or so, and not including the whole map unless I find alot of spare time. With summer coming up in a few months, i will have the time to devote to the mod, and I expect to find myself spending long hours at the screen.

    As to the swappy thing, sure. If you guys ever need a hand (I dont know if you are finished or not, so I might as well offer anyways), I can lend you one.

    EDIT: No longer need a skinner, though I could use some help.
    Last edited by Motep; 03-26-2008 at 01:25.
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  5. #5
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    No help? I guess Ill just have to start work soon.
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  6. #6
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Well, I suppose I'd better get started on the map now.
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  7. #7
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Progress as of an hour and a half ago: (note, this is the outline going to be used to make the other map tgas)



    Any suggestions?
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  8. #8
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Great idea. I like mods that come straight from someone's very own imagination.
    In fact, it's given me an idea to add to my own story! =D

    Do you need any help? Any unit or faction descriptions I can do for you.
    Otherwise, good luck with your mod.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

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  9. #9
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Quote Originally Posted by Raz
    Great idea. I like mods that come straight from someone's very own imagination.
    In fact, it's given me an idea to add to my own story! =D

    Do you need any help? Any unit or faction descriptions I can do for you.
    Otherwise, good luck with your mod.
    To be honest, as it is from my story and I have histories made for several of the factions to be involved, It would be alot easier for me to pen out the descriptions.

    To be honest, all I need are moddlers and skinners. I can skin, but not so well as I cannot really do anything as far as matching them up to the models, as I lack 3dx.

    And thank you for the offer of help, by the way.

    Edit: Should I patch my game? Or do mods for 1.0 RTW work for the patched versions?
    Last edited by Motep; 03-29-2008 at 21:57.
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  10. #10
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Did you draw the map yourself? If so,then you've got real talent there.
    I don't know much about a lot of these fantasy worlds aside from REH's Hyborian Age,but if I can come up with any suggestions,I'll be happy to convey them to you.

    Good luck!
    Last edited by Spartan198; 03-30-2008 at 05:07.
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  11. #11
    Beauty hunter Senior Member Raz's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Quote Originally Posted by Motep
    Edit: Should I patch my game? Or do mods for 1.0 RTW work for the patched versions?
    I doubt it. I don't think there are many people still using 1.0. Many would have patched to 1.5 for mods like RTR and EB. Anyway there are many features 1.5 adds to the game compared to v1.0...

    As for descriptions... well it'd make sense if you were doing it, you came up with the backdrop after all.
    Quote Originally Posted by drone
    I imagine an open-source project to recreate [Medieval: Total War] would be faced with an army of high-valour lawyers.

    Live your life out on Earth; I'm going to join the Sun.

  12. #12
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Quote Originally Posted by Raz
    I doubt it. I don't think there are many people still using 1.0. Many would have patched to 1.5 for mods like RTR and EB. Anyway there are many features 1.5 adds to the game compared to v1.0...

    As for descriptions... well it'd make sense if you were doing it, you came up with the backdrop after all.
    Were I to convey the information to you to write it out, I would basically be writing it out then and there, so...yeah. (besides, I now have use for the 50-odd pages of extras hoarding around in my notebook) I might have some difficulty with unit discriptions though, and I would be glad to have you on the team.

    I Suppose that I will be patching the game up here pretty soon.

    Quote Originally Posted by Spartan198
    Did you draw the map yourself? If so,then you've got real talent there.
    I don't know much about a lot of these fantasy worlds aside from REH's Hyborian Age,but if I can come up with any suggestions,I'll be happy to convey them to you.

    Good luck!

    As to Spartan, thank you. Maps are the one thing that I can draw.

    I could always use some good unit ideas...
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  13. #13
    Deranged rock ape Member Quirinus's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Interesting looking map you've got there.

    I've had this little idea floating about in my head for a while now..... instead of elephants, maybe you could have giant bears, since this is a fantasy mod and all. It'd be cool to see armoured bears rampaging through the lines, running amok, etc.
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  14. #14
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Quote Originally Posted by Quirinus
    Interesting looking map you've got there.

    I've had this little idea floating about in my head for a while now..... instead of elephants, maybe you could have giant bears, since this is a fantasy mod and all. It'd be cool to see armoured bears rampaging through the lines, running amok, etc.
    ...no bears. And for that matter, I think that I will have to do something about the elephants. (they might become part of an invading faction from another continent)
    Last edited by Motep; 03-30-2008 at 15:50.
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  15. #15
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    I cannot mod this any more (so far, anyways, Ive been busy with life, so I only have about half of the .hgt...)So, for now, this mod is on hold.
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  16. #16
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    I could also use an artist for faction Icons and flags. Stuff like that.
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  17. #17
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Im sick of updating this to no avail...

    Im almost done with the .hgt file, and I have converted the time and monetary systems for the mod.
    Spoiler Alert, click show to read: 





    the map should be up in a few weeks if I can stop with the lazies.

    Edit: On hindsight, "10 post cataclysm" sounds bad...any ideas?
    Last edited by Motep; 08-09-2008 at 05:45.
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  18. #18
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    10 P.C.?

  19. #19

    Default Re: Aryth: Total War (A mod, of course)

    Or maybe find the translation in latin (or any other "exotic" language) and use that instead?

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  20. #20
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Aryth: Total War (A mod, of course)

    Quote Originally Posted by Aradan View Post
    Or maybe find the translation in latin (or any other "exotic" language) and use that instead?
    Hmmm. Sounds like a plan to me.

    Also, i have thought of P.C, but I always confuse it with B.C, and screw things up.
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  21. #21

    Default Re: Aryth: Total War (A mod, of course)

    I highly recomend to make this mod for M2TW insted of Rome, mainly because it's easier to make a team.
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  22. #22

    Default Re: Aryth: Total War (A mod, of course)

    Yet harder to mod.

  23. #23

    Default Re: Aryth: Total War (A mod, of course)

    Quote Originally Posted by Roman_Man#3 View Post
    Yet harder to mod.
    It also looks better.
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  24. #24

    Default Re: Aryth: Total War (A mod, of course)

    Hey, this sounds good (just discovered it)

    If you still work on this I might be able to contribute a little bit by helping with faction symbols/flags...
    I can't promise anything but if you let me know what you need, I'll see what I can do

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